should arrows have weight?

Post » Mon Dec 12, 2011 12:17 pm

They already make normal objects weight far more then they do, so why do i want to make their weight system even worse.



Yeah, because, you know, it's like, totally realistic to be able to carry around like 10 sets of armour and weapons to match.
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IsAiah AkA figgy
 
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Post » Tue Dec 13, 2011 1:50 am

The bigger question is should gold have weight. When I'm carrying around 40K gold coins it just seems odd.
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Bloomer
 
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Post » Mon Dec 12, 2011 4:29 pm

a simple yes or no question.

Should arrows have weight?

I just feel that it is very unrealistic that my characters can carry around 1000 arrows and not be encumbered them at all...

also do you thind that arrows should have different weights depending on what metal is used to create them? (I.E. should iron arrows be heavier than dwarven or elven arrows)



i would say yes if we could make them, but as it stands no.

where is the master archer making only a couple arrows a year in this game living anyway...?
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Connie Thomas
 
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Post » Mon Dec 12, 2011 1:23 pm

Yeah, because, you know, it's like, totally realistic to be able to carry around like 10 sets of armour and weapons to match.


with no where to put it on your character...

besides who says a two handed sword wouldn't weigh 12 pounds?
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Zoe Ratcliffe
 
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Post » Mon Dec 12, 2011 11:21 pm

I will say yes if we get fletching.


Normally i would say no but i agree with this, if given fletching then i'm all for it
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ijohnnny
 
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Post » Mon Dec 12, 2011 3:27 pm

I agree. 0.1 each

I agree.
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Lakyn Ellery
 
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Post » Tue Dec 13, 2011 4:08 am

Yes, and it's completely [censored] they don't. Even if it was just in increments of 10 arrows = 0.5, but dragging 1000 arrows across Skyrim with no weight penalty is ludicrous.
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Richard Thompson
 
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Post » Mon Dec 12, 2011 2:50 pm

To further clarify my long-past YES vote in the poll: I agree that the weight system is unrealistic as-is. Nobody's going to be carrying multiple sets of armor around with them as loot. Not because they're too heavy - even full plate armor was not all that heavy until the very end when they tried beefing up the briastplate enough to make it bulletproof - but because it's too bulky. A person could easily walk around with 150 pounds of gear on them in the form of armor - soldiers do this all the time, and manage to run and fight in it - but what they would find awkward is carrying a big sack of 150 pounds of loot on their back while trying to fight. This is the sort of thing I could see being better modeled in the future. For one thing, too much of the wealth in the game is tied up in the form of weapons and armor. While that may well reflect the reality of medieval Earth - most of a knight's wealth would be his land and home, with his armor, weapons and horse representing most of the rest of his net worth - it isn't a good model for a fantasy game. Fantasy games reflect not so much medieval Europe as they do medieval and ancient Europe's (and other places as well) myths, legends and folklore, and one thing common in those legends are monsters and bandits and evil kings with vast hoards of gold and jewels and jewelry and such, as well as weapons and armor. Most of what you find in most dungeons, however, is simply equipment, with by far the bulk of the value being weapons and armor. Hell, I'd say it would be a good idea to have gold coins have weight, although of course they would need to make sure the prices in shops combined with money having weight didn't make it so that the 5000 gold it takes to buy a house would be impossible to carry before you bought a house. You know, "I can't buy a house until I accumulate 5000 septims, but I've already got 3983 septims, and I can't carry another ounce, so I'm screwed."

But sure, things should have bulk and whatnot. Heck, look at it this way. Back in the day, old-school FPS games let you carry like nine weapons: chainsaw, pistol, shotgun, double-barreled shotgun, rotary chaingun(!), rocket launcher, plasma gun and BFG were the eight from Doom. Then after years of that, along comes Halo, which has lots of weapons but only lets you carry two at a time. Genius, and very realistic. You realistically could only carry three or so weapons anyway: a rifle, a shotgun hanging on a strap and a pistol in a hip holster. Or maybe a sniper rifle, automatic rifle slung on your back (awkward and far more inconvenient than you would think) plus pistol. So then it would make it hard to actually try and carry ten damn weapons as loot, but that's as it should be. You might have a dagger, an axe and a sword on your belt, or maybe a dagger and a sword in scabbards and a shield on your arm, and carry all the rest in a big loot-sack. Or maybe there's this really priceless ancient dwemer vase or something, that isn't all that heavy but is a bit large and cumbersome, and you have to carry it in your hands to get it out of the dungeon. Makes a pack mule sound like a good idea, right?

Anyway, yeah, arrows definitely need to have weight. The encumbrance system needs improving, not scrapping so that people can carry two suits of dwarven armor, six full sets of leather armor and three full sets of Forsworn armor, plus five swords three axes and six daggers all at once.
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Lauren Graves
 
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Post » Mon Dec 12, 2011 9:36 pm

Real life sure.

As well as difficulty settings or an option.
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Nick Tyler
 
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Post » Mon Dec 12, 2011 6:09 pm

To further clarify my long-past YES vote in the poll: I agree that the weight system is unrealistic as-is. Nobody's going to be carrying multiple sets of armor around with them as loot. Not because they're too heavy - even full plate armor was not all that heavy until the very end when they tried beefing up the briastplate enough to make it bulletproof - but because it's too bulky. A person could easily walk around with 150 pounds of gear on them in the form of armor - soldiers do this all the time, and manage to run and fight in it - but what they would find awkward is carrying a big sack of 150 pounds of loot on their back while trying to fight. This is the sort of thing I could see being better modeled in the future. For one thing, too much of the wealth in the game is tied up in the form of weapons and armor. While that may well reflect the reality of medieval Earth - most of a knight's wealth would be his land and home, with his armor, weapons and horse representing most of the rest of his net worth - it isn't a good model for a fantasy game. Fantasy games reflect not so much medieval Europe as they do medieval and ancient Europe's (and other places as well) myths, legends and folklore, and one thing common in those legends are monsters and bandits and evil kings with vast hoards of gold and jewels and jewelry and such, as well as weapons and armor. Most of what you find in most dungeons, however, is simply equipment, with by far the bulk of the value being weapons and armor. Hell, I'd say it would be a good idea to have gold coins have weight, although of course they would need to make sure the prices in shops combined with money having weight didn't make it so that the 5000 gold it takes to buy a house would be impossible to carry before you bought a house. You know, "I can't buy a house until I accumulate 5000 septims, but I've already got 3983 septims, and I can't carry another ounce, so I'm screwed."

But sure, things should have bulk and whatnot. Heck, look at it this way. Back in the day, old-school FPS games let you carry like nine weapons: chainsaw, pistol, shotgun, double-barreled shotgun, rotary chaingun(!), rocket launcher, plasma gun and BFG were the eight from Doom. Then after years of that, along comes Halo, which has lots of weapons but only lets you carry two at a time. Genius, and very realistic. You realistically could only carry three or so weapons anyway: a rifle, a shotgun hanging on a strap and a pistol in a hip holster. Or maybe a sniper rifle, automatic rifle slung on your back (awkward and far more inconvenient than you would think) plus pistol. So then it would make it hard to actually try and carry ten damn weapons as loot, but that's as it should be. You might have a dagger, an axe and a sword on your belt, or maybe a dagger and a sword in scabbards and a shield on your arm, and carry all the rest in a big loot-sack. Or maybe there's this really priceless ancient dwemer vase or something, that isn't all that heavy but is a bit large and cumbersome, and you have to carry it in your hands to get it out of the dungeon. Makes a pack mule sound like a good idea, right?

Anyway, yeah, arrows definitely need to have weight. The encumbrance system needs improving, not scrapping so that people can carry two suits of dwarven armor, six full sets of leather armor and three full sets of Forsworn armor, plus five swords three axes and six daggers all at once.


But your comparing different genre's here. This isn't Halo. This isn't Doom. This isn't a FPS..It's an ARPG..and since when was there ever a realistic amount of weight added to an rpg? EVERYONE would complain about limited inventory space. Think about it..who's going to lug around a 250lb loot sack? How realistic is that? Everyone plays monday morning quarterback.."this needs improving, that needs improving"...I swear you complainers are worse than a naggy wife. You always find something to whine about. It's ridiculous. You overlook all the good, and focus on every bad thing you can think of. God, go start a complaints forum or something and go there and moan and groan.
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josh evans
 
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Post » Mon Dec 12, 2011 3:56 pm

I actually like it without weight, but i dont mind having weight, i only bring about 200 arrows when i got out hunting anyway, i hate having to scroll through all of them
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ijohnnny
 
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Post » Tue Dec 13, 2011 2:50 am

Personal opinion: the game should have a "hardcoe" mode like new vegas. that way if you want them to weigh you down, they will. I don't want them to have weight, because i spend about 200 arrows to kill a dragon.
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Bambi
 
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Post » Mon Dec 12, 2011 4:06 pm

Don't get me wrong, I love the fact that wearing heavier armor and weapons impacts your stamina and slows down your movement speed a little. That kind of a weight mechanic is great. But placing the player in a position where they have to make five trips to sell 1000 pounds of loot is stupid *when you actually allow them to do that with zero consequence beyond wasting their real-life time*. That kind of a time sink does not belong in a single player game. There is more than enough real gameplay in Skyrim to make wasting the player's time completely unnecessary.


This!

To further clarify my long-past YES vote in the poll: I agree that the weight system is unrealistic as-is. Nobody's going to be carrying multiple sets of armor around with them as loot. Not because they're too heavy - even full plate armor was not all that heavy until the very end when they tried beefing up the briastplate enough to make it bulletproof - but because it's too bulky. A person could easily walk around with 150 pounds of gear on them in the form of armor - soldiers do this all the time, and manage to run and fight in it - but what they would find awkward is carrying a big sack of 150 pounds of loot on their back while trying to fight. This is the sort of thing I could see being better modeled in the future. For one thing, too much of the wealth in the game is tied up in the form of weapons and armor. While that may well reflect the reality of medieval Earth - most of a knight's wealth would be his land and home, with his armor, weapons and horse representing most of the rest of his net worth - it isn't a good model for a fantasy game. Fantasy games reflect not so much medieval Europe as they do medieval and ancient Europe's (and other places as well) myths, legends and folklore, and one thing common in those legends are monsters and bandits and evil kings with vast hoards of gold and jewels and jewelry and such, as well as weapons and armor. Most of what you find in most dungeons, however, is simply equipment, with by far the bulk of the value being weapons and armor. Hell, I'd say it would be a good idea to have gold coins have weight, although of course they would need to make sure the prices in shops combined with money having weight didn't make it so that the 5000 gold it takes to buy a house would be impossible to carry before you bought a house. You know, "I can't buy a house until I accumulate 5000 septims, but I've already got 3983 septims, and I can't carry another ounce, so I'm screwed."


This game does not take place in medieval europe, nor is it meant to be a simulation. It's a power fantasy video game about killing dragons, which is designed to be a fun escape from the mundanities of real life, not simulate them.
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Tracey Duncan
 
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Post » Tue Dec 13, 2011 12:31 am

No. But feel free to add all the weight you want. I'll keep using my conjured bow.
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CArlos BArrera
 
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Post » Mon Dec 12, 2011 1:00 pm

This!



This game does not take place in medieval europe, nor is it meant to be a simulation. It's a power fantasy video game about killing dragons, which is designed to be a fun escape from the mundanities of real life, not simulate them.


I was on my way to another thread, but i just happen to rea yours.
If one follows through your logic, should swords have weight?
No.

Its the inconsistency tha's the main problem, though having all ites weightless would be consistently bad game design.
Have arrows have weight. Have armour degrade.

It's also interesting to note not everyobe draws fun from the things YOU DO to the extend that YOU DO:
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Nick Jase Mason
 
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Post » Mon Dec 12, 2011 8:47 pm

For roleplaying yes. But I voted No the game play is much better. It got annoying in Morrowind.
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Mrs Pooh
 
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Post » Mon Dec 12, 2011 3:15 pm

And why stop at arrows? Why not have swords, staves and even horses weightless?

Weightless arrows disrupt the game's internal logic, which is for things to have weight.
Why should arrows be the exception?

TES really needs a space and weight constricted inventory and put an end to this inconsistent sillyness.


Do not cite logic. I can carry 20+ swords and sets of armor with no apparent horse or cart on my persons. Games need to built around gameplay first. Fletching should be available like others have said. Ammo in general is tedious and not necessary. I would rather make ammo infinite. Introduce magical quivers that hold an unlimited amount of arrows/bolts. Finding or crafting these quivers is just as difficult as finding or crafting your bow. In a game where repairs and upkeep do not exist, it does not make sense to burden players who wish to play a ranged character.

This was my biggest frustration with EQ as a Ranger. Until you got Endless Quiver, using a bow was almost worthless and futile. I despise games that introduce some fancy form of ammo you find, but can't craft or buy, so you have this limited supply of like 40 Ice Arrows and NEVER get anymore Ice Arrows. That is poor game design.
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lauren cleaves
 
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Post » Mon Dec 12, 2011 6:02 pm

Do not cite logic. I can carry 20+ swords and sets of armor with no apparent horse or cart on my persons. Games need to built around gameplay first. Fletching should be available like others have said. Ammo in general is tedious and not necessary. I would rather make ammo infinite. Introduce magical quivers that hold an unlimited amount of arrows/bolts. Finding or crafting these quivers is just as difficult as finding or crafting your bow. In a game where repairs and upkeep do not exist, it does not make sense to burden players who wish to play a ranged character.

This was my biggest frustration with EQ as a Ranger. Until you got Endless Quiver, using a bow was almost worthless and futile. I despise games that introduce some fancy form of ammo you find, but can't craft or buy, so you have this limited supply of like 40 Ice Arrows and NEVER get anymore Ice Arrows. That is poor game design.

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Sammygirl500
 
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Post » Mon Dec 12, 2011 3:01 pm

I really don't like being the one to awaken people to the reality that games are not real and generally don't aim to be so. I'm sorry to have to tell you like this but dragons are not real either so might as well mod those out of my game while we're at it.
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krystal sowten
 
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Post » Tue Dec 13, 2011 2:08 am

I was on my way to another thread, but i just happen to rea yours.
If one follows through your logic, should swords have weight?
No.

Its the inconsistency tha's the main problem, though having all ites weightless would be consistently bad game design.
Have arrows have weight. Have armour degrade.

It's also interesting to note not everyobe draws fun from the things YOU DO to the extend that YOU DO:


If I had my way, nothing would have weight and it'd be an inventory of fixed size, or unlimited. As it stands, "weight" could just as well be called "inventory units", because they follow no actual burden logic at all (a warrior mid-fight could not be hauling around ten suits of armor and 20 swords). Also, following internal logic, mundane things like gold do not take up inventory space, nor should ammunition.

As for your last point... the streamlining and removal of mundane, "hardcoe" RPG mechanics that do not contribute to fun factor in western RPGs is directly correlated to an increase in sales. Skyrim would NOT have sold 4 million copies if it required you to sleep, eat, had no fast travel, had no quest markers, required you to repair armor, etc. because the vast majority of people wouldn't find those mechanics fun. So perhaps not everyone draws fun from the things I enjoy personally, but the numbers show that I am in the majority, and it is in Bethesda's best interest to cater to the majority.
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MARLON JOHNSON
 
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Post » Mon Dec 12, 2011 2:37 pm

Normally ya... But with the weight you can carry being at a premium, then I would have to say no.

Exactly. I usually opt for realism, but since I already have insane trouble hauling all my loot back to a town, I'm gonna have to say that for Skyrim a very definite no.
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Dalton Greynolds
 
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Post » Mon Dec 12, 2011 10:30 pm

If we could make our own arrows maybe...
For some reason I can craft legendary Daedric armor and weapons but I can't make an iron arrow.
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BethanyRhain
 
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Post » Mon Dec 12, 2011 3:47 pm

I voted yes, although I am an full time archer and have crappy weight limit, so it would burden me even more. But I'm all about immersion and its only fair, because it is a weapon. I think they should be .01 weight though. :frog:
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Bambi
 
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Post » Mon Dec 12, 2011 2:24 pm

I think they should be .01 weight though. :frog:


eh, 0.01 would hardly even make a difference. I'm voting for 0.05
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Jeff Tingler
 
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