No Shortswords?

Post » Sun Jul 03, 2011 4:49 pm

If that's how you would work, you would probably get your lazy ass fired.

Of course I would, after all, no game developer has ever used placeholders what-so-ever in the history of game development, especially when it comes to something as simple as short/long swords which are essentially the same thing as far as making them goes. By the way, making individual weapons is pretty simple in the scope of all things. As far as using generic like weapons in the demo, unless there were some important unique type of weapons that affected how you played and was not some hidden weapon meant to be kept as a secret then there's no reason to show off the differences between short and long swords. For example, why would you show off each type of weapon of the different materials, e.g. Daedra Battle Axe, Glass Battle Axe, Iron Battle Axe, it would be redundant as far as a demo goes, you want to highlight the variety and how they actually look different and act different gameplay-wise. As far as short/long swords go, they do have their differences but don't vary too much to show off the two like their major features.

Also, short swords have already been shown in the various gameplay videos, like when the character is dual-wielding.
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Ross Thomas
 
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Post » Sun Jul 03, 2011 2:50 pm

I think Todd should ask himself "If we have a real life person trained in a long sword, would he know how to use a short sword?"...


Such a marginal feat would most likely not cause much of an issue to a real life trained person simply because the weapons so closely mirror each other.

The answer is obviously no...


Oh... well then, I guess that must be because the two are polar opposites.
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Kayla Bee
 
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Post » Sun Jul 03, 2011 8:57 pm

Such a marginal feat would most likely not cause much of an issue to a real life trained person simply because the weapons so closely mirror each other.

Actually, they are quite different, A short sword was used by footsoldiers as it was easy to quickly train them, you hold a massive shield and jab at the other guy, a longsword takes more practice and is used for defence and offence
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El Goose
 
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Post » Mon Jul 04, 2011 3:29 am

Please read my edit in http://www.gamesas.com/index.php?/topic/1206802-no-shortswords/page__view__findpost__p__18023265.

Oh. heh... sorry
So many people serious about things like this, can never be fully sure when or not their using sarcasm.
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Brooks Hardison
 
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Post » Mon Jul 04, 2011 12:23 am

Oh. heh... sorry
So many people serious about things like this, can never be fully sure when or not their using sarcasm.

Exactly why forum sarcasm should not be attempted.
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Marine x
 
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Post » Mon Jul 04, 2011 12:28 am

Exactly why forum sarcasm should not be attempted.

The fact that the post in question could be taken seriously is a testament to the depths this forum and fanbase have sunk to. :sadvaultboy:
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Daddy Cool!
 
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Post » Sun Jul 03, 2011 4:23 pm

Actually, they are quite different, A short sword was used by footsoldiers as it was easy to quickly train them, you hold a massive shield and jab at the other guy, a longsword takes more practice and is used for defence and offence

Understood, however, my main point was even though they may differ in practical use that isn't to say that they can't be used in similiar fashion.
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Kanaoka
 
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Post » Sun Jul 03, 2011 4:09 pm

Five months is plenty of time to change the entire game.


lolno


I never said they didn't matter.



"Really? Get some perspective. In the scheme of things, they really aren't a big deal."


Do you understand the words you type?
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Alyna
 
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Post » Sun Jul 03, 2011 6:14 pm

The fact that the post in question could be taken seriously is a testament to the depths this forum and fanbase have sunk to. :sadvaultboy:

Arken im not calling you ignorant but as this is the first time ive seen your posts, its very possible that you could have been an ignorant. There are a lot of ignorant people in the world who would not think before they post.

But this is really a discussion for...no threads, so I think it best we just forget.

And with the difference between long blade and shortblade, id look at the difference between the dark age knights and the roman empire. But specifically, a knife would fall under shorblade, and a knife is COMPLETELY different than a long blade.
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Carlos Vazquez
 
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Post » Sun Jul 03, 2011 4:32 pm

Arken im not calling you ignorant but as this is the first time ive seen your posts, its very possible that you could have been an ignorant. There are a lot of ignorant people in the world who would not think before they post.

But this is really a discussion for...no threads, so I think it best we just forget.

lolwut
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Fam Mughal
 
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Post » Mon Jul 04, 2011 3:40 am

lolwut

Always a good question.
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Steven Hardman
 
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Post » Sun Jul 03, 2011 11:13 pm

Always a good question.

I didn't understand what you said
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Russell Davies
 
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Post » Sun Jul 03, 2011 1:33 pm

Arken im not calling you ignorant but as this is the first time ive seen your posts, its very possible that you could have been an ignorant. There are a lot of ignorant people in the world who would not think before they post.

But this is really a discussion for...no threads, so I think it best we just forget.

And with the difference between long blade and shortblade, id look at the difference between the dark age knights and the roman empire. But specifically, a knife would fall under shorblade, and a knife is COMPLETELY different than a long blade.

I don't think I understand your intention here. Should I be angry at this? :ahhh:
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Nikki Lawrence
 
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Post » Sun Jul 03, 2011 9:46 pm

I'd like some solid proof before any kind of opinion is made. The simple fact of it not being there in a small demo doesn't really conferm anything.

Exactly, I don't see why so many people have to complain about something not being shown in the demo. Unless they stated that something was removed and they weren't going to reconsider, than expect all features from previous TES games to be as is, if not already mentioned that they were improved, or altered. After all, they announced early on, like when they were releasing actual info about the game, the various things that were removed like attributes, various skills, etc. For something like a weapon type, I'd expect it to stay in until stated otherwise, a small demo that doesn't show off every detail isn't going to get me worried.
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Miguel
 
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Post » Sun Jul 03, 2011 3:32 pm

I didn't understand what you said

Good

I know wikianswers isn't exactly the best source, but this guy gives a good difference explanation. http://answers.yahoo.com/question/index?qid=20081222144526AAF7kV8

EDIT: I'll explain what I meant. You said something like "Its sad that people on this forum would be dumb enough to not know this was sarcasm" The only reason one would not know is if they thought you were an idiot and being serious. I was saying that since I don't know you very well, maybye you were an idiot and being serious. But it appears you are not. So no you should not be angry.
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I love YOu
 
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Post » Sun Jul 03, 2011 7:42 pm

Good

I know wikianswers isn't exactly the best source, but this guy gives a good difference explanation. http://answers.yahoo.com/question/index?qid=20081222144526AAF7kV8

EDIT: I'll explain what I meant. You said something like "Its said that people on this forum would be dumb enough to not know this was sarcasm" The only reason one would not know is if they thought you were an idiot and being serious. I was saying that since I don't know you very well, maybye you were an idiot and being serious. But it appears you are not. So no you should not be angry.

Not at the short sword thing, I got that

But anyway, I think the major difference is that a longsword can be used for offence and defence, like dueling, (one on one combat or smaller scale battles) whereas a short sword is more for jabbing at the opponent from behind a massive sheild, in other words, long swords=medieval europe, short swords=Roman era europe
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SiLa
 
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Post » Sun Jul 03, 2011 11:41 pm

You have to get up close and personal, you can swing faster and have more control over the blade.

Do we know that these properties have been removed from swords? Do we know that some swords won't be shorter than others? Do we know that all swords will have the same swing speed?

Just because there's no "short" or "long" as part of the item name doesn't mean the relavent properties were removed. (though even if they were removed, it's no big loss to me; we still have daggers to fill the short-blade role)
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Ben sutton
 
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Post » Mon Jul 04, 2011 4:31 am

Do we know that these properties have been removed from swords? Do we know that some swords won't be shorter than others? Do we know that all swords will have the same swing speed?

Just because there's no "short" or "long" as part of the item name doesn't mean the relavent properties were removed. (though even if they were removed, it's no big loss to me; we still have daggers to fill the short-blade role)

Thats not the point. It might still be different ingame if you are swinging a short blade vs a long blade. Creating a new skill would have no affect on gameplay in that regard. However, just because you are used to hacking a sword slow and far away does not mean you would be skilled to do it up close. Not to mention the tactics are completely different. The way you swing the sword is different IRL, so a person IRL would weild a short sword the same way they would a long sword, then that would have consequences.

The most realistic approach is to give (for example)1 point of long blade everytime you get two points of short blade or vise versa. Knowing one would help the other and make it easier to learn, but would not be the same as the other. However there is a certain point that this passes in which it just makes the game confusing.
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kelly thomson
 
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Post » Sun Jul 03, 2011 5:26 pm

Do we know that these properties have been removed from swords? Do we know that some swords won't be shorter than others? Do we know that all swords will have the same swing speed?

Just because there's no "short" or "long" as part of the item name doesn't mean the relavent properties were removed. (though even if they were removed, it's no big loss to me; we still have daggers to fill the short-blade role)

Your "end-game" choices will still be limited. Before you could choose from a daedric dagger that's very short and fast, a daedric longsword that's heavy, slow and long, and a daedric shortsword that's between the two. Now if your character wants to stay competitive with his damage, he will only have two one-handed blade options. Unless Smithing allows a player to alter the length and weight of a weapon (which would be incredibly awesome and more than make up for the loss of a name distinction).

FO3, why argue for a Shortsword skill? It's gone, it's been gone. The loss of the weapons as a whole is more drastic and detrimental. No good will come of discussing a Shortsword skill when the weapons themselves might be gone.
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Angelina Mayo
 
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Post » Mon Jul 04, 2011 3:07 am

Thats not the point. It might still be different ingame if you are swinging a short blade vs a long blade. Creating a new skill would have no affect on gameplay in that regard. However, just because you are used to hacking a sword slow and far away does not mean you would be skilled to do it up close. Not to mention the tactics are completely different. The way you swing the sword is different IRL, so a person IRL would weild a short sword the same way they would a long sword, then that would have consequences.

The most realistic approach is to give (for example)1 point of long blade everytime you get two points of short blade or vise versa. Knowing one would help the other and make it easier to learn, but would not be the same as the other. However there is a certain point that this passes in which it just makes the game confusing.

I think you're confusing Elder Scrolls with Real Life. You don't perform many, if any at all, special sword techniques in game, so having a different skill would be redundant as all you're doing is swinging your sword, be it long or short. Also, a skilled handgun marksman is going to have their marksman skills transferred over to an assault rifle even though they're very different, sure they may not be as good with the assault rifle, but they're not going to be a complete "noob" with one. Same goes for all weapons of similar types. Which is why the split between one-handed and two-handed weapons makes sense. I'm not disagreeing with you on the in-game portion, but I am with the IRL portion.
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Charleigh Anderson
 
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Post » Sun Jul 03, 2011 9:07 pm

I think you're confusing Elder Scrolls with Real Life. You don't perform many, if any at all, special sword techniques in game, so having a different skill would be redundant as all you're doing is swinging your sword, be it long or short. Also, a skilled handgun marksman is going to have their marksman skills transferred over to an assault rifle even though they're very different, sure they may not be as good with the assault rifle, but they're not going to be a complete "noob" with one. Same goes for all weapons of similar types. Which is why the split between one-handed and two-handed weapons makes sense. I'm not disagreeing with you on the in-game portion, but I am with the IRL portion.

Obviously there is only going to be one skill per weapon type in the game, otherwise you would have to play for ever to use each weapon type effectively
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Laura Ellaby
 
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Post » Sun Jul 03, 2011 11:18 pm

You all thought that was a serious post?
I'm sorry..I honestly thought my intention was pretty blatant. I should have realized that the level of stupid around here as risen so much that I really needed to clarify my sarcasm with some sort of emote.
I apologize for misleading you gentlemen,


The sarcasm was actually easily interpreted, despite the fact that these are forums with no facial expressions, voice, or knowledge of your personality. Of course, I'm sarcastic quite often so that might add to my ease of recognizing fellow sarcastic people..
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Kira! :)))
 
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Post » Sun Jul 03, 2011 3:01 pm

I dont see why they wouldnt have short swords; since in our own history they were extremely important weapons (rome conquered the world with them). Also judging by the world of tamriel they are important as well.
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OJY
 
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Post » Sun Jul 03, 2011 9:27 pm

These guys are right. As far as I'm concerned, the only gear available should be:

Sword
Armor
Mace
Shield

Anything more than that is too confusing and unnecessary.
If you don't agree with this, you're a whiny Morrowind fan that can't accept any change.
If you think this list as the only gear in the game is dumbing down, you're a loser and they're not making the game for you.


nvm read above post, but its not like someone can tell your being sarcastic on text
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Dalley hussain
 
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Post » Sun Jul 03, 2011 1:53 pm

...I really hope your joking :facepalm:


I call http://rationalwiki.org/wiki/Poe%27s_Law here.
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Unstoppable Judge
 
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