Should we be able to have a wife and children of our own?

Post » Mon Mar 14, 2011 7:04 pm

I say no. The reason? Take ya pick:
- The resource could have been use for something else, like quest or even dialogue.
- Bethesda's writing is questionable at best and a bad shoot at worst.
- Timespan does not permit to get a "child" right away.
- "Raising" a family mean bye bye adventure, hello staying in one town. Arguably, just leaving ya family while adventuring mean ya consider a bad family person.
- More borderline of going SIM than an "RPG

Oh, and keep in mind that any mention that the reason should have Wife and Kids ingame is because of Mods of the past game, these mod are not made by the Dev's hand, but by someone else with his/her free time.
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Miguel
 
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Post » Tue Mar 15, 2011 3:31 am

I'm not really interested in marriage or kids or any of the like in the game.

I still think though it would be a good addition if we could somehow build a relationship with an npc, maybe make them rather fond of you if you were fond of them. They'd great you differently, and treat you differently, whether you be friends with him or her, or maybe a bit more. Perhaps even live in a house you own.

I see no reason to go into marriage and kids and stuff though, that's a whole nother can of worms.

I just grew tired in Oblivion, where every character greeted you "I'm honored to speak to the Champion of cyrodiil, how can I help?" Or any number of other greetings that were very formal and slightly awkward, even if you had met this person several times, and even if they were a guild-mate or neighbor. I just found it awkward.

In fact I don't think I felt like anyone was really my friend in Oblivion apart from a certain few, such as the maid in the Skingrad house. She greeted you cheerfully, and like she actually knew you. Not even Baurus or Jaufree after the main quest greeted you like that. In fact after the main quest finished you might had well been another stranger walking up to those two, they greeted you with no emotion.

So I feel like character interaction in general needs to be upgraded in some way. When a characters disposition raises they should act more naturally around you, like they know you.
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Nina Mccormick
 
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Post » Mon Mar 14, 2011 9:53 pm

I don't like the idea purely because it doesn't make sense to me. Why would you want a family if you're off adventuring and saving the world? Wouldn't outrage me if it was in there though.

I had the same idea.
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Jonny
 
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Post » Mon Mar 14, 2011 6:18 pm

Oh, and about "writing" and "Bethesda is bad at it so we better skip it altogether and stick to the fighting part". TES is not Dragon Age you don't need to write romances DA style, the system should be made very different based on interactions that can be implemented with every NPC, not scripted scenes and long dialog - the long talks over the dinner is something a player has to add themselves between the lines. Yes, if you want it tat way, they can take a page out of Sims book - perfectly working social simulator without any dialog whatsoever. Of course the system has to be completely reworked to fit TES, it's lore atmosphere and mood, but we do have a proof that you don't have to write epic romances to make the player be able to have friends and family.
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Alisha Clarke
 
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Post » Tue Mar 15, 2011 12:35 am

Definite no. Resources and time could be spent developing something much more interesting and fitting with TES as a whole.
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TASTY TRACY
 
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Post » Mon Mar 14, 2011 11:33 pm

if they add it fine, if not fine, its something I won't use to be honest, I prefer the silly little romance chances and I will be happy.
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Tyler F
 
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Post » Mon Mar 14, 2011 10:59 pm

I would much prefer the ability to take a young lad under my wing. Take him out adventuring with me. He would be a weaker companion, but it would feel just as rewarding as leveling up to see him progress by your teaching.


That's actually a pretty cool concept, and seems rather easy to fit in given the companion system which has been in Bethesda's most recent games.

Plus it avoids the problem of having to program family dynamics, making relationships realistic (and not a five minute flirtfest like in Fable), and having to blend your custom character's appearance with another to make a child character in a process that usually yields either generic or hideous results.

If any system were to be put in the game, I'd approve of this.
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lolli
 
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Post » Mon Mar 14, 2011 10:24 pm

No because well i don't want it.
Would be funny though instead of vampirism you contract Ball&chain when you marry.
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Olga Xx
 
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Post » Tue Mar 15, 2011 5:36 am

I can see it now. Come home after a day of dungeon diving.

Wife: Where were you?!
You: Just out exploring some cav-
W: Exploring caves my ass! You were with that [censored] across the street, I bet she is pretty cavernous after all the men she's been with!
Y: No I wa-
W: I don't want to hear you excuses, no going anywhere without my permission. You hear me mr. ?
Y: yes mam.
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Vickey Martinez
 
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Post » Tue Mar 15, 2011 3:23 am

I'm thinking NO.
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Tracy Byworth
 
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Post » Mon Mar 14, 2011 11:34 pm

I can see it now. Come home after a day of dungeon diving.

Wife: Where were you?!
You: Just out exploring some cav-
W: Exploring caves my ass! You were with that [censored] across the street, I bet she is pretty cavernous after all the men she's been with!
Y: No I wa-
W: I don't want to hear you excuses, no going anywhere without my permission. You hear me mr. ?
Y: yes mam.


:rofl:
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liz barnes
 
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Post » Mon Mar 14, 2011 5:38 pm

I think it might be cool. And it couid open up a whole new quest line.
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kiss my weasel
 
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Post » Mon Mar 14, 2011 5:25 pm

Oh please no. In a game like the Elder Scrolls there would be too many complications and would not be implemented well. Also Bethesda doesn't "Do" Romances, that's only Bioware.
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-__^
 
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Post » Mon Mar 14, 2011 10:21 pm

Oh please no. In a game like the Elder Scrolls there would be too many complications and would not be implemented well. Also Bethesda doesn't "Do" Romances, that's only Bioware.


Bethesda does not "Do" human right now, but plastic dolls with 3 animations tops, doesn't mean it should remain that way - companies need to develop and people need to learn. We never had dragons or children, now we do, so why not try something else new to the series?
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ShOrty
 
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Post » Mon Mar 14, 2011 11:37 pm

Depends.

If I wanted my PC to get married and have a kid, I would want said husband and child to act like any other NPC in the game, not like the ones from the Fable series who would quit you if you didn't show them affection RIGHT NOW!!!

Plus, considering the human gestation period is nine months, that's a long time. How many of us has played Oblivion to the point where nine in-game months passed? While it's possible, I doubt I will make it there before I get bored.

And also, it wouldn't make sense. How would your PC explain to your wife/husband that you absolutely must save the world? Unless s/he was the most understanding person in all of Tamriel, most spouses would question why it has to be this way.
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Kay O'Hara
 
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Post » Mon Mar 14, 2011 8:42 pm

Bethesda does not "Do" human right now, but plastic dolls with 3 animations tops, doesn't mean it should remain that way - companies need to develop and people need to learn. We never had dragons or children, now we do, so why not try something else new to the series?


Like I said, too many complications and would not be implemented well. I'd rather they concentrate on more useful gameplay elements, then something like this.
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Daniel Brown
 
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Post » Mon Mar 14, 2011 9:22 pm

I wonder what maternity armor would look like... You'd probably get a fatigue penalty for running around in your third trimester too :P
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Cassie Boyle
 
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Post » Tue Mar 15, 2011 1:09 am

Like I said, too many complications and would not be implemented well. I'd rather they concentrate on more useful gameplay elements, then something like this.


To complicated? Bethesda is a 50+ man company of full grown professional working 5 days a week for several years, and all of them have long dev experience, if they can't do what a couple of modders can do in their spare time than they can't be called professionals. I can think of 2-3 systems that will work just fine out of the top of my head, and I'm 3D designer, not a AI programmer. If you don't care for something, it's fine, but don't tell me it's to complected to do, because it's not, doing complicated game programming is what they are getting payed for.
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D LOpez
 
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Post » Mon Mar 14, 2011 11:10 pm

I wonder what maternity armor would look like... You'd probably get a fatigue penalty for running around in your third trimester too :P


You don't get maternity armor, you get unable-to-wear-full-armor, and that's why you have to keep out of the hottest spots for a time and get a bodyguard/servant/companion for a time. It's although why you do all the "go there and talk to that person" quests instead of heavy dungeon crawling, and level your alchemy and other profession skills in town... And that's why as soon as it is over you get a babysitter and live your husband to take care of the house while you save the world under a pleasurable excuse of "honey, our baby needs a save place to grow up in!" :D

Uhg, sorry for double post :(
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TIhIsmc L Griot
 
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Post » Mon Mar 14, 2011 2:53 pm

To complicated? Bethesda is a 50+ man company of full grown professional working 5 days a week for several years, and all of them have long dev experience, if they can't do what a couple of modders can do in their spare time than they can't be called professionals. I can think of 2-3 systems that will work just fine out of the top of my head, and I'm 3D designer, not a AI programmer. If you don't care for something, it's fine, but don't tell me it's to complected to do, because it's not, doing complicated game programming is what they are getting payed for.


It would add quite a lot of thought and resources into implementing this. A family would be quite a big part of the PC's story and would intrude in many instances I believe and probably will not be implemented well unless the family knows what the player is doing, and comments on it, etc. (which could be quite annoying). Otherwise they'd be nothing but 2 npcs that are pretty much furniture in the home that greet you here and there. Why not just concentrate on more immersive, and interesting gameplay? I don't think it is a matter of how many devs or how much experience. Some things are just left untouched, especially in a series like Elder Scrolls.
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Kay O'Hara
 
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Post » Tue Mar 15, 2011 12:49 am

Being able to marry NPCs, sure, but having children, well, assuming the biology on nirn is similar, you could do every quest and every dungeon in the game in 9 in-game months, nobody is going to wait that long.
Perhaps not even being able to marry, just make it clear that the NPC loves you, and will perhaps adventure with you.
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rebecca moody
 
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Post » Mon Mar 14, 2011 7:05 pm

To complicated? Bethesda is a 50+ man company of full grown professional working 5 days a week for several years, and all of them have long dev experience, if they can't do what a couple of modders can do in their spare time than they can't be called professionals. I can think of 2-3 systems that will work just fine out of the top of my head, and I'm 3D designer, not a AI programmer. If you don't care for something, it's fine, but don't tell me it's to complected to do, because it's not, doing complicated game programming is what they are getting payed for.

100.
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Joie Perez
 
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Post » Mon Mar 14, 2011 10:11 pm

Yes, I would absolutely love to, but only if it is good, and only if there are interesting people to get married to, and you definitely shouldn't be able to get married to just anyone, their racial and sixual preferences should play a part. In Fable the relationships really svck, partially because all the NPC's are relatively the same and also cause there isn't much to do, no connection, and not very attractive. But anyways, I think they should make a few, let's say 20 possible characters to romance that would be rather scripted but only scripted to give a feeling that these people are actually interesting and you care about them. This might be particularly hard in TES because of all the races, and not everyone will want to fall in love with the same type of person, whether because of their physical appearance, race or sixual orientation so you'd probably have to make a lot more than 20 to please everyone and to not leave people feeling left out because of the type of person they are attracted to. But I think this would be very cool to even just have NPC's who you can have really good relationships with, whether it is romantic, friendly, or even business or quest based.
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Naughty not Nice
 
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Post » Mon Mar 14, 2011 4:54 pm

Making children Mass Effect style or Real-life style?
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Love iz not
 
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Post » Tue Mar 15, 2011 3:44 am

It would add quite a lot of thought and resources into implementing this. A family would be quite a big part of the PC's story and would intrude in many instances I believe and probably will not be implemented well unless the family knows what the player is doing, and comments on it, etc. (which could be quite annoying). Otherwise they'd be nothing but 2 npcs that are pretty much furniture in the home that greet you here and there. Why not just concentrate on more immersive, and interesting gameplay? I don't think it is a matter of how many devs or how much experience. Some things are just left untouched, especially in a series like Elder Scrolls.


In most families "work live" and "home live" are separated, so while I would expect them to have comments and worries of a general kind, a stay-at-home family is not as involved as companions that travel with you constantly. They may ask you to be careful, comment on your achievements or give you a minor quest or two, but mostly family is a part of your home, stronghold, castle or whatever els you own, and their worries are mostly home related. They don't have to know anything about the cave you explored today, why would normal people who do not go on adventures? No I believe a Skyrim family would be more about taking care of your house, providing you with occasional lore - since you are foreigner and they are locals, asking you to get things done for them, passing you massages from other NPCs, commenting on the new weapons collection you dragged in, cooking you some food if we have hunger included, maybe occasionally asking you to go somewhere with them, be that market or governors party. And they would be a source of a concern in the middle of a civil war - the fate of the city you live in would not be hypothetical anymore, you have personal stake there.
Generally they will be there to fill the empty house and provide you with some companionship when you get home form the adventure.
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Brandon Wilson
 
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