should arrows have weight?

Post » Mon Dec 12, 2011 4:30 pm

How about making various quivers hold a certain amount of arrows instead of giving arrows a weight? Say a quiver weighing 10 can hold 150 arrows or so. Different, more expensive quivers can hold more and weigh more. I dunno, I think that'd be more efficient and challenging than making arrows (which a previous poster said weighs next to nothing) weigh a certain amount.

Also, my main weapon in game is a bow and arrow.

Also also, I wish I could make my own arrows.


yes i could see the sense of using the quiver system mentioned but you would have to change arrow carrying mechanics (every type of arrow has a different quiver) where adding weight to them would be the easier solution that would be implementable through a patch without rewriting major game mechanics (and for everyone saying use a mod im on the PS3 version... and dont let this turn into a console flame im asking opinions of the community on these forums)
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Céline Rémy
 
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Post » Mon Dec 12, 2011 7:35 pm

And why stop at arrows? Why not have swords, staves and even horses weightless?

Weightless arrows disrupt the game's internal logic, which is for things to have weight.
Why should arrows be the exception?

TES really needs a space and weight constricted inventory and put an end to this inconsistent sillyness.


Good question. Why stop at arrows?
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Bad News Rogers
 
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Post » Mon Dec 12, 2011 11:58 pm

And why stop at arrows? Why not have swords, staves and even horses weightless?

Weightless arrows disrupt the game's internal logic, which is for things to have weight.
Why should arrows be the exception?

TES really needs a space and weight constricted inventory and put an end to this inconsistent sillyness.


Bingo. Maybe some small alchemical ingredients could essentially be treated as weightless, but even those it would be perfectly easy to have weigh a tenth of an ounce or whatever.

And certainly arrows should have some weight. The "But then I can't afford to carry 2000 arrows at once!" argument doesn't carry any weight to me. Everything has tradeoffs. You can certainly make do with a two or three hundred, which at .05 pounds each would weigh a lousy ten or fifteen pounds - well within what melee warriors tend to carry, especially since archers tend to make do with light armor.
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Kortknee Bell
 
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Post » Mon Dec 12, 2011 4:13 pm

Good question. Why stop at arrows?

no reason to stop giving weight to things other than arrows lockpicks could weigh 0.01 and people would complain arrows would just be a good point to start because there is no reason for them not to have weight like they did in previous games...
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The Time Car
 
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Post » Mon Dec 12, 2011 3:09 pm

My character uses a bow only, no melee weapons, no combat spells. If arrows had weight this character would become useless (or at least a major pain to play). If they add weight to arrows they would also need to add consumable weighted spell components for all combat spells. Also weighted hammers/oil etc which had to frequently be used on melee weapons or said weapons would decrease in damage till they became useless. Also weight would have to be added to gold.

Crikey, isn't real life tedious enough? Do we really need our games to be tedious as well? Some players really need to chill out a bit and just try to enjoy the game.
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Marion Geneste
 
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Post » Mon Dec 12, 2011 1:46 pm

My character uses a bow only, no melee weapons, no combat spells. If arrows had weight this character would become useless (or at least a major pain to play). If they add weight to arrows they would also need to add consumable weighted spell components for all combat spells. Also weighted hammers/oil etc which had to frequently be used on melee weapons or said weapons would decrease in damage till they became useless. Also weight would have to be added to gold.

Crikey, isn't real life tedious enough? Do we really need our games to be tedious as well? Some players really need to chill out a bit and just try to enjoy the game.


i dont see why i would need "consumable weighted components" for combat magic if i added weight to arrows the logic behind this statement is beyond me...

as for the hammers/oil for use on melee weapons it would have been a nice game mechanic that would probably be there if they hadn't done away with the weapon desegregation system... and i still dont see what weapons degrading and needing to be maintained has to do with arrows having weight as they have nothing to do with one another...
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Natalie Harvey
 
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Post » Mon Dec 12, 2011 12:28 pm

My character uses a bow only, no melee weapons, no combat spells. If arrows had weight this character would become useless (or at least a major pain to play). If they add weight to arrows they would also need to add consumable weighted spell components for all combat spells. Also weighted hammers/oil etc which had to frequently be used on melee weapons or said weapons would decrease in damage till they became useless. Also weight would have to be added to gold.

Crikey, isn't real life tedious enough? Do we really need our games to be tedious as well? Some players really need to chill out a bit and just try to enjoy the game.


There's just no reason to have archers be able to have a weapon that can reach out and touch people at long distance while having weightless arrows. Mages already have the strong limitation of virtually no magic regeneration during combat, so they generally need to carry a bunch of potions at half a pound each in order to regenerate magic power. Melee types don't have to carry a bunch of consumables, true - but they do have to carry far more weight in armor and weaponry than do archers, thieves, assassins, mages, etc. It's just ridiculous for archers to have infinite ammo - and bandits with arrows are all over the place, making arrows essentially a limitless ammunition.
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JeSsy ArEllano
 
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Post » Mon Dec 12, 2011 3:42 pm

Logically, yes. They should.

For game mechanics and the sheer amount that you carry around, I vote no.

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Beth Belcher
 
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Post » Tue Dec 13, 2011 2:58 am

There's just no reason to have archers be able to have a weapon that can reach out and touch people at long distance while having weightless arrows. Mages already have the strong limitation of virtually no magic regeneration during combat, so they generally need to carry a bunch of potions at half a pound each in order to regenerate magic power. Melee types don't have to carry a bunch of consumables, true - but they do have to carry far more weight in armor and weaponry than do archers, thieves, assassins, mages, etc. It's just ridiculous for archers to have infinite ammo - and bandits with arrows are all over the place, making arrows essentially a limitless ammunition.


I guess i'm confused. Are you concerned that other people have an advantage over you because you're not an archer?
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Isabel Ruiz
 
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Post » Tue Dec 13, 2011 3:33 am

It would be sensible to raise the weight of bows the the 2h average, they are a weapon wielded with 2 hands, if people feel that archer primaries are getting off easily. It does not reason that "My melee toon can't carry infinite amounts of melee weapons, so neither can your archer". After you have a steady supply of steel arrows, guess how many iron/falmer you shoot?

None.

They're as worthless to archers as they are to melee. If an archer wants multiple weapon effects/enchants they still need to carry more than one *bow* (which has weight) but there is no melee/mage equivalent to arrows. Add weight to arrows when you bring back repair hammers. Also add reagents required for every spell cast.

Also add grades to reagents/repair hammers and make them single use, top flight ones should appear in limited quantities at vendors, be uncraftable, and be insufficient for attacking constantly with.

And then add weight to arrows.
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Eibe Novy
 
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Post » Mon Dec 12, 2011 8:32 pm

Good question. Why stop at arrows?


Why have weightless armor? Even with a perk that is silly.
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Jessica Nash
 
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Post » Tue Dec 13, 2011 12:29 am

It would be sensible to raise the weight of bows the the 2h average, they are a weapon wielded with 2 hands, if people feel that archer primaries are getting off easily. It does not reason that "My melee toon can't carry infinite amounts of melee weapons, so neither can your archer". After you have a steady supply of steel arrows, guess how many iron/falmer you shoot?

None.

They're as worthless to archers as they are to melee. If an archer wants multiple weapon effects/enchants they still need to carry more than one *bow* (which has weight) but there is no melee/mage equivalent to arrows. Add weight to arrows when you bring back repair hammers. Also add reagents required for every spell cast.

Also add grades to reagents/repair hammers and make them single use, top flight ones should appear in limited quantities at vendors, be uncraftable, and be insufficient for attacking constantly with.

And then add weight to arrows.

What dose any of that have to do with arrow weight?
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Rachael Williams
 
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Post » Mon Dec 12, 2011 3:43 pm

Why have weightless armor? Even with a perk that is silly.


I never said specifically that we should have weightless armor?
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Sarah MacLeod
 
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Post » Mon Dec 12, 2011 1:51 pm

I never said specifically that we should have weightless armor?


No you didn't. But just the thought of it. The max weight is silly on this game compared to others.Unless you go full stamina.

Could be a max arrow limit. It does seem silly when somebody is carrying 1000 arrows and it not weighing them down.

Not sure if you was for or against. My bad, quicker trigger finger on reply button.
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carla
 
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Post » Mon Dec 12, 2011 11:18 pm

To all the people complaining about weight problems:

You guys are mages/archers/thieves, not burly 2handed barbarians, you're not supposed to be able to haul a whole dungeon's worth of axes and heavy armor.

But if that bothers you fine, just give yourself more weight capacity.
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Ownie Zuliana
 
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Post » Tue Dec 13, 2011 2:34 am

No I'm glad that they are weightless.
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Sunny Under
 
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Post » Mon Dec 12, 2011 3:01 pm

No I'm glad that they are weightless.


Your point being?

I'm gald you're glad that arrows are weightless.
But you realize your gladness isn't really an argument is it?

It's funny trying to pluck a reason other than arbitray personal convenience out of the people here defending weightless arrows, while everything else in the game should have weight.
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alicia hillier
 
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Post » Mon Dec 12, 2011 3:11 pm

No, unless they are going to allow us to make arrows which they should do anyways, even at .1 (which seems to be the smallest amount the game will allow) a hundred arrows is ten pounds.

It's already hard enough to clear out dungeons as a stealth assassin, who before getting the thieve's guild armour, could only carry 340ish pounds (and obviously I don't have a companion to carry stuff) I have to go back to places two and sometimes three times to get everything. Add another 30 pounds for arrows (i know 300 is a silly number of arrows, but I carry several different arrow types so I am not wasting the good ones) and it gets just plain silly. I would be using about ten percent of my carrying capacity on arrows.

If they could do something like .01 just so we can't do something silly, like carrying *infinite* arrows would be ok, but it just makes it easier to not have them weigh anything.
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Phoenix Draven
 
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Post » Mon Dec 12, 2011 8:42 pm

Your point being?

I'm gald you're glad that arrows are weightless.
But you realize your gladness isn't really an argument is it?

It's funny trying to puck a reason other than arbitray personal convenience out of the people here defending weightless arrows, while everything else in the game should have weight.

So tell me would you rather have to waste time dropping arrows because you hit the weight limit or would you rather have weightless arrows that are just going to sit in your inventory and not cause problems. It wouldn't be that big of a deal to add weight if you could actually sell the iron arrows to merchants instead of wasting perks in speech in order to do so but to each their own.
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Crystal Clarke
 
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Post » Mon Dec 12, 2011 2:11 pm

Your point being?

I'm gald you're glad that arrows are weightless.
But you realize your gladness isn't really an argument is it?

It's funny trying to puck a reason other than arbitrary personal convenience out of the people here defending weightless arrows, while everything else in the game should have weight.

yeah people have made some really illogical arguments in this thread and the only reason for there complacency with arrows being weightless is that they have an archer class and like to carry everything out of a dungeon so that they can sell it and make a lot of money without actually having to manage the weight of there inventory where almost every other play class has to....

but thank you Skyrimer for being another person on this forum who can actually think about what they are typing instead of just trolling....
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Erich Lendermon
 
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Post » Mon Dec 12, 2011 8:59 pm

What dose any of that have to do with arrow weight?


Archers are the only characters that rely on a consumable, single use, ammunition. That makes a ton of sense, what with arrows being shot, as opposed to a sword swing or spell cast. Weightless arrows are fine from a quality of life balance though. If the other primary damage types had to rely on weighted consumables to attack effectively (uncraftable, scaled, limited quantity consumables) then you could make a solid argument for arrow weight.

Weightless arrows are fine, if unrealistic, as it stands. Archers have the benefit of range at the cost of tinkering with inventory >shrug<.
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Harry Leon
 
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Post » Mon Dec 12, 2011 11:40 pm

Archers are the only characters that rely on a consumable, single use, ammunition. That makes a ton of sense, what with arrows being shot, as opposed to a sword swing or spell cast. Weightless arrows are fine from a quality of life balance though. If the other primary damage types had to rely on weighted consumables to attack effectively (uncraftable, scaled, limited quantity consumables) then you could make a solid argument for arrow weight.

Weightless arrows are fine, if unrealistic, as it stands. Archers have the benefit of range at the cost of tinkering with inventory >shrug<.


so your telling me that you've never recovered one of your arrows that stuck in the ground or in an enemy? and isn't there a perk so that you recover more of them that you shot at your enemies? sorry from my point of view your argument has isnt logical...
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james kite
 
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Post » Mon Dec 12, 2011 12:36 pm

Many RPGs don't have arrows as an inventory item at all. You have a magical endless supply. That's because if arrow weight is an issue, archery becomes much less FUN than other weapon types.

I like having arrows as an inventory object, because it gives me choices of which kind to use. But notice they can't be smithed, upgraded, or enchanted. So they are not equivalent to other weapons.

I have never felt that inventory management was a fun aspect of any RPG... and before you start talking about "realism", keep in mind that what our characters haul around is already way beyond realistic. But for me, I prefer infinite carry capacity, frankly :P
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Chantelle Walker
 
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Post » Mon Dec 12, 2011 4:02 pm

So tell me would you rather have to waste time dropping arrows because you hit the weight limit or would you rather have weightless arrows that are just going to sit in your inventory and not cause problems. It wouldn't be that big of a deal to add weight if you could actually sell the iron arrows to merchants instead of wasting perks in speech in order to do so but to each their own.


I stand bhind a space and weight constricted inventory. Others don't.

Arrows should have weight becaue:

#1 Consistency and internal logic.
Everything else in the game has. If you're going to open an exception just so you can accomodate a certain playstyle - archer - then what reason have you not to afford pure Warriors or pure mages the same kind of privilieges?

#2 Space and weight constricted inventory.
In order for it to be meaningful and add an additional tactical layer to the game, all items - especially combat-relevant items such as arrows - must have weight.
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Britta Gronkowski
 
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Post » Mon Dec 12, 2011 4:17 pm

Yes if and only if .01 lb w/e
Otherwise no...
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Emily Graham
 
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