» Mon Aug 24, 2009 3:38 pm
Ok, so I think the relevant question here is what tradeoffs there are between short and long blades: if you choose a longsword over a dagger, what do you gain, but what do you give up (and vice versa). Or rather, given that long blades typically do more damage than short blades - and, therefore, do better at the major role of weapons - for what reason would one choose a short blade over a long one? I don't think the points I'm making are original, but perhaps I can offer some further interesting thoughts on what the upshot should be.
The first point, I think, should be speed, agility, and fatigue. Longer blades are heavier and more cumbersome. They should be slower and use up more fatigue. This shouldn't mean that the damage dealt over time by a dagger should get close that of a longer sword (ie. because you can do more attacks per unit of time with the dagger, and you'll deal proportionally higher damage for consecutive swings with a dagger), but rather that (i) because you can complete a swing in less time, you are less vulnerable to counterattack (you can swing, then dodge, etc.), and (ii) with less fatigue you are better able to cast spells, dodge, run, etc.
The point about close range fighting strikes me as a good one, but I'm not sure how this could be implemented. Do you simply just reduce the damage dealt by a long blade if the distance between you and the enemy is too little?
I'm not entirely persuaded about giving extra damage multipliers to sneak attacks with daggers. If you can sneak up behind someone and stab them with a dagger, it doesn't seem too implausible that you could also sneak up behind them and take off their head with a longsword. If you think that daggers are better for stealth kills, it seems like it should be because it's easier to sneak around with a dagger than a longsword - the longsword is more awkward, so you might make more noise, etc. So perhaps a penalty to your sneak ability if you are carrying too large weapons?
Does this mean there should be two different skills? I'm not sure. That depends on a bunch of other things - like how leveling up works, how increasing attributes works, etc. But I think the crucial thing to keep in mind here is to make the weapon choices have fairly clear pros and cons, so that even if there's only a single Blade skill, there might still be some good reasons to choose short blades over long blades. And it seems like that could still be done.