Should basic heal be removed from the start?

Post » Sun Feb 14, 2010 3:15 pm

I was watching a thread regarding the ability to play as one specific combat archetype and i remember trying to play as a pure warrior in one of my oblivion characters and despite trying to regenerate my health by using health potions as much as i could i would always succumb to using my healing spell very often, specially at the start of the game!

Now i feel like if you wanna play a pure warrior type i'm sure you don't want to be casting any sort of spells.. (i'm not considering shouts as spells). I'm kinda hoping now that bethesda would remove the initial starting heal spell and create other proper ways of regenerating health without having to constantly resort to magic. Health potions are a option but i think they should be kept in the same balance they had in Oblivion, enough to have often 2-3 potions in your backpack and not really as common that you get a full backpack of health potions, this ofc variated if you were good in herbalism or not.

What do you guys think?

I actually agree with this, especially since this time you don't choose any skills from the get-go. It is thus reasonable to assume that we won't have ANY spells at all when we break free from our execution. Want magic? Buy your spells.
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Matthew Barrows
 
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Post » Sun Feb 14, 2010 7:32 am

This could easily be addressed by having the player start with nothing but rags, and very early during their escape, find some scrolls/potions etc. to be used, or "learned," or even sold later, at the players discretion.

Of course, the idea to delete spells would work quite well, but starting with absolutely nothing and finding scrolls/potions very early would be excellent role-play to start.

Like finding items in the Oblivion starter dungeon.
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Rob Davidson
 
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Post » Sun Feb 14, 2010 4:45 am

I actually agree with this, especially since this time you don't choose any skills from the get-go. It is thus reasonable to assume that we won't have ANY spells at all when we break free from our execution. Want magic? Buy your spells.


How are you supposed to fight after the release from prison if you don't have any spells of skills? Do they really consider the dragonborn to be a peasant type before he gets to prison, by game design?
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Cassie Boyle
 
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Post » Sun Feb 14, 2010 10:30 am

At this point, I'm assuming our character will start with at least one spell from each Magic school to properly implement their new leveling and skill system. I too was disappointed that my character had starting spells in OB versus the Morrowind system, but I would be satisfied with a simple delete spell option to customize my starting character the way I want, especially since they are removing all traces of starting customization. How likely is a delete spell button though? The developers are probably afraid their younger fans might make a mistake that will ruin their game...


This is what I am expecting as well, with the jack of all trades no class system they have going. If you want to play a healer, but don't start with a healing spell you kind of are screwed. How would mr pure warrior like it if he couldn't find a weapon until he got to the city. Nope can't train any warrior skills until then, only the other archetypes have access to improving skills before then. Of course I would prefer something that let you pick your skill focuses during the intro and your starting gear/spells were based around that. And if you want to broaden out from there then you need to pick it up in game. But I don;t see that happening given what they have said.
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brian adkins
 
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Post » Sun Feb 14, 2010 3:28 am

The problem is its there.. and if i'm out of hp potions and my hp is 1/3 i'm always going to feel pushed into using the spell.. i can't bother to go to town in the middle of a quest to get more hp pots and i'm not a herbalist.. and the only less tedious way of doing it is the "Oh.. i guess i'll just use the spell this time", ofc thats not going to be true..


Well you could have 'waited' for a couple of hours, if i remember rightly this also healed charcters. and would roleplay taking some time to fix any wounds on your character
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Joanne
 
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Post » Sun Feb 14, 2010 3:57 am

That would mean it would be too hard to play a Paladin.
Nah, I think it would especially benefit a Paladin. Healing in that sense would be a gift of the divines that you ask for with your Thaumaturgy skill. Necromancers would take the life from others as a means of healing, and all other healing would be done with doctors/bandages/potions/resting and means that would take more time.

And the whole point of making stronger healing potions and getting stronger healing spells is so you can use them mid-battle. Otherwise why even bother needing "fast" healing?
There shouldn't be fast healing. It degenerates the combat and balance into hilarity.
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c.o.s.m.o
 
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Post » Sun Feb 14, 2010 7:17 am

How are you supposed to fight after the release from prison if you don't have any spells of skills? Do they really consider the dragonborn to be a peasant type before he gets to prison, by game design?

Thats one problem with removing the classes. Before if you wanted spells at the start, make a class that used magic.
Now that we have no classes, it makes more sense to start with nothing and find stuff as you go rather than start with everything, and drop it as you see fit.

And your player is a dragonborn, just like the emperor from Oblivion. Does it make sense for the dragonborn, who doesn't know he's special yet, to have been born with spells already memorized? Just because he is a dragonborn doesn't mean he is already a great warrior or knows any magic.

Not to mention, if your about to be
Spoiler
executed
you probably aren't combat ready.

So yes, it makes the most sense for your character to have a skill set of that of a peasant, just because hes dragonborn doesn't mean he knows anything yet.
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Rachel Briere
 
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Post » Sun Feb 14, 2010 5:04 pm

How are you supposed to fight after the release from prison if you don't have any spells of skills? Do they really consider the dragonborn to be a peasant type before he gets to prison, by game design?

Um,... pick up the first sharp or heavy object you see and whack stuff to death with it? Like a sword or mace? :) Isn't it obvious that's how it's going to start?
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Rachael
 
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Post » Sun Feb 14, 2010 12:00 pm

I'm of the camp that believes every character starting out shouldn't know magic by default. But then again, I'm also of the camp that says if they do give it to you by default, then it isn't a big deal. Just don't use it.

If they did it right, everyone won't start out with a heal skill. We already know that spells can be found as loot now (similar to spell tomes in the DLC). A well written tutorial would have you finding the spell tome and allowing you to either learn the spell or not. If you learn it, then it could go further and give you instructions for casting spells. If you don't want to learn it, then all those pieces of the tutorial would be skipped and you could continue to play as a pure melee character. Lets hope they did it the right way.
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Crystal Clarke
 
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Post » Sun Feb 14, 2010 12:21 pm

I understand the need for the "wait" feature, but I also feel it is very easy to exploit. Again, player can choose to not use it.

How a true http://i35.photobucket.com/albums/d162/Rhanyan/larahobbyposter.jpg?t=1304619109 heals.

This would be a interesting feature to address healing/first-aid, etc.
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NeverStopThe
 
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Post » Sun Feb 14, 2010 1:27 pm

Um,... pick up the first sharp or heavy object you see and whack stuff to death with it? Like a sword or mace? :) Isn't it obvious that's how it's going to start?


What if you don't want to whack. And why haven't you learned anything before? If you can find a spell 10 meters after starting the game (in some dirty dungeon, I presume), why couldn't you get a simple spell before, during normal life? Your initial attributes must have come from somewhere too. This type of game start creates more questions than answers... The point of this thread was that the guy didn't want to use magic as a warrior type. So, we can't force mages to be warriors and whack a good portion of the starting of the game. I usually play mages and always presume that my character was playing with magic already from childhood. So, I must know some rudimentary spells, even being a peasant.
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yessenia hermosillo
 
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Post » Sun Feb 14, 2010 2:17 am

What if you don't want to whack. And why haven't you learned anything before? If you can find a spell 10 meters after starting the game (in some dirty dungeon, I presume), why couldn't you get a simple spell before, during normal life? Your initial attributes must have come from somewhere too. This type of game start creates more questions than answers... The point of this thread was that the guy didn't want to use magic as a warrior type. So, we can't force mages to be warriors and whack a good portion of the starting of the game. I usually play mages and always presume that my character was playing with magic already from childhood. So, I must know some rudimentary spells, even being a peasant.

TES starts out with no past assumed. The skills you started with were defined by your class. So it looks like you have a problem with not having a class anymore.
And in that dungeon, you can always find scrolls, or maybe tomes if they have those. That way you can learn spells in the begining just like a warrior finds a sword.

I start out as a pure warrior. Why do I know a fire spell and healing spell?

When people said, "Awesome, now I don't need to pick a class anymore, there is nothing negative about this!" They clearly didn't think of this.
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Ellie English
 
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Post » Sun Feb 14, 2010 7:31 am

What if you don't want to whack. And why haven't you learned anything before? If you can find a spell 10 meters after starting the game (in some dirty dungeon, I presume), why couldn't you get a simple spell before, during normal life? Your initial attributes must have come from somewhere too. This type of game start creates more questions than answers... The point of this thread was that the guy didn't want to use magic as a warrior type. So, we can't force mages to be warriors and whack a good portion of the starting of the game. I usually play mages and always presume that my character was playing with magic already from childhood. So, I must know some rudimentary spells, even being a peasant.


Exactly, especially in a world that runs on magic, like Tamriel.
Any old peasant can learn a basic healing spell for those small farmyard mishaps, or a basic fire spell for making a fire.
It would indeed be a bit odd to start out in the dungeon as someone who somehow managed to breeze through his whole life without doing anything with that internal battery of magicka reserve they carry around.

Again, all that is needed is the ability to delete spells from the spellbook.
That is all.
No need for intricate tweaks and novel ways to start the game.
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No Name
 
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Post » Sun Feb 14, 2010 4:04 pm

TES starts out with no past assumed. The skills you started with were defined by your class. So it looks like you have a problem with not having a class anymore.
And in that dungeon, you can always find scrolls, or maybe tomes if they have those. That way you can learn spells in the begining just like a warrior finds a sword.

I start out as a pure warrior. Why do I know a fire spell and healing spell?

When people said, "Awesome, now I don't need to pick a class anymore, there is nothing negative about this!" They clearly didn't think of this.


Kind of. I have troubles with no background story. This is not RPGish to my tastes. For me, the class sort of substituted the background story. Now its like you wake up clean and start whacking around. Hmmm... I can't say I like it more than classes.
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Umpyre Records
 
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Post » Sun Feb 14, 2010 6:38 am

If one is captured, normally, one's items are taken from them. A mages spellbook, a warriors weapons, and a thief's lockpicks, all removed when taken prisoner.

The player could start with rags only.

Replacements, or even those exact items could be found during the escape. Perhaps your "stuff" has been put in a holding area that the player character finds during escape. We don't really know what TES has written yet.

And good gracious, even a fishwife can use a filet knife, and most fighters know some first aid...

Edit: Add http://i35.photobucket.com/albums/d162/Rhanyan/larahobbyposter.jpg?t=1304621630
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Kelly John
 
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Post » Sun Feb 14, 2010 4:10 pm

I'm with the Gothicy game start

u start with NOTHING but a rusty sword
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adam holden
 
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Post » Sun Feb 14, 2010 6:40 am

A warrior that doesn't know of any way to heal himself is a useless warrior. Granted, there's nothing wrong with the idea that you start with nothing and you want to keep it that way - nothing. Even a warrior that knows first aid might not have the necessary supplies in a prison dungeon.

Even so, the idea that a warrior - in a land where every person has some magic capability and any person could be a mage if they wanted to practice it - wouldn't know any magical remedies at all is kinda silly. If you really want to play that extreme, then you should have the option by deleting the spell from your inventory, but just because you want it does not mean it should be placed upon everyone else.
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JUan Martinez
 
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Post » Sun Feb 14, 2010 3:05 pm

Obviously if you don't like the basic heal spell, then don't use it. I don't see the problem here.


TL;DR

But although I agree with you, being able to delete spells would have been nice in OB and hopefully, even without spell making, you can delete spells in Skyrim. Other than that I really don't care if you start with a healing spell or you get some cash and you go out and buy one right out of the "tutorial".

Edit:

Problem with removing basic heal is that it would make the game much harder, you would have to learn alchemy fast, as you can not rely on finding enough potions.
Far better if you just delete the heal spell if you want.


I agree. Too bad you couldn't do that in OB. And being able to delete any starting spells would be nice for RP reasons. You start the game as a prisoner and it is up to the player to provide the background (which I really like). But if your background is a farmer chased off his land by goblins and you turn to thievery and murder to survive (and were caught and to be executed) and know nothing of magic, why start with the starter spells? Deleting them would help fulfill your background. Leaving other players who want those starter spells for RP or other reasons can have them no problem.
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Alyna
 
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Post » Sun Feb 14, 2010 3:26 am

Lets not talk about removing it, because we don't know if it's going to be like that in the first place (Skyrim isn't Oblivion).

They should just not add it in the first place. If you want a healing spell then go buy it. Just like weapons. (Either that or just add the option to remove spells which I'm sure they're going to do anyways)

[edit] And as a side note I really liked how Morrowind handled this. They just gave you that ring that you could do anything you wanted with. Start a quest, sell it, or keep it for yourself. Your game started with choices right away.
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Chenae Butler
 
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Post » Sun Feb 14, 2010 8:40 am

and I hate the idea of being forced into becoming a spellsword or some other mixed class every time.


So a Bethesda employee came into your living while you were playing Oblivion and held a gun to your head to force you to cast spells? And how did you get into the locked chests in the game considering there was no bash option? A certain amount of cross-classing was necessary in Oblivion, you simply couldn't make it through the game without using a variety of skills. But that hardly means that you ended up being a mixed class, unless that's what you wanted to do in the first place. You could quite easily be a "pure" Warrior while still having a certain amount of proficiency with some non-Warriors skills. It would be rather foolish for a real-life soldier not to know some basic First Aid skills while in the field, and a basic healing spell would just be the Tamriel equivalent.
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helen buchan
 
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Post » Sun Feb 14, 2010 9:27 am

I believe linear spell cantrips is logical in magical word where Magicka flow in the blood, they can work as utility spells, fire up candle or torch, douse them with freeze, detect forgotten keys (really need such spell IRL :biggrin: ), problem thats devs does not add such logical feature, while thats is not hard at all and simple scripting and was done in ten year old games before, but we can add such features with mods at last.

About removing starting heal, thats can be done in hardcoe mod if it will presented so only charters thats take some starting traits from restoration school will have them at beginning, but I doubt thats will be done devs seems don't like options if something flawed axe it and tend make game average for all players, be generic be blank, they even protect us from wrong and moron decisions at beginning by removing Birthsigns, since some one will take wrong combination, oh well Pink Floyd The Wall really suit there.
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lacy lake
 
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Post » Sun Feb 14, 2010 9:26 am

It's a matter of roleplaying. How the hell did my pure warrior end up with the ability to cast this healing spell? And if you were a wounded warrior with the unexplainable ability to heal yourself, wouldn't you use it? How would you justify the act of deleting a spell you start with when roleplaying? Are we assuming my orcish warrior comes out of the womb with a spell book, and then angrily crosses out the starting spells as soon as the game begins? It breaks the experience.

I'm really not sold on the 'everyone in TES uses magic" thing. pay attention in game and you'll notice.. no, they don't. There are quests where you have to cast healing spells on people, or bring them potions. What's the point? Can't they just use their basic healing spell?

The game starts well after your orcish warrior 'came out of the womb'.
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CArla HOlbert
 
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Post » Sun Feb 14, 2010 4:02 am

Be able to delete spells.

I cannot honestly comprehend why this was removed.No one enjoys a cluttered up magic menu.

Or why you can't name your game save in Oblivion.Whoever suggested that should be beaten.
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maria Dwyer
 
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Post » Sun Feb 14, 2010 1:25 pm

I was watching a thread regarding the ability to play as one specific combat archetype and i remember trying to play as a pure warrior in one of my oblivion characters and despite trying to regenerate my health by using health potions as much as i could i would always succumb to using my healing spell very often, specially at the start of the game!

Now i feel like if you wanna play a pure warrior type i'm sure you don't want to be casting any sort of spells.. (i'm not considering shouts as spells). I'm kinda hoping now that bethesda would remove the initial starting heal spell and create other proper ways of regenerating health without having to constantly resort to magic. Health potions are a option but i think they should be kept in the same balance they had in Oblivion, enough to have often 2-3 potions in your backpack and not really as common that you get a full backpack of health potions, this ofc variated if you were good in herbalism or not.

What do you guys think?

what about my paladin? There are many flavours of the 3 main types of characters and limiting choice does not help.
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Gavin boyce
 
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Post » Sun Feb 14, 2010 4:17 pm

They should have a Warrior perk where your health slowly regenerates which will be equal to using a basic regenerating spell..
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Sammie LM
 
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