should arrows have weight?

Post » Mon Dec 12, 2011 4:49 pm

Don't any of you pick them up again afterwards?


Yes. I'm very wary of wasting arrows. Nothing infuriates me more than burrowing 4-5 arrows into a bear, running to the corpse, and not getting any back. I know there's a perk that gives you more back, but I haven't decided if it's worth it.

Anyway, I do agree that arrows should have weight. At 0.1 per arrow, 200 arrows would be 20 lbs, which is relatively fair compared to the weight of other weapons. You shouldn't have 1,000 arrows in your bags. When a quest giver or the quest log says 'get prepared before heading out', stocking up on enough arrows should be one of the things you need to do before going out on a long journey.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Mon Dec 12, 2011 3:10 pm

I's pretty darn obvious bows would degrade at a much slower pace.
Why?

They *do* *not* *impact* upon the target.

Solved.

I wonder how often ye olde bow needs to be waxed and restrung.

It'd be an interesting comparison to see maintenance of a bow vs. a sword.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Tue Dec 13, 2011 12:26 am

Yes. I'm very wary of wasting arrows. Nothing infuriates me more than burrowing 4-5 arrows into a bear, running to the corpse, and not getting any back. I know there's a perk that gives you more back, but I haven't decided if it's worth it.

Anyway, I do agree that arrows should have weight. At 0.1 per arrow, 200 arrows would be 20 lbs, which is relatively fair compared to the weight of other weapons. You shouldn't have 1,000 arrows in your bags. When a quest giver or the quest log says 'get prepared before heading out', stocking up on enough arrows should be one of the things you need to do before going out on a long journey.


It's worth it, if only for the Ranger perk which you can get afterwards.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Mon Dec 12, 2011 2:47 pm

arrows should have weight, as should everything else as well. nothing but a bound weapon should be weightless.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Mon Dec 12, 2011 11:09 pm

I think not only should they have weight but also the different kinds of arrows depending on their type should have different arcs and ranges! That would truly make archery fun!

I guess this should be something in the MODS/CK thread too.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Mon Dec 12, 2011 11:38 pm

Again, why add weight if you can blacksmith but not fletch. It seems like "attention to detail" is a bit missed if you do one without the other.

Fletching would be awesome! an actual reason to chop wood lol
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Tue Dec 13, 2011 2:55 am

One of the first things I'll privately mod when the CK comes out: Arrow weight. For me it'll be .1 for every type except glass & elven, which will be .05.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Mon Dec 12, 2011 7:12 pm

No, they shouldn't have weight. My thief is not very strong -- she needs all the help she can get!
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Mon Dec 12, 2011 10:38 pm

No, it would only be a disadvantage towards players who use bows a lot. No other play style would have such a disadvantage.

The fact that we don't have something like fletching also results in archers picking up all the arrow the can get, because they can otherwise run out of arrows fast. Not having an unlimited source of arrows and thus being forced to pick up all you can get also makes me vote no for this suggestion.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Mon Dec 12, 2011 5:36 pm

i like having no weight for arrows. Less of a hassle and micro management for bow characters
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Mon Dec 12, 2011 12:27 pm

No, in fact, nothing should have weight.

I'm tired of games having an outdated inventory limitations that fail to be realistic (how many suits of armor do you really think someone can carry) but still exist in some annoying form. What would it really matter if we had an unlimited carrying capacity? What would it honestly break? There's only one difference between making one trip from the dungeon to a vendor with all the dungeon's loot and making several trips using fast travel, and it's that the latter ends up wasting my precious free time and annoying the heck out of me.

Inventory limitations made sense for RPGs back when you had to decide whether to add a piece of treasure to your inventory or watch it vanish forever, or risk spawning repeated random encounters every time you took a step. It was about making choices. But that's not how it works in Skyrim. In Skyrim you can just leave treasure laying around on the floor and it will still be there long enough for you to make multiple trips between the dungeon and a vendor. No choice making is necessary, so why waste our time with weight in the first place?

Don't get me wrong, I love the fact that wearing heavier armor and weapons impacts your stamina and slows down your movement speed a little. That kind of a weight mechanic is great. But placing the player in a position where they have to make five trips to sell 1000 pounds of loot is stupid *when you actually allow them to do that with zero consequence beyond wasting their real-life time*. That kind of a time sink does not belong in a single player game. There is more than enough real gameplay in Skyrim to make wasting the player's time completely unnecessary.
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Mon Dec 12, 2011 4:42 pm

I like what Fallout New Vegas did, had an hardcoe mode where ammo had weight and other crap I'd never want to use myself but was nice for those who do. But personally no I'd rather they not weight any thigh that would be annoying. That said I saw a mod that gives lock-picks weight so this should be an easy thing to change for those who want it.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Mon Dec 12, 2011 2:16 pm

never
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Mon Dec 12, 2011 3:00 pm

no
it balances out normal bows to conjured ones who don't require any ammo at all
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Tue Dec 13, 2011 12:57 am

No in regularly difficulty modes.

Yes in hardcoe/survival mode, which Bethesda obviously can't be bothered with.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Mon Dec 12, 2011 8:25 pm

Yes they should. Would limit arrows cluttering my inventory.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Tue Dec 13, 2011 3:44 am

The PC version comes with the ability to literally remake the game however you want and costs the same as the versions which don't, increasing the value-for-money an order of magnitude. Why wouldn't one assume that everybody buys the PC version? Especially veterans of the series who have played TES3, which introduced the creation kit and all its power.

Just saying. :)

ok you give me $400 so i can build a new pc capable of handling skyrim... then when im paying my bills and going to college and working 2 jobs to support a family at least ill have a nice computer again...


and why would you assume you know what they say about assumeing things right?

and everyone complaining about having to manage there weight in a TES game why are you playing it its one of the core principles of the game...
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Mon Dec 12, 2011 3:00 pm

No, I carry 300 ancient nord arrows for fodder, then multiple different arrows for bosses, the more rare higher damage arrow such as glass. As a sneak char, who doesnt use a companion, nor has much use for stamina, giving me the the extra carry burden of my arrows is excessive. Wont happen, but if it did, I would say equiped arrows should still not count on carry weight.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Mon Dec 12, 2011 8:30 pm

ok you give me $400 so i can build a new pc capable of handling skyrim...


You had no trouble buying that ps3/xbox 360 though, right?
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Mon Dec 12, 2011 5:26 pm

Only if there was a hardcoe mode, like in FO.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Mon Dec 12, 2011 12:27 pm

Someone's probably already mentioned this, but if it's realism we're talking about then I have to ask why the character can hold hundreds of pounds and still get around / fight as it is. For that matter, where does everything fit? In his pockets? Or does he carry around a huge sack like Santa Claus?

I'd rather have slots and rid of the weight system altogether.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Mon Dec 12, 2011 9:32 pm

Only if everything has weight in the game. That includes gold, letters and quest items. Also remove the steed stone and perks that zero out armor weight. Absolutely zero exceptions for the purity of realism.


PS: The game would be a major chore to play then and mostly unfun.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Mon Dec 12, 2011 11:19 pm

The comparison between a melee warrior and archer should not be between the weight of their equipment, but the number of attacks they can do. If arrows have weight, their number of attacks is limited versus a melee warrior who has limitless number of attacks. THAT is the difference.

So now, we have an archer who cannot shoot without arrows (as he carries little due to weight), and mage who cannot shoot spells (having run out of magicka which replenishes slowly in combat), why do we have a warrior able to continue to swing his sword without stamina? That is the next thing we should limit?
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Mon Dec 12, 2011 9:37 pm

No, a 1000 times no


They already make normal objects weight far more then they do, so why do i want to make their weight system even worse.

I would say no weight for arrows
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Mon Dec 12, 2011 2:57 pm

I've never needed to buy arrows just by looting every bandit etc that shoots at me. Most types of humanoids monsters have an archer class (draugr, bandits, falmer, forsworn etc).
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

PreviousNext

Return to V - Skyrim