Skyrim - Home of the Nords TheReach - Release 01: Vorndgad Forest
Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only bastion of civilization in the midst of this untamed wilderness. Thane Grondyrd holds an uneven sway over his village, his authority constantly checked by the fierce and defiant Bear Clan. Those brave enough to stray off the beaten path might find a warmer welcome at the secluded hunting village in the heart of the forest or at a friendly camp of Orcs pitched atop a soaring mesa.
The Vorndgad Forest is calling for you. Do you have the courage to enter?
The Skyrim: Home of the Nords Team are proud to present the first release in our efforts at bringing the province of Skyrim to the world of TESIII: Morrowind. It represents the work of many talented modders over the past few years and includes the following features:
48 exterior cells of meticulously detailed wilderness
31 interior cells, ranging from spikeworm-infested caves to a Nord-infested mead hall.
52 non-hostile NPCs, each with snippets of unique dialogue that flesh out their personalities.
1 fully-fledged settlement and 2 mini-settlements to visit
3 new creatures introduced to the Vorndgad Forest
4 new sets of armor to collect in-game
7 new books and documents that flesh out the lore of Skyrim.
20 “Skyrim lore” dialogue topics composed by our lore experts.
SHotN is designed to be played by reasonably high-leveled characters. Your character should at least be able to survive enemies on the level of Tribunal and Bloodmoon. Our team also recommends using MGE (Morrowind Graphics Extender) while playing our mod. Our mod is designed with it in mind and it will also aid in navigating our lands, which are located outside the bounds of Morrowind's in-game map. Please also note that currently no quests are included in this release.
Teleportation to the Vorndgad Forest is available from Jurid Fast-Travel in the Skyrim Mission in Ebonheart. Alternately, players may reach the lands by typing: "CoC Karthgad" into the Console.
Update 8/21: Version 1.1 is out!
- Various bleeding and floating object fixes in exteriors and interiors
Download links:
http://www.moddb.com/mods/shotn-the-reach-vorndgad-forest/downloads/the-reach-vorndgad-forest
http://download.fliggerty.com/download-48-782
Our team is focusing its efforts on creating Skyrim one Hold at a time, with our current focus being on completing the The Reach, Skyrim’s most culturally diverse Hold. Our talented modelers have crafted a wealth of new models needed for this task, even as progress has been made in other modding departments as well. The Reach exterior is already around 50% finished and steady progress is also being made in interiors as well, with the most work being done on interiorizing the massive city of Karthwasten. Karthwasten is currently planned to be the crowning jewel of our next release, County Karthwasten, the land that runs along Skyrim’s border with Hammerfell. While it isn't slated for release in the near future, SHotN's founder and chief exterior modder, Lestat recently finished work on the vaste forest that covers half of Haafinheim, the snowy Hold to the north of the Reach.
Our project is only made possible by passionate volunteers. If you’re a modder or willing to learn about becoming one, please consider submitting a showcase of your work at our forum. Every little bit of help counts!
Sincerely --- The Skyrim: Home of the Nords Team
Lestat DeLioncourt – Project Leader, Forum Administrator, and Head of Exteriors
Worsas/Muspila - Head of Modeling
French Ninja – Head of Lore
Scamp – Head of Interiors
Yeti – Head of NPCs
Dirnae
Praedator – Reviewer
SamirA - Reviewer
Lady Nerevar – Honorable Member
SGMonkey - Original creator of SHotN's heightmap
Wollibeebee
TerrifyingDaedricFoe
Luxray
Alex25
Rattfink333
cawdeen
Jack Pot
Tes96
Hayabusa153
Not
SirEyeball
Lord Berandas
Griff
Exovian
INSTALLATION:
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Extract Skyrim_Data.bsa, Skyrim_Data.esm, and Skyrim_Landmass.esm to the Morrowind\Data Files\ directory.
You will need to use the BSAreg utility. Simply run the executable and select Skyrim_Data to be registered.
You may also register the BSA file manually if you prefer, or if BSAReg does not work - it is known to be inconsistent on newer operating systems. To do so, simply open the Morrowind.ini file located in your Morrowind directory and add this line to the [Archives] section:
Archive X=Skyrim_Data.bsa
Where X is the next available number. If you have no other mods that use BSA files, you should see this:
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Skyrim_Data.bsa
The BSA (Bethesda Softworks Archive) is a packaged collection of the files needed to run the mod, so it is important that these steps are carefully followed to avoid issues. Once the BSA is registered, move the Sound folder into Data Files.
FILES USED AND THEIR PROPER DIRECTORIES:
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~~~~~~~~~~README FILE~~~~~~~~~~~~
SHOTN Readme.txt
~~~~~~~~~ESP & ESM FILES~~~~~~~~~~~
\Data Files\Skyrim_Landmass.esm
\Data Files\Skyrim_Data.esm
~~~~~~~~~~~~BSA FILES~~~~~~~~~~~~
\Data Files\Skyrim_Data.bsa
~~~~~~~~~~~~SOUND~~~~~~~~~~~~~~
\Data Files\Sound\Sky\beehive.wav
\Data Files\Sound\Sky\Cr\RakiMoan.wav