» Wed Aug 18, 2010 6:21 pm
Those of you who were asking for an unleveled overhaul of SI may wish to volunteer your skills to Veritas_Secreto. He is the maker of TIE, and his webpage says that he is still working on TIE for SI. I myself am holding out hope that this will come through while I am still playing Oblivion.
That aside, there are some things I would really like to see in SI:
1) Unique Landscapes. The UL team has contributed immeasurably to my gaming experience in Cyrodiil. The aspect of the game I enjoy most of all is exploration, and I wish there was more distinctive, unique terrain in the Isles.
2) More quests. I am quite greedy when it comes to quests. Thank you, bg2408, for helping spice up the Isles! However, my hunger is still unsatisfied. I love my stories, and quests are (very often) the primary means both of giving NPCs color and of providing structure to the game.
3) Better Cities. Crucible and Bliss are nice (well, Bliss is nice; Crucible is suitably creepy), but I trust the Better Cities team can lay some awesome on the madgod's capital if they tried.
4) This is sort of a minor thing - well, it's really a minor thing - but I'd like there to be a few treasure hunts a la Phitt's Artifacts and Ayleid Loot Extended in SI. The reason is, I actually don't like dungeons. I'm not that into combat for its own sake, and most official dungeons are pretty - boring. No puzzles. Too small and static to get lost in. No innovative, unique traps or hidden treasures. The promise that worthwhile treasures are somewhere in the world's dungeons is very helpful in keeping my morale up as I worry about my arrows running out and ration the poisons and potions I brought with me.
Asterai