» Mon May 07, 2012 5:08 pm
With Oblivion, the Shivering Isles and Skryim I've noticed two a certain trend in story telling.
The player will be given a fairly high level plot exposition which doesn't go into details and doesn't quite relate to anything other then the story. In some ways this is good because it keeps the story contained and rather clear. The new thing since SI has been that that an important and authoritative character would be providing the plot explanation.
Yet at a lower level there are subtle elements that suggest story as told isn't quite correct. Some are intentional. For example Mankar wearing the Amulet of Kings, Dyus inaccurate prediction of the Champions failure. Others come from lore that existed before, such Sheogorath being born at convention and Alduin existing before Akatosh.
I don't have a problem with hand waving away written texts and books, it's however harder to counter plot exposition from say Jygallag or Paarthanax. In some way you'd expect them to know what they were talking about, even though they're part of that system that provides high level plot exposition. Because the exposition is so uncompromisingly simple, it also creates the (hopefully mistaken) impression that the developers themselves don't know what they're talking about, or are intentionally ignoring it.