Should we be able to have a wife and children of our own?

Post » Mon Mar 14, 2011 5:22 pm

I would much prefer the ability to take a young lad under my wing. Take him out adventuring with me. He would be a weaker companion, but it would feel just as rewarding as leveling up to see him progress by your teaching.

This. Seems cool.
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Christina Trayler
 
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Post » Mon Mar 14, 2011 4:23 pm

Don't see anyway it can hurt the game so why not.
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Trey Johnson
 
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Post » Mon Mar 14, 2011 4:56 pm

I'm holding out for a husband. Esp. as I'm still pissed that Morrowind put in a whole "romance" questline for male characters and female characters got nothin' but an opportunity to pay for training.....
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Shelby Huffman
 
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Post » Mon Mar 14, 2011 6:30 pm

"remembers fable" then "remembers that bethesda didnt make fable and PM is two thousand miles from this game" i wouldnt mind it at all its another depth to the game its not forced if they dont associate any acheivments to marrige and/or family.

even if it was just a nagging wife and rug rat that greeted you at the door when you got home
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elliot mudd
 
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Post » Tue Mar 15, 2011 4:53 am

It doesn't really fit into the game enough to add it in. This is modding territory so that the couple of thousand people that might like this can have it.
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GRAEME
 
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Post » Mon Mar 14, 2011 2:14 pm

For me, it is all about immersion. So I would love to see it in the game as an option, and not part of the main story.

There are some issue like the movement of time that would really make it a real long game to see your kid grow up. So I guess I would be happy with romance/marriage option in which she can (or he in other cases) could either tend to the family business or be your sidekick through your adventures.

What I would love more than this option, would be the option to build your estate/castle. Find property, buy the rights or fight for the rights. You build an estate or a castle, have people guard/work and live in your castle/estate. Make it your central place and build the way you want it.

One of my favorite mod is Glenvar Castle which I have made it into quite the hot spot by populating it with many companions. It feels like a real populated castle.
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Symone Velez
 
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Post » Mon Mar 14, 2011 3:42 pm

I don't like the idea purely because it doesn't make sense to me. Why would you want a family if you're off adventuring and saving the world? Wouldn't outrage me if it was in there though.


After you saved the world?
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no_excuse
 
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Post » Mon Mar 14, 2011 4:05 pm

Someones thread happy:P

I don't really care, I won't be raising my son while I could be out hacking off heads of dragons :)


That, someone is...
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Chelsea Head
 
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Post » Mon Mar 14, 2011 11:13 pm

No wives. No children. Just a string of adoring women that you leave broken-hearted in your wake.

EDIT: Or adoring men?
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Anna Krzyzanowska
 
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Post » Mon Mar 14, 2011 7:53 pm

I dont think its needed, but it could be fun being able to form family relationships or the string of relationships concept. It would certainly be diffrent. I have seen games were you can marry people so its not a new concept but would be for elderscrolls.
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Lovingly
 
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Post » Mon Mar 14, 2011 1:56 pm

Some sort of NPC feature which allows you to get your 'disposition' to a level where a relationship becomes and option and lets you interact with them as such. Not sure about kids, though, that would be too much sims for me I think. But a companion who's also your significant other, for sure.
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Dark Mogul
 
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Post » Mon Mar 14, 2011 9:29 pm

Sure, as a post-MQ thing. You should be a little pre-occupied with the whole imminent apocalypse thing.
(And even if you're going to ignore the MQ - who would want to bring a child into a world that's literally about to be eaten)
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Jessica Stokes
 
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Post » Mon Mar 14, 2011 5:01 pm

(And even if you're going to ignore the MQ - who would want to bring a child into a world that's literally about to be eaten)

See, I would take the opposite view and say "if the world is about to be eaten, who wouldn't be having six?" :P
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Bones47
 
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Post » Mon Mar 14, 2011 4:41 pm

NO.

Play Fable if you want that. This is TES, there is no need for useless stuff like wife and children to get in the way of the game. It's never needed it, and it doesn't need it now.
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Julie Ann
 
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Post » Tue Mar 15, 2011 4:19 am

With the Oblivion mod "Ramy's Enfant" ( http://www.tesnexus.com/downloads/file.php?id=11874 ) being one of my favorites

I'd love to have a child companion with me
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Ysabelle
 
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Post » Mon Mar 14, 2011 6:01 pm

Sure why not. It's not like Skyrim is gonna be like fable.......
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patricia kris
 
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Post » Tue Mar 15, 2011 2:58 am

NO.

Play Fable if you want that. This is TES, there is no need for useless stuff like wife and children to get in the way of the game. It's never needed it, and it doesn't need it now.


Anything more than the main quest isn't "needed." Doesn't mean lots of people wouldn't enjoy it. No one would be forcing it upon you, but some people like those little touches in an rpg. Lots of them, actually.
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Epul Kedah
 
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Post » Mon Mar 14, 2011 9:18 pm

i have a suspicion we will have to be able to as i suspect we are going to start the next dynasty of the empire
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Monika
 
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Post » Tue Mar 15, 2011 1:30 am

I play games to escape such things as husbands and children and grandchildren. A bit of in game flirtation is fine. A bit of romance. yes. Marry someone and have babies, no. Next thing you know we would have dishes to do and dinner to make in the game. I have battles to fight and people to defend and others that just need a helping hand. I've no time for a family.
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sw1ss
 
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Post » Mon Mar 14, 2011 10:22 pm

I play games to escape such things as husbands and children and grandchildren. A bit of in game flirtation is fine. A bit of romance. yes. Marry someone and have babies, no. Next thing you know we would have dishes to do and dinner to make in the game. I have battles to fight and people to defend and others that just need a helping hand. I've no time for a family.


This is why she's my favorite M-poster. I totally agree! :foodndrink: :celebration:
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Cheville Thompson
 
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Post » Mon Mar 14, 2011 7:44 pm

I'd like to be able to do it. I think it would be cool if you could train your kids in a way. Intelligence, strength, whatever you may try. Maybe even have them help with quests later on. Of course, that would mean time in the game would have to progress, making it finite...Hmm.
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KRistina Karlsson
 
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Post » Mon Mar 14, 2011 5:04 pm

I'd like to be able to do it. I think it would be cool if you could train your kids in a way. Intelligence, strength, whatever you may try. Maybe even have them help with quests later on. Of course, that would mean time in the game would have to progress, making it finite...Hmm.


the game is called "The Sims"
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Romy Welsch
 
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Post » Mon Mar 14, 2011 10:10 pm

This kind of feature belongs in a game like Fable. Romantic relationships, having children, etc.---That's just not really what Elder Scrolls is about.
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Cheryl Rice
 
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Post » Mon Mar 14, 2011 5:52 pm

No. I don't want a woman nagging me about how I'm never home, when the friggin' WORLD is at stake!
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Roanne Bardsley
 
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Post » Tue Mar 15, 2011 4:39 am

Actually there is no correct way to play the Elder Scrolls. I did not care for the main storyline in Oblivion, so I did some side quests, OR I made up my own game, creating my own stories, my own characters, my own adventures. (Ex. I am currently playing as a vampire hunter in Oblivion, working for the vampire hunting guild in the Imperial City. I may also pretend either that the maid in Skingrad's house, or the woman in Battlehorn Castle, is my wife. I don't know. We'll just have to see how busy my vampire hunter is. Lol!)

My Point: I like the idea, as it adds another dimension to the game. It's just one more thing to do once you beat the main storyline, or if you decided not to do the main quest at all. Considering there are now children in the game, I see nothing wrong with the player character having romantic relationships in the game. Why would it not fit the Elder Scrolls? How did those children come about in the first case? Don't answer: It's a rhetorical question.

For those who finish the main quest, or don't wish to do it at all, getting involved romantically with another npc and marrying him/her would add to the roleplaying dimension.
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Kay O'Hara
 
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