Shotgun will be my early game problem solver! What's yours?

Post » Wed Dec 02, 2015 9:51 am


Not all mods are hidden behind perks tho, so it's still worth looking into, plus lvl 2 is still early game and by then one perk point later I'm sure you're good enough for a suppressor.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Wed Dec 02, 2015 10:49 am

The initial perk unlock is not level dependent but the higher perk levels are.....so you can't be a weapon making master by level four or something and making insane weapons very early.

User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Dec 02, 2015 9:45 am


But ya can do some moding, that's the important part.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Dec 02, 2015 2:19 am

We don't know whether or not the suppressor requires Gun Nut. If it does, I'll take Gun Nut at level 1.

User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Dec 02, 2015 12:41 pm


At level 2 ya mean?
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Wed Dec 02, 2015 11:21 am

At level up, then.

User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed Dec 02, 2015 5:31 am

Depends.. usually it takes awhile to find any good weapons in Fallout world... and even if you do find one quickly, finding the ammo for them is even harder. Like the op stated, shotguns really helped me out in the beginnings of past games because of their close range damage and the fact that I seem to get taken by surprise a lot... so it's a good go to secondary weapon. For awhile, I'll use whichever weapon I have that has the most and easiest found ammo. (Which will most likely the be 10mm pistol.)

User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Dec 02, 2015 12:13 pm

Running. First playthrough will be a talker /self preservation. S1. P4. E1. C7. I7. A1. L7. Full immersion roleplay, if I ever saw a radroach I'm pretty sure I would run away, to bad with such poor endurance I most likely wouldn't make it very far.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Wed Dec 02, 2015 11:36 am

For some reason shotguns in New Vegas and I just never got that close.

Since pistol ammo should be fairly common early game, I'll start with a perk in Gunslinger.

User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Wed Dec 02, 2015 2:56 am

Well not to be misunderstood about my expectations coming out the door, if I Happen to trip over a full choke .12 gauge hunting shotgun with the extended magazine tube then of course I'm going to feel warm and fuzzy as I snatch it up, but for now I'm more counting on my choice in quality footwear than my firepower in the beginning of the game.

User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed Dec 02, 2015 12:18 pm

Sneaking, long range weapons, with a trail of mines leading up to me incase I'm swarmed. Mine always gave me time to retreat in previous fallouts.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed Dec 02, 2015 11:13 am

Since I be playing very hard mode,i usally carry vary weapons depending where I go and some enemies are easy to kill with certain weapons on hardest difficulty.

Pistols don't do jack,excepts un armored enemies.

1:Sniper rifle for basically anything.

2:Plasma Rifle for deathclaws and armored enemies.

3:Shotgun for radscopions and deathclaw legs then switch to sniping with plasma.

User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Wed Dec 02, 2015 9:27 am

If the combat shotgun is returning, then yes. But does anyone know if there will be a flare gun in this game? I would totally like to use that as well.

User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Dec 02, 2015 9:39 am


We seen a menu that listed a combat shotgun, so yes it's in.

No news on any flare gun.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Wed Dec 02, 2015 3:38 pm

why does everyone have a hard-on for the Laser Musket? It looks like a cool weapon but jeeez..... But im gonna go with a sniper rifle of some sort and HOPEFULLY we can get a supressor for it

User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Dec 02, 2015 12:16 pm

Judging by the fact even shotguns can be supressed, it's safe to say all ballistic weapons can take suppressors (well all ballistic small arms)
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Wed Dec 02, 2015 10:20 am

A grenade rifle if I can find one. I just love the ragdoll effects of body parts flying from me blowing [censored] up early game. I'll switch to the shotty for up, close and personal. Ultimately, I want a long distance relationship with a kick ass plasma sniper rifle.

User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Wed Dec 02, 2015 6:10 am

I must of missed that, thanks.

User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Wed Dec 02, 2015 6:23 am

Let's be realistic here, this ^.

I'll most certainly be running out of ammo and having to switch weapons time multiple times, thus testing out everything from pistols, to shotguns, to rifles and melee weapons.

Once my economy starts rolling, I can focus on shotgun and sniper.

User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed Dec 02, 2015 10:22 am

Personally I hate the thing. It looks like something slapped together from scrap metal. Course so does most of the 'crafted' weapons we've seen so far. Really not looking forward to all that corny crap.

User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Wed Dec 02, 2015 2:07 pm


Because it is? It's clearly a post war solution to get some use out of a broken laser weapon.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Dec 02, 2015 2:18 pm

Who said it was broken? It looks pretty useless, too (at least how I saw it, maybe a different ammo usage can make it better). It makes sense just because they wanted to relate to Boston's history.

User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Wed Dec 02, 2015 7:14 am


Well obviously it must have been, if someone was forced to frankenstein together a solution like that.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Wed Dec 02, 2015 4:19 pm

I dunno about useless. It looked like it vaporized all of those raiders in one shot from full health- although the player's aim was terrible, and they always missed the first shot. It also looks like it can be charged up for a stronger shot - they showed it firing off with one round "cranked", and other times with 2 rounds.

User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Wed Dec 02, 2015 9:15 am

With the prospect of super fast leveling early on, I don't think you'll be short on perks. You'll probably be level 10 before you even realize the game started, so there will be plenty of perks to go around. I'm putting a bit in everything, not wanting to specialize too early on before I get a feel for the direction I wanna take my character.

User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

PreviousNext

Return to Fallout 4