Should beast races be replaced by something original and les

Post » Fri Feb 18, 2011 10:56 pm

khajit and argonians remind me of my cat chloe and my friends pet iguana. animal races are lazy and silly on the face of it. personally i would love to see a magical virus that mutates all of them into more original races. mass effect had original races like the krogan why cant bethesda do it?
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Dalia
 
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Post » Sat Feb 19, 2011 9:55 am

khajit and argonians remind me of my cat chloe and my friends pet iguana. animal races are lazy and silly on the face of it. personally i would love to see a magical virus that mutates all of them into more original races. mass effect had original races like the krogan why cant bethesda do it?


Because they're long-established in TES and no sillier or more unlikely than many other elements of the fantasy genre. Krogan are just big lizards anyway, not very original and rather beastrace-like.
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Anthony Santillan
 
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Post » Sat Feb 19, 2011 1:20 am

God no, keep them beasty. We don't need even more ret-cons.
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His Bella
 
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Post » Sat Feb 19, 2011 1:50 am

Argonians are trees, can't get more creative than that.
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Veronica Flores
 
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Post » Fri Feb 18, 2011 10:24 pm

Oh yeah, they're really likely to just presto-changeo two major races at this late date because they're not original enough. (/sarcasm) Perhaps they should also get rid of medieval-themed weapons because they're so played out in fantasy games.

Also, this should be in the suggestions/ideas thread.
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Noely Ulloa
 
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Post » Sat Feb 19, 2011 3:00 am

Err, it's part of the lore of the game. No, they can't just "remove" them.
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Claire Jackson
 
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Post » Sat Feb 19, 2011 2:37 am

Because they're long-established in TES and no sillier or more unlikely than many other elements of the fantasy genre. Krogan are just big lizards anyway, not very original and rather beastrace-like.


Agree. "Lizard Men" have been a staple in many RPG products, whether it's a table-top or computer game. They made it weird in Morrowind, though, by giving them those weird feet and making them walk around strangely. I'm glad they have more humanoid feet in Oblivion. Tails sticking out of the back of armor still looks cartoony, though. Also, I think I saw.. um.. clevage on the female argonians, though, and that was just strange. Strange is not always bad I suppose and it did make me chuckle. Uh oh. I think I'm tempted to go make a female argonian and see what I can do with it lol.
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 9:15 am

If I was making a fantasy world, there would be no elves, dwarves, cat people or lizard people.
khajit and argonians remind me of my cat chloe and my friends pet iguana. animal races are lazy and silly on the face of it. personally i would love to see a magical virus that mutates all of them into more original races. mass effect had original races like the krogan why cant bethesda do it?
Mass effect did do a nice job.

Argonians are trees, can't get more creative than that.
I hope they can. Dryads aren't that creative.

Oh yeah, they're really likely to just presto-changeo two major races at this late date because they're not original enough. (/sarcasm) Perhaps they should also get rid of medieval-themed weapons because they're so played out in fantasy games.
They already have done things like that, like changing wood elves from being tall and graceful to being short and annoying.
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Natalie J Webster
 
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Post » Sat Feb 19, 2011 9:51 am

Dryads aren't. Lizards that are trees are.
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lucile davignon
 
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Post » Fri Feb 18, 2011 11:44 pm

Dryads aren't. Lizards that are trees are.

Lizards don't have mammaries and live births. Neither do trees, really.
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Vicki Blondie
 
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Post » Fri Feb 18, 2011 11:14 pm

Isn't every single human or elvish race even less creative than the beastraces? :rolleyes:

Sheesh. I'm fine with the sugar-cats and tree-lizards.
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Suzie Dalziel
 
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Post » Sat Feb 19, 2011 3:38 am

Lizards don't have mammaries and live births. Neither do trees, really.

But ya ganna love the fact that mammaries are presented, though.

Well at least Argonian aren't a generic evil lizard race.
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Alkira rose Nankivell
 
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Post » Fri Feb 18, 2011 11:57 pm

I think they should look more like in MW though. Like Khajiits should like like true tigers, pumas or even lions instead of kitties and Argonians's faces should look more a Komodo dragon and both races should be very bulky (whitin normal of course) .
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Elizabeth Davis
 
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Post » Sat Feb 19, 2011 12:07 am

Wait...The Argonians are trees? I thought they worshiped trees...Y'know the Hist and whatnot?
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Cathrine Jack
 
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Post » Sat Feb 19, 2011 7:49 am


They already have done things like that, like changing wood elves from being tall and graceful to being short and annoying.


When were wood elves tall? In Daggerfall, you didn't really see your character, but from that 1st person view everyone seemed to be roughly the same size. In both Morrowind and Oblivion the Wood Elves were always kinda short. When Morrowind rolled around and they started giving races personalities, Wood Elves were always kinda goofy in that way. "I think you and I are about to become.. very close." Uh huh. lol.
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Spooky Angel
 
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Post » Sat Feb 19, 2011 1:41 am

When were wood elves tall? In Daggerfall, you didn't really see your character, but from that 1st person view everyone seemed to be roughly the same size. In both Morrowind and Oblivion the Wood Elves were always kinda short. When Morrowind rolled around and they started giving races personalities, Wood Elves were always kinda goofy in that way. "I think you and I are about to become.. very close." Uh huh. lol.

I think he is being sarcastic. He is basically describing high fantasy elves and the transition to what Beth make of it.
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Connie Thomas
 
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Post » Sat Feb 19, 2011 2:01 am

When were wood elves tall?

I think he was talking about the cliche LotR tall wood elves.
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LittleMiss
 
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Post » Sat Feb 19, 2011 4:09 am

what would elder scrolls be without beast races?
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Sanctum
 
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Post » Fri Feb 18, 2011 7:03 pm

what would elder scrolls be without beast races?


pie :spotted owl:
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Susan Elizabeth
 
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Post » Sat Feb 19, 2011 3:22 am

Well, what would be an original race? Come up with some, I'd like to hear it.
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Danny Warner
 
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Post » Fri Feb 18, 2011 11:24 pm

Well, what would be an original race? Come up with some, I'd like to hear it.

Krogan are angry space turtles.
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Conor Byrne
 
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Post » Fri Feb 18, 2011 7:09 pm

Krogan are angry space turtles.


Basically. But turtles are a lot prettier :turtle:
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Claire Lynham
 
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Post » Sat Feb 19, 2011 10:56 am

But ya ganna love the fact that mammaries are presented, though.

Well at least Argonian aren't a generic evil lizard race.
http://images.uesp.net//1/16/ArenaLizardMan.gif :P

Wait...The Argonians are trees? I thought they worshiped trees...Y'know the Hist and whatnot?
It's new to me too. She may be kidding.

When were wood elves tall? In Daggerfall, you didn't really see your character, but from that 1st person view everyone seemed to be roughly the same size. In both Morrowind and Oblivion the Wood Elves were always kinda short. When Morrowind rolled around and they started giving races personalities, Wood Elves were always kinda goofy in that way. "I think you and I are about to become.. very close." Uh huh. lol.
http://www.mediafire.com/imgbnc.php/fe4fb100b0456120fb57a09119d80d816g.jpg

I think he is being sarcastic. He is basically describing high fantasy elves and the transition to what Beth make of it.
Nah. I don't like elves like the high fantasy ones. Or space elves (vulcans).

I think he was talking about the cliche LotR tall wood elves.
Did LotR even have wood elves?

Well, what would be an original race? Come up with some, I'd like to hear it.
We don't need an original race, just better ones.
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Allison C
 
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Post » Sat Feb 19, 2011 8:42 am

Did LotR even have wood elves?

It had elves that lived in the woods.
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Haley Merkley
 
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Post » Sat Feb 19, 2011 8:46 am

lizard men and cat-people in other games were primal and bestial. in TES they dress up like humans and look like some old lady wanted to play dress up with her pets. the lizard men in neverwinter nights lived in caves and were primitive and not very bright but extremely tough and resilient. i would take the kilrathi in wing commander over the nancies they have in TES. at least they were aggressive and predatory........you know like a big cat. if half of your genetics are animal based then it only makes sense that you act more like an animal....... more instinctive........and why the hell do they dress in the same clothing that humans wear. that makes no sense whatsoever.

as for original races just take a look at hellboy or pans labrynth for possible new creatures. asherons call had some original creatures as well. its not like they need them anyways we have tons of different races without the kittens and lizards. there are 3 elf races and 4 human species and the goblins and orcs. id rather have more goblins about. make them the rat race, not very bright but they breed so rapidly that you can never get rid of them. as it is now they are only in a few caves and are a complete joke.

i agree about morrowind having better animations for the beast races but they should be seperated even more from the humans and elves by being very tribal and warlike, with more primitive gear but having physical advantages. otherwise its like a paris hilton pet clothing fantasy.

edit: i tried making a will o wisp race a while back, something like that would be cool. i imagine them as unable to use weapons and armor but having high natural resistances and powerful attacks. another race that would be cool would be some sort of shapeshifting class.
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Latisha Fry
 
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