Should basic heal be removed from the start?

Post » Sat Feb 13, 2010 11:53 pm

In the TES universe magic is commonplace.
Its how the world works. The sun isnt a huge ball of flaming gas, its a hole in the sky through wich magic pours into the world.
Every serf and beggar in Tamriel has the potential to learn at least a few basic spells.
The cost of mages guild training and the fact that not every farmer can afford to spend days away from his field to study means the world isnt filled to the brim with powerful mages.
Its like mathematics. Anyone can do simple sums. But to compete with real eggheads and win a nobel prize in math takes innate talent, and freedom from every day toiling to pursue study.
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Cayal
 
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Post » Sun Feb 14, 2010 12:31 pm

I was watching a thread regarding the ability to play as one specific combat archetype and i remember trying to play as a pure warrior in one of my oblivion characters and despite trying to regenerate my health by using health potions as much as i could i would always succumb to using my healing spell very often, specially at the start of the game!

Now i feel like if you wanna play a pure warrior type i'm sure you don't want to be casting any sort of spells.. (i'm not considering shouts as spells). I'm kinda hoping now that bethesda would remove the initial starting heal spell and create other proper ways of regenerating health without having to constantly resort to magic. Health potions are a option but i think they should be kept in the same balance they had in Oblivion, enough to have often 2-3 potions in your backpack and not really as common that you get a full backpack of health potions, this ofc variated if you were good in herbalism or not.

What do you guys think?

I don't see how this is a problem. The basic health spell heals like 4 health, and takes like 10 magicka. Now if your a warrior, that amounts to perhaps like 7 uses before your magicka is up. And it takes like 30 seconds to get enough to use it again. And at healing only like 4 health, it becomes useless beyond level 5-10, as you get so much health that you essentially just always spam it, whenever it's useable, to little effect... :/
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sw1ss
 
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Post » Sun Feb 14, 2010 1:55 pm

I think the OP has a point.

If I choose a mage then by all means give me a healing spell.

but giving a pure warrior a healing spell cheapens the idea of magicka in TES universe.

it implies any old joe, even the beggers can conjour magic as easily as breathing air, which it shouldnt be.

In morrowind, magic was an esoteric, organised, upper class art.

Same goes for fireball spell.. if everyone in Tamriel can shoot fire from their hands then why use torches? why prepare for the winter months?

If im arrested, why not just set fire to the guards? if they cut me with their sword.. nevermind I can magic my wounds back to health.

So yeah, magic should not be available to any old Joe... if you want magic, then choose magic, same goes for those who dont want magic.

That's exactly why the OP doesn't have a point, actually. Everyone in Tamriel can use magicka. Everyone knows a cheap and weak fireball and a cheap and weak healing spell. All of your rhetorical questions are incredibly silly. It's like asking "if I can punch someone, why do I need a sword?" Not everyone is particularly skilled at magicka, but they can use it. A torch requires no use of magicka and is easy and long lasting. Have you ever tried to maneuver through a dark dungeon with just a fireball spell? It's annoying and far inferior to a torch. And go ahead, get caught by the guards in Oblivion and start using that fireball spell to kill all of them and that healing spell to heal yourself. See how quickly you run out of magicka and get cut down. I doubt you'll kill a single guard.

Magicka is available to any old Joe. That's how it works. It's like math. Everyone knows math, but only some people really get it and excel at it and use it frequently and accomplish great things with it.
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OJY
 
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Post » Sat Feb 13, 2010 11:24 pm

My argument is that magic isn't some unreachable secret lore in TES. It isn't how the game works, you don't need to do some complicated quest to be able to start learning spells.

And as others mentioned, if you can delete spells then there is no problem. If you can't make yourself delete the spell from the inventory, then perhaps you don't really want to be a pure warrior.

It's a matter of roleplaying. How the hell did my pure warrior end up with the ability to cast this healing spell? And if you were a wounded warrior with the unexplainable ability to heal yourself, wouldn't you use it? How would you justify the act of deleting a spell you start with when roleplaying? Are we assuming my orcish warrior comes out of the womb with a spell book, and then angrily crosses out the starting spells as soon as the game begins? It breaks the experience.

I'm really not sold on the 'everyone in TES uses magic" thing. pay attention in game and you'll notice.. no, they don't. There are quests where you have to cast healing spells on people, or bring them potions. What's the point? Can't they just use their basic healing spell?
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jason worrell
 
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Post » Sun Feb 14, 2010 5:57 am

I was watching a thread regarding the ability to play as one specific combat archetype and i remember trying to play as a pure warrior in one of my oblivion characters and despite trying to regenerate my health by using health potions as much as i could i would always succumb to using my healing spell very often, specially at the start of the game!

Now i feel like if you wanna play a pure warrior type i'm sure you don't want to be casting any sort of spells.. (i'm not considering shouts as spells). I'm kinda hoping now that bethesda would remove the initial starting heal spell and create other proper ways of regenerating health without having to constantly resort to magic. Health potions are a option but i think they should be kept in the same balance they had in Oblivion, enough to have often 2-3 potions in your backpack and not really as common that you get a full backpack of health potions, this ofc variated if you were good in herbalism or not.

What do you guys think?


Well, if you're a pure warrior, and almost never use magic, you won't have enough magicka to use the spell more than a couple times, which doesn't do much anyways.
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Stacey Mason
 
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Post » Sun Feb 14, 2010 12:12 pm

imo, the basic healing spell could be learnt from reading a book we are given in the beginning, a warrior doesn't need to read it, problem solved. Or that we are able to delete spells.. also solved.
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celebrity
 
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Post » Sun Feb 14, 2010 5:08 am

imo, the basic healing spell could be learnt from reading a book we are given in the beginning, a warrior doesn't need to read it, problem solved. Or that we are able to delete spells.. also solved.


I like your spell book idea.
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Nymph
 
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Post » Sun Feb 14, 2010 1:24 pm

No, I think everyone should have a heal spell. Have other starting spells be race dependant though.


Different starting spells for each race, Good idea.

The issues with the low level healing spell are more about game play then about lore. (Really it's about the broken health system, but I am not going there.) The healing spell is the be all end all of healing. No matter how "weak" you make that basic heal, it is going to be completely unbalanced as it basically gives you free healing from now till the end of time. No reason to buy potions, "I have a free potion in my spell book". How you deal with it should really be based on the overall health system, but one easy way is make healing spells require a low level perk. It puts the huge advantage of unlimited healing in reach to even a starting player, but requires you give up a perk slot to reach it. Turning the no brainier into a head scratcher.
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BRAD MONTGOMERY
 
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Post » Sun Feb 14, 2010 7:19 am

There are quests where you have to cast healing spells on people, or bring them potions. What's the point? Can't they just use their basic healing spell?

Because the basic healing spell svcked. And also because they have ran out of mana. And potions heal faster than spells.
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claire ley
 
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Post » Sun Feb 14, 2010 3:31 pm

Everyone in Tamriel can use magicka.


True

Everyone knows a cheap and weak fireball and a cheap and weak healing spell.


Only in Cyrodil seemingly. In a series thats supposed to be another choice and customisation its one thing to give every character the choice to learn magic but quite another for the game to assume they have already learnt some magic.
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Zualett
 
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Post » Sun Feb 14, 2010 8:19 am

Different starting spells for each race, Good idea.

The issues with the low level healing spell are more about game play then about lore. (Really it's about the broken health system, but I am not going there.) The healing spell is the be all end all of healing. No matter how "weak" you make that basic heal, it is going to be completely unbalanced as it basically gives you free healing from now till the end of time. No reason to buy potions, "I have a free potion in my spell book". How you deal with it should really be based on the overall health system, but one easy way is make healing spells require a low level perk. It puts the huge advantage of unlimited healing in reach to even a starting player, but requires you give up a perk slot to reach it. Turning the no brainier into a head scratcher.

Health system in Morrowind to Fallout 3 was broken because you ended up with tons of health at higher levels it does not affect low level gameplay where you can die pretty easy.

No healing makes the game far harder, for a nob who doesn’t know how to mass produce healing potions and use melee it would be close to Nintendo hard; I have played a character that was unable to cast spells and it’s both hard and often annoying. A weak healing spell is pretty useless in combat but you can as you say use it to restore health after the fight.

Again we are talking about a feature that is cool but way past hardcoe mode. Adding it as a perk makes no sense, if you can buy the spell from any spell seller it makes more sense however this depend on how the beginning is, I guess the escape will be something like Oblivion start tutorial.
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Robert
 
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Post » Sun Feb 14, 2010 2:22 pm

I'd prefer it if restoration was removed from the game, and healing spells would be higher level parts of other magical skills. The whole healing or drinking potions during combat is distasteful to me, it lets people get through stuff they really shouldn't be able to at their level.
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john page
 
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Post » Sun Feb 14, 2010 3:59 am

It doesn't matter to me if it's in or out but at least have it available early on in the game if people want to use Restoration.
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Catharine Krupinski
 
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Post » Sun Feb 14, 2010 5:48 am

i was a warrior in OB and i greatly appreciated the heal you get in the beginning!
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phillip crookes
 
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Post » Sun Feb 14, 2010 6:49 am

My pure warriors never use the heal spell, they just sleep for one hour. :snoring:
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Jade Muggeridge
 
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Post » Sun Feb 14, 2010 2:19 am

I'd prefer it if restoration was removed from the game, and healing spells would be higher level parts of other magical skills. The whole healing or drinking potions during combat is distasteful to me, it lets people get through stuff they really shouldn't be able to at their level.

That would mean it would be too hard to play a Paladin.

And the whole point of making stronger healing potions and getting stronger healing spells is so you can use them mid-battle. Otherwise why even bother needing "fast" healing?
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Jeffrey Lawson
 
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Post » Sun Feb 14, 2010 12:39 pm

i dont think it should be removed but we should be given the option to delete spells, like in previous tes games, so when im rping a pure warrior if i get tempted i can just delete it. That way people who want it arent restricted and warriors can just discard the spell. As for ways to heal warriors, I usually bring some potions bought from a shop or eat some food and use the wait command (when im rping i imagine my character applying bandages and eating the food to heal himself).
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Rob
 
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Post » Sun Feb 14, 2010 4:26 pm

In morrowind, magic was an esoteric, organised, upper class art.


Not really. I remember NPCs telling me that you didn't need to be a mage to cast spells.
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Javier Borjas
 
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Post » Sun Feb 14, 2010 12:38 am

I was watching a thread regarding the ability to play as one specific combat archetype and i remember trying to play as a pure warrior in one of my oblivion characters and despite trying to regenerate my health by using health potions as much as i could i would always succumb to using my healing spell very often, specially at the start of the game!

Now i feel like if you wanna play a pure warrior type i'm sure you don't want to be casting any sort of spells.. (i'm not considering shouts as spells). I'm kinda hoping now that bethesda would remove the initial starting heal spell and create other proper ways of regenerating health without having to constantly resort to magic. Health potions are a option but i think they should be kept in the same balance they had in Oblivion, enough to have often 2-3 potions in your backpack and not really as common that you get a full backpack of health potions, this ofc variated if you were good in herbalism or not.

What do you guys think?



just give the option to delete spells this time around. That solves your problem, and more. Granted, the need for it is greatly reduced due to the lack of spellmaking, still, it would be a fantastic addition, and something that was sorely missed in the transition from Morrowind to Oblivion.
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Stryke Force
 
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Post » Sun Feb 14, 2010 10:36 am

I believe in Arena, if you chose a Warrior-ype class or a Thief-type class, you couldn't cast spells AT ALL. Only Mage-type classes could access spells. That system worked fine in Arena, but that's pretty "ye olde" stuff. I wouldn't be annoyed if the same system was in Skyrim.
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Solène We
 
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Post » Sun Feb 14, 2010 4:37 pm

I generally play an Orcish Spellsword, so starting with those spells wasn't an issue. However, on the odd occasion where I've wanted to play a thief who didn't use magic it was annoying having them there. It's like permanently carrying around a sword you never use. I'm a bit of an organisation freak in games, and I like carrying just what I need, and a bit of loot. Having unused spells in my spellbook annoys me too, so I think overall a "delete spell" option would be the best way to please everyone.
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Liv Brown
 
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Post » Sun Feb 14, 2010 2:01 pm

Problem with removing basic heal is that it would make the game much harder, you would have to learn alchemy fast, as you can not rely on finding enough potions.
Far better if you just delete the heal spell if you want.

same
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Stephanie I
 
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Post » Sun Feb 14, 2010 6:26 am

I am against prohibiting anything. Players of this game are mature enough to choose playstyle that they want. I think that the idea: "lets remove this, because I use it too much" is not good.

the point is not to remove your freedom its to make it a little harder from the start. even if its not a multiplayer game balance is key to a good game. if you have a over-unfair advantage over your enemies its not fun. you shouldnt have to restrict your playstyle to make the game harder like telling yourself oh this is too easy so im not going to use the heal spell that i have. this mentality removes all the thrill of the challenge because when you cant accomplish something you know you could easily do it with the tool you choose to not use. to make the game good they have to make you feel like you use everything at your disposition without making it too easy
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Rowena
 
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Post » Sun Feb 14, 2010 5:50 am

the point is not to remove your freedom its to make it a little harder from the start. even if its not a multiplayer game balance is key to a good game. if you have a over-unfair advantage over your enemies its not fun. you shouldnt have to restrict your playstyle to make the game harder like telling yourself oh this is too easy so im not going to use the heal spell that i have. this mentality removes all the thrill of the challenge because when you cant accomplish something you know you could easily do it with the tool you choose to not use. to make the game good they have to make you feel like you use everything at your disposition without making it too easy

Why would you make the game harder in such an artificial way? There are other ways. I find it a little strange that a PC has magicka pool (even the warrior type) and doesn’t know any spells. Why didn't you learn a healing spell during your entire life if it is cheap and you can do it? Should we also restrict mages from using weapons? Anyway, as for OP, he should have fought crabs at low levels and did not go into a fight, where he needed healing. Healing spell is totally fine for any warrior, who has magicka. The OP should have asked: “Should we strip warrior class from magicka pool?”
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Damien Mulvenna
 
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Post » Sun Feb 14, 2010 3:54 pm

I don't get it. When people talk about having a slow regenerating health, everyone comes in and screams it should only go up by potions and magic. Now that someone says having a healing spell at the start regardless of your class cheapens the experience because you don't have to rely on anything else but the time it takes to heal, to the point where its like having regenerating health because all you have to do is spam a button, and everyone screams we need a healing spell at the begining, everyone and their mother uses magic for everything.

I agree with the OP. It makes sense to have the healing spell if it makes sense for your class, which we don't have anymore. We should start out with nothing, and pick things up as we go then to deal with this. If I want to be a warrior who uses healing spells, I'll go buy one! But not every warrior, not even most, would use healing spells because they don't use any magic.

For a long time warriors had to rely on other methods to heal, potions and resting. I despise the act of resting in its current state (why do you heal after waiting for an hour when doing that in game time does nothing?), but its a staple. Oblivion changed it, and now everyone seems to expect it to stay that way, like warriors can't get a long with out it. Warriors have always got by without having healing spells, so quit saying, "But if I don't have a healing spell I'll have to learn alchemy," because you can always buy potions, or scrolls, and of course rest.
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Penny Flame
 
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