Should basic heal be removed from the start?

Post » Sun Feb 14, 2010 1:28 pm

I am against prohibiting anything. Players of this game are mature enough to choose playstyle that they want. I think that the idea: "lets remove this, because I use it too much" is not good.

Usually, but to be fair EVERYONE besides the most hardcoe roleplayers used that heal spell that you start out with at some point.
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Sheeva
 
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Post » Sun Feb 14, 2010 5:40 pm

If you don't mind me saying, this is a poor argument.

As an extreme example to convey the point. What if they made you start the game with a very strong spell that could isnta-kill anything and the ability to use it?
And then somebody was arguing that it should be removed. Your argument could be applied here against this person.

The OP is not talking about prohibiting anything at all, he is talking about doing away with everyone having the innate ability to restore themselves with magic.


A warrior type that wants to use a spell like this should invest in restoration via training it and attain the spell themselves. This is what the game is all about, you're supposed to work for it. Baring in mind I play warrior types mostly.


It's called the console.

But I see no reason this would be a problem. Since I like a bit of challenge I would never use the insta-kill anything spell. Just because you don't have the self control to not use restoration spells doesn't mean the rest of us should be punished.
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cassy
 
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Post » Sun Feb 14, 2010 5:25 pm

In the TES world, Mages can wear Armour and wield Broadswords, they would just svck horribly at it.


My Spellsword character in Oblivion would beg to differ.
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lilmissparty
 
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Post » Sun Feb 14, 2010 4:20 pm

I think you should only get access to the heal spell ... wait, you can't 'pick' restoration. I think every character should have a clean slate. We don't know about character creation, but maybe we pick stealth, magic, and melee again. If you choose magic, then you would get some spells but if you choose melee, maybe you get special perks.
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john page
 
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Post » Sun Feb 14, 2010 9:45 am

I think you should only get access to the heal spell ... wait, you can't 'pick' restoration. I think every character should have a clean slate. We don't know about character creation, but maybe we pick stealth, magic, and melee again. If you choose magic, then you would get some spells but if you choose melee, maybe you get special perks.


Thats a great idea!
Now that we cant pick major and minor skills anymore it would be great if we could pick a specialisation.
Thief, mage or warrior. The specialisation you choose would give your starter character some advantages related to it.
Starter spells and maybe more magicka reserve for a mage. .More health for a warrior and maybe a perk for better ability with a weapon. More stamina for a rogue and a perk that improves sneaking or maybe breaks lockpicks less.

I like it. :)
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Becky Cox
 
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Post » Sun Feb 14, 2010 6:00 pm

Personaly. Yes in the Restoration Magic, the heal spell should not be the first spell you have. Second, There should be cool to have Spell books, So you can delete Spells from your spells books when you equip Spells in your hands. and then if you want add them back for for any reason. I hate buying unesesary spells because all the space they used.

Back on topic Lets say your satart your game.

And you have 1 sword, 1 shild, light amor, Heavy armor. and one spell form each shool.
without roleplaying in mind.
If you are low on health you will use a healing spell if you have one.
At the start is much easier to use a spell than using a pot with alchemy.

In the new Skyrim Sistem one will level up with the skills you use, and for me thats awesome.

but i hope the game, does provide options for healing and health regenerations for warrior that dont use the restoration spells.

For example a perk in the Warrior "Skills", could be regeneting health, like out of combat health regen or geting much more heath from pots. stuff like that.

Also, Pots and Healing Spells should only give heals per second, so you canot spam them.
for added dificulty.
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Joey Avelar
 
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Post » Sun Feb 14, 2010 7:41 pm

I agree with the OP also. I always wished there was some kind of alternative to having to spam a low level heal everywhere I went to keep up my health. I felt like it cheapened magic, cheapened the immersion, and cheapened the game. I would really like to see some alternative to having to spam a low level heal. If they aren't going to implement healing alternatives (bandages, sutures, ect) then at least make the beginner healing spell take a a large amount of mana, so you don't end up spamming a low level heal repeatedly.
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Scott Clemmons
 
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Post » Sun Feb 14, 2010 6:29 pm

The biggest issue is the fact that magic is much more accessible than it was in previous games. Healing potions usually drop off random enemies you kill whereas magic spells are accessible to any character right off the bat.
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Adam
 
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Post » Sun Feb 14, 2010 9:41 am

This is easy. We a;lready know from what todd said that each race gets racial SKILL bonuses. As long ans the starting skill is low enough and your race doesnt have restoration I would say they shouldnt give you the basic heal spell.

HOWEVER right near the start of the game there should be a way to gain basic spells and equipment... stuff weaker then the racial spells or the spells you get automatiucaly if say your starting skill is 10 or 15...
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Tiffany Holmes
 
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Post » Sun Feb 14, 2010 1:37 pm

In Morrowind a lot of my money early in the game was used to buy healing potions. People complain taking away the spell will make it harder, but what is the fun in a game without any challenge.

Just make it so that if there is a hardcoe mode your character only gets a healing spell if you are a mage type player (however, since there are no longer classes, I wonder how they can do this unless having optional starting perks like in FO:NV). Similar for the fireball.

Starting with that stuff certainly takes away from the arcane feel of magic, which Todd Howard said he wanted to bring back.
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Bellismydesi
 
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Post » Mon Feb 15, 2010 1:36 am

As the game has no more classes to speak of it will have to give you a basic spell from each of the schools of magic, as well as a lockpick and a basic weapon. They can't just give you a rusty sword as it gimps all mage and thief classes fromthe start.


Well, Morrowind kind of did this and did not gimp thieves and mages from the start. You could buy spells in Seyda Neen before you encountered your first mudcrab. I don't see why you have to actually start with any spells. It was important to do it this way in OB because of how the tutorial worked. A much different approach than MW. All we know is we are shipped to Skyrim. Can't remember if it is to be executed or after we escape execution. But at some point, depending on how the game starts you just might be able to get spells, if you want them, early enough on that it gimps no one. What if: You are heading to the execution, you are rescued and smuggled onto a boat or carraige and shipped off to Skyrim. Maybe you meet someone on the trip that can teach you spells. Or once you get into Skyrim, but before you are let go to go your own way, you have the option to learn spells. It can be done where you do not start with spells but can learn them before your very first fight if you want them. Just takes a little creativity with the start of the game, which we don't know how it will work yet.

The difference between our arguments is that I am not talking in terms of extremes and you give an extreme "what if" example, which contradicts common sense. Nobody is going to give you an insta-kill spell. Not even the Mighty Magic mod in Oblivion does that. I don't even want to discuss extreme what ifs. We are talking about a low level healing spell here, which every peasant can cast. That is speaking about poor arguments.

The concept of the main character in Morrowind and Oblivion suggested that the character could excel in all the areas. That is why the PC had basic experience in everything, including swordplay, magic, thievery, etc. Then, you proceed the way you wanted. This is unlike other games, where you had pure fighters, mages, etc. So, you either give fighters basic restoration spells, or strip them of magicka, which flows in their veins. Because any reasonable fighting school will teach a fighter a basic healing spell, knowing that he can cast it. Not everyone is stupid. Prohibiting a fighter (of all classes) to heal with a spell, which they can cast, is against common sense, to my opinion. I do not like it. However, I do not know the concept of character creation in Skyrim. It may be that the OP will get his no-healing, no-magic type of a fighter. It will be against to what I understand the TES universe is, but I will have to agree with that.


Is it really true that every peasant can cast spells? Or is it that every peasant has the opportunity to learn to cast spells given time, money, etc... Never looked into the CS to see (never used the CS for anything really). I wonder why sometimes I would fight someone in OB and they never healed themselves or used any spell at all.
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SiLa
 
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Post » Sun Feb 14, 2010 3:56 pm

I think the OP has a point.

If I choose a mage then by all means give me a healing spell.

but giving a pure warrior a healing spell cheapens the idea of magicka in TES universe.

it implies any old joe, even the beggers can conjour magic as easily as breathing air, which it shouldnt be.

In morrowind, magic was an esoteric, organised, upper class art.

Same goes for fireball spell.. if everyone in Tamriel can shoot fire from their hands then why use torches? why prepare for the winter months?

If im arrested, why not just set fire to the guards? if they cut me with their sword.. nevermind I can magic my wounds back to health.

So yeah, magic should not be available to any old Joe... if you want magic, then choose magic, same goes for those who dont want magic.

What this guy said.


It's just a cheap and weak healing spell. Any old Joe can pick up a bow or a shortsword.

But can they actually use the thing effectivly, if at all?
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kyle pinchen
 
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Post » Sun Feb 14, 2010 1:16 pm

It's called the console.

Pardon?

But I see no reason this would be a problem. Since I like a bit of challenge I would never use the insta-kill anything spell. Just because you don't have the self control to not use restoration spells doesn't mean the rest of us should be punished.

Following your line of reasoning, everybody should start with every non-passive spell and skill.
To which, I would say what's the point, aren't we supposed to work for these things?

Oh no, sorry - that's my lack of self-control, obviously.
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Tyrel
 
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Post » Sun Feb 14, 2010 9:14 pm

You should start out with nothing.

But during the tutorial/escape/talking with Esbern you should find a beginner equipment for every skill, like the first spell in every spell-school, a rusty sword/mace/two-hander, an old leather armor or rusty iron armor.
That way you can improve your chosen skills right from the beginning.

Or even better, you get a couple of spending money and you can buy your beginner equipment from the local store.

If you don't want to use one of them, don't pick them up.
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Bitter End
 
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Post » Sun Feb 14, 2010 6:30 pm

But during the tutorial/escape/talking with Esbern you should find a beginner equipment for every skill, like the first spell in every spell-school, a rusty sword/mace/two-hander, an old leather armor or rusty iron armor.


Does it not seem a little bit stupid that for some weird reason you pick up a weak accessible spell from every magic-school right from the outset?


I mean I understand your motivation, it allows you to train what you want and not be stuck training stuff you're later going to scrap. But at the same time, it will feel really contrived if this happens.
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Bigze Stacks
 
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Post » Mon Feb 15, 2010 1:22 am

Never played Arena, but
Daggerfall : specially chosen by the Emperor for a vital mission.
Morrowind : the Nerevarine.
Oblivion : "It's you, the one from my dreams."
Skyrim : last of the Dragonborn.
Why is it a problem that the above people have learned, or were born with, the ability to cast a very weak healing spell, available to be taught anywhere for a modest fee, and that uses loads of your magicka if you choose a fighter or stealth path.
Think about it, no matter your trade, if you lived in a world where you could buy a spell to heal damage to your body, could anyone honestly claim they would say " no, don't want it I am a pure warrior,"
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Trevi
 
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Post » Sun Feb 14, 2010 8:29 pm

If powerful potions and scrolls were more plentiful, then the warrior would rely on the loot (s)he finds.
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Haley Cooper
 
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Post » Mon Feb 15, 2010 12:13 am

Never played Arena, but
Daggerfall : specially chosen by the Emperor for a vital mission.
Morrowind : the Nerevarine.
Oblivion : "It's you, the one from my dreams."
Skyrim : last of the Dragonborn.
Why is it a problem that the above people have learned, or were born with, the ability to cast a very weak healing spell, available to be taught anywhere for a modest fee, and that uses loads of your magicka if you choose a fighter or stealth path.
Think about it, no matter your trade, if you lived in a world where you could buy a spell to heal damage to your body, could anyone honestly claim they would say " no, don't want it I am a pure warrior,"


Don't know about Daggerfall, but if you weren't a mage in morrowind you had no spells whatsoever I think.
And the Average Joe Shmoe peasant doesn't know any spells anyways, why should we?
80% of NPCs don't know magic.
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Davorah Katz
 
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Post » Sun Feb 14, 2010 3:07 pm

In Skyrim you're starting out without any trade so I don't think you should be starting out with any spells. You're a clean slate. If you need to be healed there are other ways like potions, or rest, or maybe there could be other ways to treat yourself. I started out many times in Morrowind with no healing spell and it wasn't a problem, although there was that weak healing ring you could get in the beginning. Getting healed without your own spell is easy enough.
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dean Cutler
 
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Post » Sun Feb 14, 2010 1:31 pm

What do you guys think?

I only read the first post so not sure if this option came up. There should be various "hardcoe" options. It would be an interesting way to include in some manner the class system and fit it in with the new design. But it would be up to the player to choose to do so...

- for warrior, magicka turned off. Character cannot cast spells in any way.
- for mage, stunted warrior, all warrior skills have half the impact of the skill level showing

There could be a dozen or more "hardcoe" options like this.
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Britney Lopez
 
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Post » Sun Feb 14, 2010 2:45 pm

Scrolls are the answer.

New players start the game with a few spell scrolls in inventory in addition to the "rusty sword and stinky tunic" that all fledgling adventurers start with. A simple healing spell, a simple destruction spell, a simple illusion spell, and a simple alteration spell. Those who wish to use magic can memorize the spell scrolls, think of it as transcribing them into your spell book. From there they can just cast the spells whenever they choose if they have enough magicka like everyone's used to. Those who don't want to use magic can recite the scroll (one time use like normal) if needed or sell it. Removing spells should also be an option, sort of like tearing pages out of your spell book.
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Melanie Steinberg
 
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Post » Sun Feb 14, 2010 10:28 pm

Theres no such thing as a pure anything. If a "pure" warrior injures himself and has no potions, he's going to use any magic that he knows to heal himself.
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Fanny Rouyé
 
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Post » Sun Feb 14, 2010 3:26 pm

Theres no such thing as a pure anything. If a "pure" warrior injures himself and has no potions, he's going to use any magic that he knows to heal himself.

Why would this "pure" warrior know these spells to begin with?

Spells, in TES, are done with chanting and finger-wiggling. Why take the time to learn all that when you can simply bash things with heavy stuff?
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Claudia Cook
 
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Post » Sun Feb 14, 2010 1:50 pm

Make the spell trainable and sell bandages in shops, cheaper than healing pots but worse.
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ladyflames
 
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Post » Sun Feb 14, 2010 12:59 pm

no way cuz I want to make a big nord with two axes but I want to be able to heal myself to. if you don't like using magic spells you can just not do it.
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OJY
 
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