Should we be able to have a wife and children of our own?

Post » Tue Mar 15, 2011 1:04 am

Definitely no, because I'm sure if they had to do it, the devs would make your wife constantly nag you like AnnoyingAdoring Fan.

HEY WTF!!!! i haven't seen that movie yet.
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Robert Garcia
 
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Post » Tue Mar 15, 2011 12:58 am

I don't really care for the idea :shrug:
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Julie Serebrekoff
 
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Post » Mon Mar 14, 2011 3:28 pm

I would much prefer the ability to take a young lad under my wing. Take him out adventuring with me. He would be a weaker companion, but it would feel just as rewarding as leveling up to see him progress by your teaching.

in all honesty i would rather have that big dog adventuring with me thats on that new screenshot of skyrim.
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Racheal Robertson
 
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Post » Mon Mar 14, 2011 9:02 pm

With my luck, I'd end up with a Chi-Chi for a while. Scare me more than the dragons.

I think thats a fable thing. I'm all about options, so I'm not against it. But I'm not really for it either. If its there, I probably won't bother with it. If it isn't, then no harm done.

I can't imagine the man feeling very good about himself when the wife goes off slaying dragons while he's stuck at home baking bread. Vice versa too. Wife wouldn't exactly be thrilled with the career path. And then there's that whole cross gender stuff. It should probably be left alone for the sake of developer sanity, and our own.
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Danielle Brown
 
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Post » Tue Mar 15, 2011 12:28 am

in all honesty i would rather have that big dog adventuring with me thats on that new screenshot of skyrim.

Dog? Where?
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Nicole Coucopoulos
 
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Post » Mon Mar 14, 2011 4:57 pm

Sure if done right but what would we do with them? :obliviongate: I mean we can't do anything BAD to them or Good in a way unless we like save them from being killed but we all know children at least are un-killable anyways so that wouldn't work either....
I want a kitten to have :)
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Queen
 
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Post » Mon Mar 14, 2011 2:36 pm

With my luck, I'd end up with a Chi-Chi for a while. Scare me more than the dragons.

I think thats a fable thing. I'm all about options, so I'm not against it. But I'm not really for it either. If its there, I probably won't bother with it. If it isn't, then no harm done.

I can't imagine the man feeling very good about himself when the wife goes off slaying dragons while he's stuck at home baking bread. Vice versa too. Wife wouldn't exactly be thrilled with the career path. And then there's that whole cross gender stuff. It should probably be left alone for the sake of developer sanity, and our own.

fair enough, i don't think i would enjoy it too much either, i just thought it would be cool to have an older son fighting side by side with you.
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Kill Bill
 
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Post » Tue Mar 15, 2011 1:15 am

Dog? Where?

Page 52, top right. It's following an NPC if it's following anyone at all though.

Edit: come to think of it, that looks like Akaviri armour. Maybe that's Esbern.
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Blaine
 
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Post » Mon Mar 14, 2011 3:02 pm

I see no real benefit in such feature, and think the time and resources it swallows would be better spent elsewhere.
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stevie trent
 
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Post » Tue Mar 15, 2011 1:05 am

In theory, no, I can't imagine anything wrong with the idea, but there will always be a part of me that resists such things as "something Fable would do".

In practice, however, a the idea has a few bumps. What if you're a female character, with a husband? Do you become a pregnant adventurer, putting your unborn child at risk as you slay mountain giants? If you're a dude with a wife and a kid, sure, you can strike out and continue your adventure, but you'd still be an absentee, dead-beat dad. It can be nice to have that feeling like you're fighting for your family out there, but i don't think there's any reasonable way to implement a "ball and chain", so to speak.
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Nomee
 
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Post » Mon Mar 14, 2011 9:34 pm

Now, I love Fable (1 and 2... not 3), but even I'm going to say no - it's not Fable :wink:

Even if we could I wouldn't. Nothing's tying this tiger down, baby :disguise:

Edit: GkrewZ - if done right you say? Ah, how enlightening. I can really see how they might implement families now.


No need to make a clever response to what I said. If you truly want me to come up with a way for them to implement it I could try though I feel even if it was a completely logical and plausible means of implementing families into the game you or someone els would shoot it down based off or more of a pre-set desposition for Fable then a logical counter. For me I would not mind families if they did not get in my way. If by adding the ability to date any NPC you get to like you enough and build them up to the point of marrage then children would be fine with me. Hell if it added more simple quests I would be fine with it since honestly the moment in RDR where you did things with your family was rather nice and a good break from the action all the time. For me personally I would like it because it adds another possible means for role playing.
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Scarlet Devil
 
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Post » Tue Mar 15, 2011 4:57 am

I would much prefer the ability to take a young lad under my wing. Take him out adventuring with me. He would be a weaker companion, but it would feel just as rewarding as leveling up to see him progress by your teaching.

Yeeeaaah they'd have to have greatly improve the AI on this of Farwil Indarys. :P
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Oyuki Manson Lavey
 
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Post » Mon Mar 14, 2011 1:23 pm

eh if it was done right i wouldnt mind it, but most ppl (incluin me) will think back at the fable series and shutter at the thought.....
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Andrew Tarango
 
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Post » Mon Mar 14, 2011 4:02 pm

No need to make a clever response to what I said. If you truly want me to come up with a way for them to implement it I could try though I feel even if it was a completely logical and plausible means of implementing families into the game you or someone els would shoot it down based off or more of a pre-set desposition for Fable then a logical counter. For me I would not mind families if they did not get in my way. If by adding the ability to date any NPC you get to like you enough and build them up to the point of marrage then children would be fine with me. Hell if it added more simple quests I would be fine with it since honestly the moment in RDR where you did things with your family was rather nice and a good break from the action all the time. For me personally I would like it because it adds another possible means for role playing.

yeah that nord women at the tavern, on the screenshot is totally datable :P
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aisha jamil
 
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Post » Mon Mar 14, 2011 7:40 pm

I would much prefer just an improved and satisfying relationship system that actually makes sense in TES. There was really no point to having a "friend" in Oblivion, unless you were trying to learn about something specific for a quest. Make it where having friends actually gives one benefits and impact in the world. However, if Bethesda felt compelled to implement a marriage and children system, it needs to make sense and fit into the whole context of the game. I always felt the entire system in Fable was superficial and in there for the sake of having it. There was no benefit nor need for it.
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Josh Dagreat
 
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Post » Mon Mar 14, 2011 3:28 pm

It wouldn't bother me if it was in but I wouldn't count on it. Pete Hines said in an interview once that Bethesda was "more interested in the heroic than the domestic." I would rather have pets, mounts or sidekicks to get my companionship jollies off.
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My blood
 
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Post » Mon Mar 14, 2011 7:22 pm

Now, I love Fable (1 and 2... not 3), but even I'm going to say no - it's not Fable :wink:

Even if we could I wouldn't. Nothing's tying this tiger down, baby :disguise:

Edit: GkrewZ - if done right you say? Ah, how enlightening. I can really see how they might implement families now.



I dont think Beth looks at developing their games with "its not fable" in mind. I think if they play another game and see something that they think will enhance TES - they look into implementing it. Hence the inclusion of Fallout 3 style perks. Granted I doubt they will include a family for just this reason. Its wont improve the game.
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Far'ed K.G.h.m
 
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Post » Mon Mar 14, 2011 11:07 pm

yeah that nord women at the tavern, on the screenshot is totally datable :P



Honestly they could make dating part of speech craft and allow some more flirty options for when you get them to like you more. Its honestly simple and some need to get over Fable. If its something that could add a little more depth in the game then Im all for it.
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QuinDINGDONGcey
 
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Post » Tue Mar 15, 2011 1:35 am

I dont think Beth looks at developing their games with "its not fable" in mind. I think if they play another game and see something that they think will enhance TES - they look into implementing it. Hence the inclusion of Fallout 3 style perks. Granted I doubt they will include a family for just this reason. Its wont improve the game.

Perhaps, but the family aspect of Fable is one of the franchise's weakest points. So...
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Rachel Eloise Getoutofmyface
 
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Post » Mon Mar 14, 2011 6:08 pm

The more content the better IMO... so absolutely yes.

And simply saying "Its not Halo", is not a good reason to NOT add something. Like it or not, there is a lot Fable has done better then The Elder Scrolls...

Edit: Not saying Fable is better, but just that certain aspects of Fable beat Oblivion/TES into the ground.
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Rozlyn Robinson
 
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Post » Mon Mar 14, 2011 4:53 pm

i'd say a no. i like the whole mythological idea where the hero never usually bears children
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emma sweeney
 
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Post » Tue Mar 15, 2011 5:41 am

The more content the better IMO... so absolutely yes.

And simply saying "Its not Halo", is not a good reason to NOT add something. Like it or not, there is a lot Fable has done better then The Elder Scrolls...

Edit: Not saying Fable is better, but just that certain aspects of Fable beat Oblivion/TES into the ground.

ur kiddin right? my 12 year old cousin jus got fable 3 and was complainin to me that it was too simple and had crappy potty humor.... granted fable 1 was great for its time and even fable 2 had some things goin for it but that series is goin downhill.

also ofcourse more content is great, but i think there are certain things in the ES that should stay in and out of the series
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jason worrell
 
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Post » Mon Mar 14, 2011 10:39 pm

If done right, an intimate companion, but thats as far as it goes in terms of relationships
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Miragel Ginza
 
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Post » Mon Mar 14, 2011 8:16 pm

Yes. I would have doubted, but recently out of curiosity I got a romance mod for Morrowind (you can romance any npc, get married and have children, females, my char is female, get pregnant) mind you it's not graphic, only the text stuff) I thought I'll see what it it was about, than give it some laugh and go on. What I got instead was a very interesting, immersive and different experience, the character who was supposed to be there just for the test run became one of my min characters just because of it. It made me change the way I play the game with that char altogether, think about having a home, a source of income other than looting, and going back home regularly, being pregnant turned out to be fun - I did tones of quests that I usually didn't even bother with, and got a companion, something I never done before to, because I actually needed help for the first time in my Morrowind experience, I had to get creative to get around some limitations and see things in new light. The Redoran family virtues suddenly became much more significant in the whole experience (that char is Redoran)
I wouldn't want all my chars to have a family like that, but it was fun, immersive and exciting, and I'm certainly not adverse to having something like that, but even better thought through, be implemented in a game officially.
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BethanyRhain
 
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Post » Mon Mar 14, 2011 10:02 pm

I think that is perfectly posible to have a wife and children on our own, if we didn't play too much video games :P.
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Prue
 
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