Should AP Be Accounted For Sprinting?

Post » Fri Nov 27, 2015 8:07 pm

I'm kind of on the fence on this one. I think if the sprinting behaved at the rate much like Skyrim, then I might be okay with it. I would have liked a separate meter for sprinting since it can be unrelated to combat, but then again, they are called ACTION points. It would make sense by the end of my long run that when a battle is going down I should be worn out somewhat before focusing to shoot or swinging a bat like crazy. I guess it would make sense, actually. It's only used for VATS and you can still shoot/swing without draining AP.

The thing, though, I don't want this to "make up" for the lack of RPG elements. Things like DR/DT, a hardcoe mode, other things that rely on stat building to feel like a true rpg is very much needed to actually feel like your actions and creating your character matter. What are your thoughts?

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Solina971
 
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Post » Sat Nov 28, 2015 12:07 am

Isn't it already confirmed that sprinting uses Action Points? When they showed character creation during the E3 presentation, it said:

http://fallout.gamepedia.com/Endurance#Fallout_4

I like that AP is used for Sprinting. Makes Agility useful for people that don't use VATS.

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sam smith
 
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Post » Sat Nov 28, 2015 12:21 am

I think it's appropriate that sprinting will use action points. There was no "Sprint" meter in Skyrim. It drained it from your stamina which was also used in combat. So really, action points are about as close as you can get to stamina bar in Skyrim.

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Richard Thompson
 
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Post » Fri Nov 27, 2015 8:27 pm

Yeah, it's even in the description during the SPECIAL menu in the presentation. Just wondering where people stand on it.

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Jessica Colville
 
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Post » Sat Nov 28, 2015 6:00 am

I like it. I already use the sprint mod in FO3 and NV, which works exactly the same way, so I'm used to it. Makes sense to me that if I've just winded myself running all out, I'm not going to have the focus for a great targeted shot.

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Rachael Williams
 
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Post » Fri Nov 27, 2015 11:21 pm

I welcome its inclusion and it using ap makes sense.

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Andy durkan
 
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Post » Sat Nov 28, 2015 5:26 am

What kind of pie?

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John Moore
 
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Post » Fri Nov 27, 2015 11:07 pm

Im personally glad its mapped to the Endurance attribute rather than Agility (seeing as Agility is what dictates your amount of ap)

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stevie trent
 
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Post » Fri Nov 27, 2015 4:58 pm

I voted yes, but the pie intrigued me.

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Johanna Van Drunick
 
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Post » Sat Nov 28, 2015 4:42 am

It's not voiced, so I leave it up to the player.

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Sudah mati ini Keparat
 
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Post » Fri Nov 27, 2015 5:26 pm

Why is everything in this forum tied to a lack of RPG elements we don't know aren't there.

Did we forget that the majority of New Vegas' trailers were the same damn thing as what we've seen from FO4?

https://www.youtube.com/watch?v=l-x-1fm2cq8 example 1

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lolli
 
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Post » Sat Nov 28, 2015 6:26 am

They're taking note from previous fallouts;
In 1 and 2 (not sure about BoH AND Tactics) when you were in combat, even moving would cost you action points.
It makes sence, if they let you indefinatley run then it'd be a breeze getting from A to B.. Youd never notice your surroundings and the game would feel considerably shorter
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Matthew Aaron Evans
 
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Post » Sat Nov 28, 2015 12:54 am

if you notice ap also dropped when aiming a scoped weapon

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Dawn Porter
 
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Post » Sat Nov 28, 2015 5:58 am

I like it the change. :fallout:

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biiibi
 
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Post » Fri Nov 27, 2015 3:58 pm

Really? Perhaps it only drops when you hold your breath, if that's a feature?

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Schel[Anne]FTL
 
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Post » Sat Nov 28, 2015 4:54 am

I think that's correct. What if Perception affected the AP drain from holding our breath?

I really like that they're making AP useful for non-VATS players now. edit: I wonder if this means that AP controls how long you can hold your breath underwater...

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Alyna
 
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Post » Fri Nov 27, 2015 11:32 pm

If they can make all aspects of SPECIAL affect one another in different situations, I'll he happy with that. It'll add to the game and create a particular balance at the same time.

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BrEezy Baby
 
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Post » Fri Nov 27, 2015 9:21 pm

Actually, we already know it uses action points. In my opinion, it's fairly appropriate.
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Jason Wolf
 
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Post » Fri Nov 27, 2015 10:02 pm

I think it's great and for reasons beyond "useful for non-VATS users."

It means you have a choice to make. Do you want to move about the battlefield quickly or do you want to take advantage of VATS? Do you use your action points to quickly make aimed headshots at the people that just rushed you or do you use your action points to sprint for cover? You can't do both.

And if you use it to also hold your breath/steady your aim while sniping, even better. More choices to make during a fight.

PS. I really don't like the options for the poll. I couldn't care less about Fallout 1 and 2. I just think that tying sprinting to action points makes sense and will be good for gameplay.

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Emily Graham
 
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Post » Fri Nov 27, 2015 5:59 pm

Absolutely love ap drain. Glad they took some of the stuff from the best mods
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Ross
 
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Post » Sat Nov 28, 2015 1:06 am

As someone who rarely use VATS anyway I would love for sprinting to use action-points.

However... my main gripe with FO3+NV was no sprint button. You move as a snail through the world even with light armor, the 10+% movespeed perk and low weight. There is absolutely nothing I wanted more in FO3+NV than a sprint button, so all in all - it could drain health for all I care as long as we have the option.

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Dale Johnson
 
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Post » Fri Nov 27, 2015 9:06 pm

I think the whole point of AP and VATS is that using VATS is a draw on your stamina and so is sprinting, so they draw from the same pool.

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Andy durkan
 
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Post » Fri Nov 27, 2015 9:37 pm

This poll, the one about perks... You are not developers that are asking opinions on game mechanics are you? Isn't to late for that? This are not difficult things to implement, but they can lead to bugs and crashes. Is it that the reason because bethesda games are so buggy at launch?

Anyway, in FO1/2 it take points in battle. Outside it takes nothing, if you run and an enemy spots you, you start the battle with full APs. In an open world like bethesda, things may work the same way. Been able to run without limits shouldn't be too op outside of battle, since there aren't horses or werewolves. But at that point, why putting sprint at all? GIve us a good base speed and that's it. Nobody complained about the running speed of FO: Capital Wasteland and FO3, IIRC.

Edit.: Oh [censored] they really turned APs in stamina didn't they? Even with the jetpacks? Please tell me they didn't. APs are for pip boys and that's it. Put overheating and real stamina (with an hidden bar) or something but don't mess up with APs, pleeeeeease, that's really bad design.

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Sammie LM
 
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Post » Fri Nov 27, 2015 2:37 pm

AP is Fallout's rpg element of how to choose your next move tactically. It is not directly tied to the Pip-Boy.

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Damned_Queen
 
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Post » Fri Nov 27, 2015 8:28 pm

I for one like how this sprint is done in theory, but will have to see how AP effects gameplay in its whole. It does mean that you cant just sprint all the way from A to B, which is a good thing in my opinion. Also, you don't want to (as a VAT's user) be constantly using sprint, or you might have no AP left to go into VAT's at all.

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Lily
 
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