should arrows have weight?

Post » Mon Dec 12, 2011 10:24 pm

I have zero programming skills.
Ain't about to start now.



The CS is so simplified when it comes to editing items. You could do it. But yeah that`s why they releasing a CS , so you can custom tailor the game to how you would want your own personal gaming experience to be. And in reality if you are going to complain about arrows having no weight, how can you possibly defend gold not having weight. I see a casual realist here. Either go hard or go home, the CS is coming and you can change the weights of everything, just hang in there.


I also see most of the people who are having issues have november of this year join dates. Skyrim bandwagoners. And that`s awsome, our community welcomes new players with open arms. But iIf you were famialiar with bethesdas games and their CS/Gecks, you would`nt have even have made this topic because of how trivial such an adjustment would be.
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Wanda Maximoff
 
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Post » Mon Dec 12, 2011 2:35 pm

The CS is so simplified when it comes to editing items. You could do it. But yeah that`s why they releasing a CS , so you can custom tailor the game to how you would want your own personal gaming experience to be. And in reality if you are going to complain about arrows having no weight, how can you possibly defend gold not having weight. I see a casual realist here. Either go hard or go home, the CS is coming and you can change the weights of everything, just hang in there.


I also see most of the people who are having issues have november of this year join dates. Skyrim bandwagoners. And that`s awsome, our community welcomes new players with open arms. But iIf you were famialiar with bethesdas games and their CS/Gecks, you would`nt have even have made this topic because of how trivial such an adjustment would be.

... but not everyone has the luxury of having the PC version witch half the people on these forums assume that everyone has....

also on your coment on people who joined this year being skyrim bandwagoners some of us have played bethesdas sandbox open world games all the way from arena to daggerfall, to morrowind, to oblivion, to fallout3, to Fallout new vegas, and are finally now playing skyrim.... just because we haven't been part of the this forum community dosent give you a right to look down on us....

just some advice before you start attacking my topic dont because all you did was troll
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Zoe Ratcliffe
 
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Post » Mon Dec 12, 2011 5:11 pm

I will say yes if we get fletching.


Exactly!! I don't mind arrows weighing .1 if I can at least make them!!!!
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Milagros Osorio
 
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Post » Tue Dec 13, 2011 1:26 am

... but not everyone has the luxury of having the PC version witch half the people on these forums assume that everyone has....

also on your coment on people who joined this year being skyrim bandwagoners some of us have played bethesdas sandbox open world games all the way from arena to daggerfall, to morrowind



The PC version comes with the ability to literally remake the game however you want and costs the same as the versions which don't, increasing the value-for-money an order of magnitude. Why wouldn't one assume that everybody buys the PC version? Especially veterans of the series who have played TES3, which introduced the creation kit and all its power.

Just saying. :)
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Laura Ellaby
 
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Post » Mon Dec 12, 2011 8:02 pm

No.

Also, why are people 'wrong' or 'casual' to not want this? What makes your (general 'you') playstyle the 'right' one and everyone else wrong? Isn't that the whole point of Skyrim and TES games, choice?

You want to simulate weight, either mod the PC version or carry around something of a weight you find suitably equivalent. Don't foist stuff on others who don't subscribe to your views and then whine how 'wrong' they are.
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x a million...
 
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Post » Mon Dec 12, 2011 9:16 pm

The PC version comes with the ability to literally remake the game however you want and costs the same as the versions which don't, increasing the value-for-money an order of magnitude. Why wouldn't one assume that everybody buys the PC version? Especially veterans of the series who have played TES3, which introduced the creation kit and all its power.

Just saying. :)


Because some of us prefer the Xbox/PS versions? Or played Oblivion on the Xbox and got used to it that way? And don't enjoy PC gaming as much as other people do? Because, heaven forbid, they CHOOSE to?

Doesn't help that most PC gamers these days seem to have an arrogant streak that would make a Thalmor Justiciar feel humbled...
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Fanny Rouyé
 
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Post » Mon Dec 12, 2011 12:16 pm

They should have a hardcoe mode, which has a drink/eat/sleep meter. Also give gold and arrows, everything basically weight, adds a bit of realism to the game with magic and dragons :thumbsup:.
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Chris Ellis
 
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Post » Mon Dec 12, 2011 9:35 pm

Oh wait, people are arguing about xbox vs pc. Great.
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Nicole Coucopoulos
 
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Post » Mon Dec 12, 2011 5:45 pm

If you're playing as a stealth person, aren't you going to invest in Stamina? +5 for each lvl. And if you were playing as a stealth person, why would you need 1000-10000 arrows? 100-500 is MORE THAN ENOUGH, and you can always go back to your house to get more arrows. So Yes, yes they should.
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Harry Leon
 
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Post » Mon Dec 12, 2011 9:20 pm

No.

Also, why are people 'wrong' or 'casual' to not want this? What makes your (general 'you') playstyle the 'right' one and everyone else wrong? Isn't that the whole point of Skyrim and TES games, choice?

You want to simulate weight, either mod the PC version or carry around something of a weight you find suitably equivalent. Don't foist stuff on others who don't subscribe to your views and then whine how 'wrong' they are.


You're missing the point, i'm affraid.

It's not just a matter of personal preference.
Things bear weight in Skyrim. So the game itself has set a precedent, its own internal logic, that it then proceeds to break on one specific instance: arrows.
It seems reasonable to believe this exception was put in place to accomodate for a specific playstyle - archers.
Discounting the fact arrows can be plucked back out and recoverd, this solution creates an unnecessary albeit minor inbalance and breaks the game's own internal logic. A much better solution would have been the ability to craft and improve your own arrows.

I wonder if you'd have said no if someone were to request weightless axes, because they fancy carrying 200 of them around.
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David John Hunter
 
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Post » Mon Dec 12, 2011 9:24 pm

Mage:
They use magicka. Finite, recharges, has no weight. That's all they need.

Warrior:
Uses 2H weapon, 1H + shield, or 2x 1H weapons. They have weight. Can be used unlimited times, power attacks use stamina (finite but recharges). Shield can block (obvious) as can a 2H weapon.

Archer:
Uses 2H bow. Has weight. Requires arrows. Finite, no recharge. No power attacks but some special abilities (zoom, slow time) use stamina.

Archers and Mages may also need to carry a melee weapon just in case. Put weight on arrows and I want a buff to compensate. Headshots, recharging arrow quivers, something.
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Spencey!
 
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Post » Mon Dec 12, 2011 1:08 pm

Mage:
They use magicka. Finite, recharges, has no weight. That's all they need.

Warrior:
Uses 2H weapon, 1H + shield, or 2x 1H weapons. They have weight. Can be used unlimited times, power attacks use stamina (finite but recharges). Shield can block (obvious) as can a 2H weapon.

Archer:
Uses 2H bow. Has weight. Requires arrows. Finite, no recharge. No power attacks but some special abilities (zoom, slow time) use stamina.

Archers and Mages may also need to carry a melee weapon just in case. Put weight on arrows and I want a buff to compensate. Headshots, recharging arrow quivers, something.


Degradable armour and weapons.

*Bling*

Voilá!
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Chad Holloway
 
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Post » Mon Dec 12, 2011 4:41 pm

Degradable armour and weapons.

*Bling*

Voilá!

Except now everyone suffers and the archer even more. Bows are weapons too and would degrade as would the light armor they likely wear. Unless bows don't degrade and then you have the same logical inconsistency as arrows having no weight.
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Hazel Sian ogden
 
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Post » Mon Dec 12, 2011 6:14 pm

Except now everyone suffers and the archer even more. Bows are weapons too and would degrade as would the light armor they likely wear. Unless bows don't degrade and then you have the same logical inconsistency as arrows having no weight.


I's pretty darn obvious bows would degrade at a much slower pace.
Why?

They *do* *not* *impact* upon the target.

Solved.
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matt
 
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Post » Mon Dec 12, 2011 6:24 pm

... but not everyone has the luxury of having the PC version witch half the people on these forums assume that everyone has....

also on your coment on people who joined this year being skyrim bandwagoners some of us have played bethesdas sandbox open world games all the way from arena to daggerfall, to morrowind, to oblivion, to fallout3, to Fallout new vegas, and are finally now playing skyrim.... just because we haven't been part of the this forum community dosent give you a right to look down on us....

just some advice before you start attacking my topic dont because all you did was troll



You never mentioned you weren`t on pc that I saw and I wasn`t attacking. I assumed that with a new join date and not mentioning the CS you were probably new to the bethesda games. So I was pointing out how trivial it was to complain about something that was so easy to fix. I mean face it, since skyrims come out look at the join dates of most of the people posting, they all signed up in november and most of them are making posts asking questions and just trivializing everything they can think of. I saw this topic and felt the need to let you know that you can fix it and it`s very very easy once the CS comes out. Had I known you weren`t on the pc platfrom I wouldn`t have posted in the thread at all. But if you want the best experience in the game, pc is the way to go because you can tailor so much and the CS would have opened up a whole new world of gameplay for you.
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Bereket Fekadu
 
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Post » Tue Dec 13, 2011 3:40 am

double.
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Del Arte
 
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Post » Mon Dec 12, 2011 11:42 pm

Yes, they should have a weight value, to make things more interesting & realistic. Aftrer all, at one stage i was carrying 400 iron arrows for 0 weight :huh:
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Russell Davies
 
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Post » Mon Dec 12, 2011 3:31 pm

0.1 would have been sensible i normaly carry 200 arrows that would be 20 of my 400 inventory... why make them weightless and worthless. im shocked so many vote no. it would hardly effect you. gold should be the only weightless thing unless they want to use two desimal spaces.

off topic but are there nolonger any magic arrows?!
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Marine Arrègle
 
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Post » Tue Dec 13, 2011 2:54 am

Gameplay over realism for this for me. You can already carry way more then is realistic and weapons and staffs are just tucked away into non-existent pockets. Adding weight to arrows would do nothing but hurt pure rangers. If you are going to be realistic a quiver full of arrows say 20 or 30 arrows is probably going to weigh the same as a light weapon. Weight limit in a game like skyrim is not really there because it's a realistic interpretation of what you should be able to carry, it's there to prevent you from carrying everything you come across and selling for tons of money.

If you can see past the part about carrying spare armor that fits all sizes and magically transforms into armor for opposite gender and carrying two handed swords in your pockets, then you should be able to see past arrows that have no value and weigh nothing. You can carry 600 potions when you start the game, how many pockets and backpacks would you need to realistically carry 600 potion bottles...
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Rachel Briere
 
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Post » Mon Dec 12, 2011 8:42 pm

You can carry 600 potions when you start the game, how many pockets and backpacks would you need to realistically carry 600 potion bottles...



1 magical backpack :teehee:
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Emily Rose
 
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Post » Mon Dec 12, 2011 11:56 pm

No. I actually prefer this approach. Ofcourse it is not realistic, but I do not play an RPG for the realism. :)


Sure, as long as sword scabbards should weigh too as well as oil to keep your leather bits leathery and grindstones to keep your weapons sharp that gradually wear away as you adventure. It's already bad enough that food and potions and ingredients weigh so much lets keep the little wins such as arrows being weightless. Next I guess you'll be asking for gold to have weight too? :) It is an inventory item after all.


This.
Spoiler
Although there are mods around that give gold actual weight, some people seem to like this.

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Dalley hussain
 
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Post » Mon Dec 12, 2011 10:35 pm

If you're playing as a stealth person, aren't you going to invest in Stamina? +5 for each lvl. And if you were playing as a stealth person, why would you need 1000-10000 arrows? 100-500 is MORE THAN ENOUGH, and you can always go back to your house to get more arrows. So Yes, yes they should.

Say 50-100 is enough, perhaps 200 on a very long mission.
Reducing the weight on potions is more important.
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Lisha Boo
 
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Post » Tue Dec 13, 2011 12:13 am

Yes. Swords weigh so I don't see why arrows shouldn't, even if it's only 0.1 each. In my opinion you shouldn't be able to carry around 1000 arrows. Don't any of you pick them up again afterwards?
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marina
 
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Post » Mon Dec 12, 2011 6:31 pm

You're missing the point, i'm affraid.

It's not just a matter of personal preference.
Things bear weight in Skyrim. So the game itself has set a precedent, its own internal logic, that it then proceeds to break on one specific instance: arrows.
It seems reasonable to believe this exception was put in place to accomodate for a specific playstyle - archers.
Discounting the fact arrows can be plucked back out and recoverd, this solution creates an unnecessary albeit minor inbalance and breaks the game's own internal logic. A much better solution would have been the ability to craft and improve your own arrows.

I wonder if you'd have said no if someone were to request weightless axes, because they fancy carrying 200 of them around.


Last time I looked, swords and axes didn't requite ammunition.

Also, no, actually. You CAN'T just pluck the arrows back out, as it seems NPCs seem to have a horrible habit of swallowing arrows. Oblivion used to suffer from that from time to time, but it seems like it was upped far more in Skyrim.

I can live with that, so long as arrows have no weight. Bows have weight, as do Axes/swords/whatever. Saying 'arrows should have weight' purely from a gameplay and enjoyment factor would be the same as saying 'stamina should have weight' on axes etc. In fact, they ALREADY get a better deal, since regular attacks no longer take stamina as they did in oblivion.

TL;DR
Axes and bows have weight.
Axes can attack without ammo. Saying bows need ammo AND it has to have weight is imbalanced and unfair.
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carla
 
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Post » Mon Dec 12, 2011 2:08 pm

Yes they should, and I am an archer in the game.
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steve brewin
 
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