Should beast races be replaced by something original and les

Post » Sat Feb 19, 2011 9:46 am

Well, do you like Argonians and Khajits?


Assuming every single person who plays as Khajiit or an Argonian is a furry is rather insulting, don't you think? That's like saying everyone who plays as an elf has a fetish for big ears. Many people play different races for different reasons, for example because some races have better stats for particular playstyles than others, like a Breton Archer. Personally, I like to play as an Argonian because they aren't great at anything in particular and therefore it's harder to make a super powerful character with one. That doesn't mean I'm a furry...
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natalie mccormick
 
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Post » Sat Feb 19, 2011 3:59 am

They should look like their concept art, now that's cool. TES is great because very few races are the cliched "Always Chaotic Evil" trope.

Can't think of anything less original than Humans and Elves. But it is not the race that makes an character more or less interesting but strong characterization, something the TES series could use much more.

Almost all fictional alien races are based on earth animals, with few really creative and rare examples of truly alien species that humans can't relate to because they are true alien.
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BrEezy Baby
 
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Post » Sat Feb 19, 2011 2:05 am

It just seems that most of the people that like Khajits and Argonians are the kind of weirder people that like Roleplaying and furry type [censored], this is just from my observations.


Your observations aren't worth a fraction of the total of Elder Scrolls fans. Not even close.
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Frank Firefly
 
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Post » Sat Feb 19, 2011 7:41 am

Meh, some of their fans can be furries but most just like the animals, felines and reptiles are among the most powerful archetypes out there, or roleplaying the "other", the alien.

Gasp, liking to Roleplay in a "Role Playing Game", how can they dare? :rolleyes:
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megan gleeson
 
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Post » Fri Feb 18, 2011 11:28 pm

Your observations aren't worth a fraction of the total of Elder Scrolls fans. Not even close.

Considering that the roleplayers on this forum don't make up even 1% of Elder Scrolls fans.

@ludicrous,
I didn't mean roleplaying in game, but roleplaying in a forum.
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Breanna Van Dijk
 
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Post » Fri Feb 18, 2011 9:43 pm

Unless you're in Black Marsh or Elsweyr, you aren't going to see much of the Argonian or Khajiit culture. You saw more ethnicity among them in Morrowind because many of them were brought over from their respective provinces as slaves. This is not the case in Cyrodiil, where many were probably born and raised in the province. In the case of Cyrodiil, the vast majority of the Argonians and Khajiit have been assimilated into Imperial culture (the same goes for the other races as well -- it's safe to assume that the distinct races would be most homogenized in Cyrodiil, which I honestly see as Tamriel's "melting pot") . The same is true in Morrowind, just to a much lesser extent. This sort of thing happens in "real life" too. In a "melting pot" region such as America, for example, ethnic cultures are naturally far more diluted and assimilated into American culture as opposed to how it'd be in their home country.

I also find it peculiar how you complain about the beast races being too silly in TES and should be changed or removed but show no interest in actually LEARNING about the races in the lore. If you have no interest in learning about them, I fail to see why you even care so much, or really at all.

A wonderful thing about The Elder Scrolls is that it takes tired, cliche fantasy tropes and turns them around and makes them fresh and interesting and unique. Take some time to learn about the different races, especially Argonians and Khajiit, and you'll see just how original they actually are. However, if you have no interest in the lore of TES, then this is the wrong video game series for you, because the lore is part of what makes up the greater part of TES's charm and appeal.

Also, while it would certainly be nice to see every aspect of the lore in TES games, one needs to be reasonable. The games are already massive as they are, and like any video game company, Bethesda doesn't have limitless resources nor limitless technology. There is no way Bethesda would have been able to include every variety of khajiit, argonian, human, or what have you in either Oblivion or Morrowind. It's just not feasible. The overall games themselves would have suffered greatly as a result, seeing as how resources would have been pooled into the quantity of races and probably not much else, such as story, gameplay, the world, etc. Not to mention such a thing, at this point in time, would be too difficult and costly to realize with today's technology. Take a moment to learn about the restraints of game mechanics.

I second this post.

I always sort of saw Cyrodiil as the melting pot as well. Thats sort of how I justified the drastic change between dark elves from morrowind, and dark elves in Cyrodiil was that the Cyrodiil dark elves were much more imperialized. Geographically speaking, Vardenfel (I know I spelled that wrong. >.<) was less civilized than mainland morrowind, and mainland morrowind was still isolated from Cyrodiil through a mountain range.

Further more, the beast races have been with us since TES 1. To just say "I don't like them, get rid of them" really doesn't do much justice. Sure, you could think of them as silly or stupid, or whatever. Thats your opinion, and your entitled to feel that way regardless of our differing opinions. But they've been here a long time now, and they're only going to stay longer.

Now I'll be honest. I haven't actually ever had a kajiit character since daggerfall, and my only Argonian characters were in daggerfall and Morrowind. (Mostly stick to the human races, like the bretons, nords, and redguards), but at the same time I've actually NEVER played an elf character at all in the Elderscrolls games. Never been to much of a fan. But at the very least I understand their significance to the world of Tamriel. They are as much apart of the world as any other race, and Nirn wouldn't be the same without them. Creative or unoriginal, silly or serious... Who really gives a damn anyways?
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lolli
 
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Post » Fri Feb 18, 2011 9:46 pm

I didn't mean roleplaying in game, but roleplaying in a forum.

Roleplaying in a forum? :huh:

How does one do that?
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Allison Sizemore
 
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Post » Sat Feb 19, 2011 3:15 am

i would be happier if they had different clothing than humans.......frankly i would like to see elves wear different clothing as well. i miss the morrowind animations (apparently most people do) and would like to see them use unique weapons instead of what everyone else uses. WAC helps in that it gives the different races their own types of weapons but it would be nice if this was in the vanilla game. right now as other people have said there really is not distinction between the races culturally speaking.


Morrowind very much had that "culture" feeling. At least it did for me. Even those High Elves living in Morrowind had their own social circle. Even if it was only was there story-wise, it still added to the feel of the game. Morrowind even had competing religions for that matter. You could "go native" or be "civilized imperial" or even do both. Very interesting experience for a game. There was a Nordic mission, which I always supposed was supposed to be a diplomatic thing to make sure Nordic people in Morrowind were treated fairly. All sorts of little "culture" things. Morrowind even dealt with issues like racism and slavery.

In Morrowind, most people were, as expected, the Dunmer or Dark Elves. In Oblivion, it feels like the native Cyrodiils make up like 30% of the population. When you joined a great house in Morrowind, you'd eventually have to find a patron because you were an outsider. People called you an outlander. I admit a dark elf NPC calling a dark elf player an outlander was odd, but they needed some flexibility I suppose. So much of the rest of it made sense that little things were forgivable.

I think the bottom line is that Oblivion didn't feel like it had it's own particular culture or distinction. Despite the fact that other races make up so much of the population... everybody's the same. No matter what race a NPC is born as, everyone in Oblivion talks the same talk and walks the same walk. At least it feels that way to me. There's nothing personal in the game at all. No point in even being a treasure collector because everyone will eventually wind up with the same thing, anyway. Either that or you'll just find the same magic item in the next few ruins. Random this and random that. Even the bandits wind up with equipment that, if sold, could set them up for life. Despite that, they're still just bandits living in on the floor in crumbling ruins. Game is fun.. sure.. for a while. But, there's no personal touch in this thing. Might as well just be a whooped up legend of zelda clone for all I can see. I should say a whooped up verson of Daggerfall, because Oblivion's various methods remind me of Daggerfall. Why take a step backward? I'll play it through Oblivion's MQ to see the story through to the end. Probably finish up a few other quest lines. Beyond that, can't say. I'll just be the same experience, after all, right? Why seek to explore distant ruins if it's just another maze with yet more of the same random crapola? BORING.

For the next TES game, I just have one thing to say.. Bethesda, please re-add that personal touch. It worked when you did it before.
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Natasha Biss
 
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Post » Sat Feb 19, 2011 9:29 am

The day Bethesda removes the beast races is the day I'm gone. If it wasn't for the ability to play "as something different", I won't have started playing TES games at all.
Humans, elves, orcs I can get in most other games. Playing something different for a change was what got me.

I admit the beast races lost a lot in Oblivion in comparison to Morrowind. Now it's only humans running around in halloween costumes whereever I look.
But thanks to the power of modding I'm able to change that, so it's no big deal anymore.

Also I don't really have any favourites. I love the variety itself.
I admit I might be biased towards the lizards, being drawn to dragons as much as I am, so obviously the first character in Morrowind I played was an Argonian. In Oblivion it was a Breton though, because Drake's human shape looks quite Breton'ish. I rather fixed the Argonians' appearance in my game so I'm no longer bothered that much by them looking that human whereever I encounter some. Currently being the only one of his kind on the plane of Nirn little dragon Drake has a passion towards Argonians, because they're as close to his own kind in appearance as it gets, so they became the first of the beast races to receive an appearance change.

I can't talk much about furries, scalies, role playing outside of computer games, because I don't even know what this is. I might know the expressions from somewhere else, but that's it.
Some called me a furry or scaly already as well, for my affection towards dragons and my treatments to the Argonian race in TES. I'm in no position to object, not knowing what it is, nor do I feel any need to. It's not as if it was something bad at all. Sometimes you might catch me talking of myself as a dragon in posts here or at other places. I guess this is when I'm role playing Drake. But quite often at the same time I'm speaking of him in 3rd person, so I can't really "be" him. I don't know. I'm here for modding not for role playing. If my affection towards those races makes me a furry, then so be it, I couldn't care less. I'll go on modding for and improving them the same as always, no matter what will ever happen here or anywhere else.

For me the more differences there are the better it is. I'm playing this game to distract from reality, after a long day of hard working, and because I apparently love creating things and doing this for a virtual environment seems to be the least expensive way. To me perfection comes from the differences. If everything's the same, there's nothing farther away from being perfect.
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Anna Beattie
 
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Post » Sat Feb 19, 2011 3:27 am

As much as the comment might embarrass him, I wish they would put Westly on the payroll when it comes to fauna diversity in a fantasy setting. Morrowind was very interesting before, with their myriad of beings. What he has created for those of us on the PC game makes the game the kind of place that tactile reality becomes depressing to come back to.

As tired that some feel Argonians or Khajitt are, are the SciFi games any less different? Think about it. When was the last time you played a space game where the aliens that you were about to defend yourself against were not only pleasing to look at, but down right beautiful? Talk about the redundancy of stereotypes. Why is it always assumed that every being that exists in space with a [censored] bag to bite is going to be back leg bent, multitoothed, slimy abberations? Fighting against something ugly and viseral is a no-brainer really, in the scope of the human psyche. Try doing the same when the creatures that want to kill you are stunning, beautiful, or I daresay, desirable. Might be an entirely different situation altogether.

Like Morrowind and Oblivion. Don't know how many times I have put an arrow into someone attacking that was just shy of hickey bait. Comically, I often have the PC walk over to the body while I say out loud behind the keyboard "Now why the Hell did you have to get all nasty like that for?? We could've dated!" Much to everyone's amusemant.

LIke Dragon slaying. Would be refreshing for once, to have a game where you are freeing or saving the dragon, instead of killing it.
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Laura Elizabeth
 
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Post » Fri Feb 18, 2011 9:07 pm

No. Khajiits and argonians are awsome.

And plus mutants aren't fantasy......
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oliver klosoff
 
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Post » Sat Feb 19, 2011 10:48 am

I still say put argonian pro.. courtesans? on the corners. "Hi warm blood. Looking for a good time?"

Edit:
Sorry, late work left me a little off the rocker. Tired and going to bed.
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Jack Moves
 
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Post » Sat Feb 19, 2011 6:29 am

Argonians and Khajjit in MW were more beast-looking than these in Oblivion. IMO they were too beast-looking:D And they couldn't wear boots and were moving so strangely:D They should stay exactly as they are in Oblivion(maybe different body shape(muscles etc.) and animations(swimming (like crocodile) - A, jumping - K etc.) should be added).

btw.Does the idea of playable half - races is orignal and less silly IYO? Orc-Khajjit would possess lethal appearance, the same goes with Argonian-Khajjit(even more shocking:d) - Catlizard:D
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Chris Jones
 
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Post » Sat Feb 19, 2011 4:29 am

I think that they should be replaced with something more original like dwarves with a Scotish accent.

(sarcasm)
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Imy Davies
 
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Post » Sat Feb 19, 2011 12:06 am

Well there has only been 1 beast race since the beginning....the Argonians, Khajiits became beasts later on.

Khajiits in Arena/Daggerfall were both Humans with catlike speed/agility that painted themselves to look like legendary great cats, then when morrowind rolled around they actually became cat people, rather then wannabe cat people.


If you read Argonain lore they become more then just lizard people, the relationship with the hist and whatnot really make them unique...even if the orginal idea wasnt.
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Sophie Morrell
 
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Post » Fri Feb 18, 2011 8:59 pm

Roleplaying in a forum? :huh:

How does one do that?


http://www.gamesas.com/index.php?/topic/747418-so-you-think-you-can-rp/ Check out the Artwork and Fanfiction forum next time you get a chance. A lot of the stuff in there is very interesting.

Also, da mage, weren't the Khajiit in Arena/Daggerfall Ohmes-Raht? In that case, they're still felines. Just with more Elven features. They paint themselves to look more feline so that they don't resemble the Bosmer quite so much. With whom I seem to recall they have a certain animosity.
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Kelly James
 
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Post » Sat Feb 19, 2011 7:08 am

IMO, Morrowind had great beast races. The more diversity, the better. Although, adding/changing current races is a tad facepalm-worthy.

There are various forms of Khajiit. all Khajiit are elven, just some have altared forms. Personally, I don't think all the various forms in one game are very feasible. I'd rather stick with morrowind's form, myself.
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cheryl wright
 
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Post » Sat Feb 19, 2011 12:50 am

Argonioans need to be like morrowinds.. with the minotaur type legs.. which should enable them to sprint quickly and powerfully.. also claws to climb trees and rip out peoples throats.

and not be attacked by slaughterfish.
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Joe Alvarado
 
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Post » Sat Feb 19, 2011 6:44 am

I love how the "beast races" are too unoriginal for this guy but the Wood Elves, High Elves and Dark Elves aren't.
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He got the
 
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Post » Fri Feb 18, 2011 7:09 pm

I love how the "beast races" are too unoriginal for this guy but the Wood Elves, High Elves and Dark Elves aren't.

I know. It doesn't make sense to me. I've always had the opinion that if you want original, then fantasy isn't for you.
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Steve Fallon
 
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Post » Sat Feb 19, 2011 11:25 am

you guys need to actually read from time to time. he said that he wouldnt mind the elves having a makeover as well. also the dark elves in morrowind were brilliant. they had distinct voices, culture, look that seperated them from other "elves" in the genre. they could have made them any race and it would have worked. the altmer and especially the bosmer are NOT original. you can quote all the lore you want but ingame they are the same elves as LOTR or DnD.


id love to see something other than elves, orcs, beast races everything. unfortunately that apparently requires to much creativity from fantasy people since they keep recycling the same thing over and over again.

edit: at least bring back morrowinds animations.
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Céline Rémy
 
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Post » Sat Feb 19, 2011 9:09 am

you guys need to actually read from time to time. he said that he wouldnt mind the elves having a makeover as well. also the dark elves in morrowind were brilliant. they had distinct voices, culture, look that seperated them from other "elves" in the genre. they could have made them any race and it would have worked. the altmer and especially the bosmer are NOT original. you can quote all the lore you want but ingame they are the same elves as LOTR or DnD.


id love to see something other than elves, orcs, beast races everything. unfortunately that apparently requires to much creativity from fantasy people since they keep recycling the same thing over and over again.

edit: at least bring back morrowinds animations.

Dunmer descend from the Drow. Everything's derivitive.
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Wayne W
 
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Post » Sat Feb 19, 2011 12:21 am

the altmer and especially the bosmer are NOT original. you can quote all the lore you want but ingame they are the same elves as LOTR or DnD.


The Altmer are arrogant 7ft freaks with gold skin who tend towards sorcery. The High Elves in LOTR are a race of good-looking grey-eyed exiles who live forever and are adept with words and wisdom.

MY GOD IT'S UNCANNY
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Anne marie
 
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Post » Sat Feb 19, 2011 5:18 am

The Altmer are arrogant 7ft freaks with gold skin who tend towards sorcery. The High Elves in LOTR are a race of good-looking grey-eyed exiles who live forever and are adept with words and wisdom.

MY GOD IT'S UNCANNY

Don't forget that the Altmer are a bit fond of the Necromancy as a general policy... :unsure:
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jess hughes
 
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Post » Sat Feb 19, 2011 2:41 am

I think that they should be replaced with something more original like dwarves with a Scotish accent.

(sarcasm)


:rofl: Can never have too many dwarves with a Scottish accent (as every other fantasy RPG and/or film maker seems to have decided)
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suniti
 
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