Should we be able to have a wife and children of our own?

Post » Mon Mar 14, 2011 8:50 pm

In most families "work live" and "home live" are separated, so while I would expect them to have comments and worries of a general kind, a stay-at-home family is not as involved as companions that travel with you constantly. They may ask you to be careful, comment on your achievements or give you a minor quest or two, but mostly family is a part of your home, stronghold, castle or whatever els you own, and their worries are mostly home related. They don't have to know anything about the cave you explored today, why would normal people who do not go on adventures? No I believe a Skyrim family would be more about taking care of your house, providing you with occasional lore - since you are foreigner and they are locals, asking you to get things done for them, passing you massages from other NPCs, commenting on the new weapons collection you dragged in, cooking you some food if we have hunger included, maybe occasionally asking you to go somewhere with them, be that market or governors party. And they would be a source of a concern in the middle of a civil war - the fate of the city you live in would not be hypothetical anymore, you have personal stake there.
Generally they will be there to fill the empty house and provide you with some companionship when you get home form the adventure.




Good point, never thought of it this way actually.
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evelina c
 
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Post » Mon Mar 14, 2011 8:40 pm

id like to play a epic rpg not pay house. i do that in real life :blink: .
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anna ley
 
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Post » Tue Mar 15, 2011 2:43 am

Not really. I wouldn't mind it being in so long as it's done correctly, but I see no need for it and BGS's time could be used in other areas.
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Flesh Tunnel
 
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Post » Mon Mar 14, 2011 1:28 pm

*looks at Fable*
No thanks. Leave this one to the modders.
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Adriana Lenzo
 
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Post » Mon Mar 14, 2011 1:44 pm

Maybe they could even implement Milo into Skyrim
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Rachel Tyson
 
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Post » Mon Mar 14, 2011 6:39 pm

I already have children and a significant other IRL, so if the option exists, I won't use it.
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Noely Ulloa
 
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Post » Tue Mar 15, 2011 3:41 am

In most families "work live" and "home live" are separated, so while I would expect them to have comments and worries of a general kind, a stay-at-home family is not as involved as companions that travel with you constantly. They may ask you to be careful, comment on your achievements or give you a minor quest or two, but mostly family is a part of your home, stronghold, castle or whatever els you own, and their worries are mostly home related. They don't have to know anything about the cave you explored today, why would normal people who do not go on adventures? No I believe a Skyrim family would be more about taking care of your house, providing you with occasional lore - since you are foreigner and they are locals, asking you to get things done for them, passing you massages from other NPCs, commenting on the new weapons collection you dragged in, cooking you some food if we have hunger included, maybe occasionally asking you to go somewhere with them, be that market or governors party. And they would be a source of a concern in the middle of a civil war - the fate of the city you live in would not be hypothetical anymore, you have personal stake there.
Generally they will be there to fill the empty house and provide you with some companionship when you get home form the adventure.

Companionship... Name me one game that has had companionship.

If you just thought of a bunch of JRPGS or cutscene driven railroad relationships like Bioware games then you're thinking of the wrong genre. Companionship isn't just saying "hello, dear"; then going off to stare at a wall and repeat the same sweeping animation for an hour it's a continuous process, it has to be believable and it has to have ALOT of depth and features. JRPGs do it by having scripted events every five minutes, Bioware does it by having scripted conversations and cutscenes but then has the character become teammate number 5 as soon as the conversation ends. Fable tried to have an open world and a relationship and even with their gift giving, child raising, house refurbishing, fulfilling needs, responding with emotes and popping babies left and right eventually it did get boring and eventually everyone killed off their seventh wife.

Even with the miracles of radiant ai your wife will never be intelligent enough to respond to more than a few scripted events and the feeling of companionship will leave you.Once that happens all you're left with is the partner's needs and that becomes a pain in the ass to deal with. If you want a dating simulator you will have to have a linear game where the devs can path everything out, otherwise you just get a sliding scale of shallow diatribe going from the indepth choices and reactions of visual novels to the "press the light blue choice for love" responses in bioware and blow a kiss a hundred times to someone in fable.

It just doesn't work and will only reduce the time spent on other gameplay features.
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XPidgex Jefferson
 
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Post » Mon Mar 14, 2011 3:21 pm

Not at all. I never bothered about owning a house and paying through the nose for upgraded furniture either. A true adventurer only needs a bedroll and a camp fire. And with dragons, you don't need the camp fire. I'd still like bedrolls though.
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priscillaaa
 
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Post » Mon Mar 14, 2011 2:26 pm

The only time I would think a family would be acceptable in TES would be if it was Elder scrolls online and your on a hardcoe server or something and if you die then you could start playing your child as a character. But otherwise I would think you would be divorced quick seeing as you are an adventurer that is gone almost all the time and you don't even get hazard pay.
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Raymond J. Ramirez
 
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Post » Mon Mar 14, 2011 4:06 pm

Well, since the PC its the last Dragonborn, I find reasonable to get married in order to have children who will protect the world in the future.
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JeSsy ArEllano
 
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Post » Mon Mar 14, 2011 7:48 pm

NO!....didnt you know hero's have no time for families?
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Brandon Wilson
 
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Post » Mon Mar 14, 2011 4:43 pm

just thinking they have all these insane new features, and was wondering if you think it's a good idea to be able to have a child of your own, and have him/her follow in your footsteps, i think it would be kinda cool.(im not some insane nerd or anything i have a fiance and a daughter, i was just putting it out there)


Simply, no. Go play Fable if you want that crap.
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Brentleah Jeffs
 
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Post » Mon Mar 14, 2011 10:58 pm

It depends would they add "Baby Making" if so then no, because then my parents won't let me buy the game lol.That'd be a feature i say "meh" to i could really care less if i have a kid in a game.
'
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Gemma Flanagan
 
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Post » Tue Mar 15, 2011 5:42 am

No.
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Ross Zombie
 
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Post » Mon Mar 14, 2011 7:44 pm

As with companions in general, I'd rather see this handled by modders. Someone mentioned not being able to care for a video game character. I disagree; I very much cared for Kateri's Julan. It's just like writing a good book; it's about how it's written. A modder will be able to handle this better than the devs can.
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Lil Miss
 
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Post » Mon Mar 14, 2011 5:33 pm

If its gonna be just some other thing i'm gonna have to micro manage then no I would rather not have it.
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Tom
 
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Post » Mon Mar 14, 2011 10:38 pm

NO!
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Sakura Haruno
 
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Post » Tue Mar 15, 2011 2:06 am

I'd have to say. ABSOLUTELY NOT! Fable tried and it was beyond lame. I'd say it is possible to do it in a good way, but there is no way that I can imagine it turning out being really good for the game. Sure it takes a little freedom out not having it, and I'm usually VERY big on freedom, but I think it'd be all the better for it to not have it. Especially since you don't age.
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Alisia Lisha
 
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Post » Tue Mar 15, 2011 3:28 am

Sure. If the companion is made to be very human-like...with good AI and life-like dialogue. Like the way Bioware does it, but with the romantic relationship extended beyond the cut scene and integrated into the gameplay. An example would be like...having a husband/wife who is competent in combat who travels with you, but is programmed to try and protect you above say...chasing after a distant enemy. Or in the case of domestic life a partner who's bad at cooking but tries anyway because he/she wants to make you happy.

Point is...I think little quirks and good dialogue can make relationships in a sandbox world like ES work. It also would add a major dimension of gameplay because quests would, at least to a degree, integrate your family into them. Example: Villain kidnaps your wife or child to get at you. I think it can be done, but it is hard and may not be worth it just yet.
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Chenae Butler
 
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Post » Mon Mar 14, 2011 5:52 pm

Since my divorce, I'm totally against the idea of marriage. Romance or some sort of liason ... it would be a good idea depending on how good looking the girl I can pick up ... um, I mean depending on how they implement the feature.
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Laura Elizabeth
 
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Post » Mon Mar 14, 2011 1:26 pm

Do. Not. Want. I'd rather the devs spend time on other things.
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Cheryl Rice
 
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Post » Mon Mar 14, 2011 10:00 pm

The world wouldn't be able to survive if my character had to take a nine month hiatus! Heroes just don't get maternity leave.
Also, inter-species problems.
Also, for the mer, it would take ages to actually even have a child.
Also, that means they'd have to render infants, which is kind of a problem.
Also, it would feel tacky.
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Joie Perez
 
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Post » Tue Mar 15, 2011 2:21 am

no children, that would be stupid--also impossible considering that it would be tacked on (plus, how many game-years are going to be passing here?--are they supposed to make individual models of baby, toddler, and child? Would you have to take care of them in game?!



Romance options yes.



For all of you TES diehards....just because a game didnt really do something in the past doesnt mean that it shouldnt be done now--if done to an acceptable level of realism. Actually, I would be fine with "close companions". I think a romance option--done right, can realy motivate a player, although Bioware is the only company that has ever pulled this off successfully in my mind.


TES games have always felt very lonely to me, especially when NPCs are all emotionless husks. Fallout 3/and vegas made it better, but I think there is still a lot of room for improvement.
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Sammi Jones
 
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Post » Mon Mar 14, 2011 5:40 pm

No.





Romance sure, but most if not all of the Elderscrolls we have gone in alone, so... we'd have to have a npc or two that stands out as the romance, like the Bosmer chick from Cyrodil
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Nicole M
 
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Post » Tue Mar 15, 2011 4:44 am

sam_waz_here - never played any dating sims, why would I? I like some romance with my adventure, epic love stories, or worse - no epic ones :D
First - there are about 50% of feature in TSE that are badly implemented, starting with hand to hand, sword fighting, realistic movement in armor, acrobatic... And the list gos on. Does it mean they should not be it? No because if there is no feature than there is no improvement on it, so things that we want to be gret some day have to be included to begin with.
Second - I think you are taking the whole thing a bit to seriously. Real companionship is what real live is for, what I want to see is a fantasy representation, of a fantasy family in a fantasy game. It does not have to contain in depths relationships anolysis and soul searching conversations. I'm one of thous people who role play deeply, I think of a story of my character beyond what the devs feed me, I imagine conversations that are not in the game, meaning to events that would be personal for my char, reactions of others, in short - in my head a write a story, that is unique and interesting to me. But that story is based of in game facts and events, and a presents of a family would inspire some interesting twists.
If implemented family should be a fun part of the game, not a duty, as some people seams to think. It does not matter how it was done in other games, TSE is not "other games" and things can be handled much more differently. I always liked that we had a family in Assassins Creed 2, it added for me to the depths of the game world, I even liked Overlord style "family" it was fun to have 3 mistresses in the tower :D Thous are not the exact ways to do this, but it shows that there are plenty of approaches to the subject. I'm sure that a good solution for TES fitting with it's lore and atmosphere can be found.
And I do realize that there are plenty of people who are nearly allergic to all the "family stuff" and can barely handle having one in RL, but for every one of thous people there is someone who finds it fun, so to each their own.
I like more social elements in role playing games, combat part was always secondary in TS for me, plot, and story and exploration, and the most important - the feel of living in another world is what I like.
Wizardy 8 was "Dedicated to thous, for whom one live is not enough" - a phrase that in my opinion suits thous who love RPG games very well, and I am one of thous people :)
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Doniesha World
 
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