Should beast species have more "beastly" abilities?

Post » Wed Mar 30, 2011 10:31 am

Hey all,

With the recent release of the new make-over for the http://pc.ign.com/dor/objects/93395/the-elder-scrolls-v-skyrim/images/the-elder-scrolls-v-skyrim-20110415033047799.html?page=mediaFull and the http://pc.ign.com/dor/objects/93395/the-elder-scrolls-v-skyrim/images/the-elder-scrolls-v-skyrim-20110415033053299.html?page=mediaFull, would you like to see them more viable in other ways? A basic example is perhaps giving khajiits the ability to run on all fours, allowing for increased speed and agility? In regards to an orc (I realize they aren't a beast race), their rage ability could be augmented to literally toss and throw opponents (depending on their size and level) and show the overall aggression of the race. These are merely two examples, but they would make the different races more distinct from the human races and allow for a variety of game play options. Feel free to brainstorm more ideas, or merely post your own opinions on the matter at hand.

Community ideas:
- Argonians with poison/diseased claws for survival purposes.
- Khajiits with viable claws to make hand-to-hand more viable and unique
- Race-specific finishing moves with hand-to-hand
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Stu Clarke
 
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Post » Wed Mar 30, 2011 9:09 am

I hope you realize orcs are not beast people. They're elves, only a lot more ugly due to Trinimac being eaten and pooped out. Only argonians and khajiit are beast-folk, though some khajiit do look very human and bosmer-like.
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Alexander Horton
 
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Post » Wed Mar 30, 2011 5:00 am

I hope you realize orcs are not beast people. They're elves, only a lot more ugly due to Trinimac being eaten and pooped out.

If we are going to be technical, I can change the example to an Argonian. I am merely posing the question of if people would be interested in a concept like this to make other races more interesting and unique.
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Nicola
 
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Post » Wed Mar 30, 2011 12:09 pm

I would be happy if they made Khajiits able to cause health damage with their claws.
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Darlene DIllow
 
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Post » Wed Mar 30, 2011 3:00 am

I would be happy if they made Khajiits able to cause health damage with their claws.

Now that's an interesting and intriguing idea. That would definitely allow khajiits to be naturally viable with hand-to-hand (similar to a werewolf perhaps?), giving them an advantage over other races.
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Benjamin Holz
 
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Post » Wed Mar 30, 2011 8:15 am

Just being picky :P

But yes, I would like abilities that are more cat and lizard-like for the khajiit and argonians, respectively. Biggest thing, I would like for argonians is to have poisoned/diseased claws, due to living in the most plague ridden and toxic country in Tamriel.
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Natalie Harvey
 
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Post » Wed Mar 30, 2011 12:20 am

Now that's an interesting and intriguing idea. That would definitely allow khajiits to be naturally viable with hand-to-hand (similar to a werewolf perhaps?), giving them an advantage over other races.

Precisely!

Just being picky :P

But yes, I would like abilities that are more cat and lizard-like for the khajiit and argonians, respectively. Biggest thing, I would like for argonians is to have poisoned/diseased claws, due to living in the most plague ridden and toxic country in Tamriel.

Kind of like when something gets bitten by an Aligator or Komodo Dragon. The wound gets severely infected. Would fit in nicely I think.
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Helen Quill
 
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Post » Wed Mar 30, 2011 9:58 am

Just being picky :P

But yes, I would like abilities that are more cat and lizard-like for the khajiit and argonians, respectively. Biggest thing, I would like for argonians is to have poisoned/diseased claws, due to living in the most plague ridden and toxic country in Tamriel.

Perhaps these claws could be more than just a standard DOT on an opponent. They could be a safety mechanism for the argonians, causing the opponent to become blind or perhaps the argonian camouflaged by the effect. Perhaps it would just disorient the enemy to the point where they could no longer fight effectively for a short amount of time. It would be hilarious to see a dragon dive and crash into the ground because it was hit by an argonian.
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Cassie Boyle
 
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Post » Wed Mar 30, 2011 9:32 am

Kind of like when something gets bitten by an Aligator or Komodo Dragon. The wound gets severely infected. Would fit in nicely I think.
That too, and Black Marsh is nothing more than a cesspool the argonians live very comfortably in.
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James Wilson
 
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Post » Wed Mar 30, 2011 1:06 pm

Well, maybe certain races would have different finisher-moves. For instance, an orc can lift up an enemy, and snap their spine across the orc's knee. Or the Khajiit can slash their throat open with their claws?
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Olga Xx
 
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Post » Wed Mar 30, 2011 9:44 am

Well, maybe certain races would have different finisher-moves. For instance, an orc can lift up an enemy, and snap their spine across the orc's knee. Or the Khajiit can slash their throat open with their claws?

Ooh, or maul their face off!
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W E I R D
 
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Post » Tue Mar 29, 2011 8:50 pm

Well, maybe certain races would have different finisher-moves. For instance, an orc can lift up an enemy, and snap their spine across the orc's knee. Or the Khajiit can slash their throat open with their claws?

Interesting idea, but I believe finishing moves are more revolved around the weapons one is using. Perhaps hand-to-hand (assuming it's a viable option in this game) will say otherwise.
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Kristina Campbell
 
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Post » Tue Mar 29, 2011 8:48 pm

True. Or, those could be used for hand-to-hand.

Edit: Damnit, ninja'd.
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Shelby Huffman
 
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Post » Wed Mar 30, 2011 7:00 am

Precisely!


Kind of like when something gets bitten by an Aligator or Komodo Dragon. The wound gets severely infected. Would fit in nicely I think.


Recently Komodo's have actually been found to have venom, and with gaters I would be more worried about my limb getting torn off than an infection.

Argonians developed resistances as a means of defense. The environment wouldn't make them develop poison glands. And if there's alchemy that means we can brew poisons, so why would you want to try to inject venom with a bite when a poisoned arrow is way more effective?
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Dominic Vaughan
 
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Post » Tue Mar 29, 2011 11:52 pm

Something that would be really cool is if either khajiits or argonians had an "enhanced senses" ability, completely changing the look of their screen, and allowing them to effectively see anything worth noting from farther distances. It could even augment their hearing to hear threats from farther away.
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Ernesto Salinas
 
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Post » Wed Mar 30, 2011 6:06 am

Similar to the kahjiit's night-eye racial spell. I would actually expect argonians to have worse senses above ground, and visa versa under water.
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JR Cash
 
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Post » Tue Mar 29, 2011 10:07 pm

Similar to the kahjiit's night-eye racial spell. I would actually expect argonians to have worse senses above ground, and visa versa under water.

More or less, but it would make the ability more viable and practical. I think it being classified as a "spell" kind of defeats the purpose.

That would definitely make playing an argonian interesting if they had clear advantages (such as advanced senses) under water besides breathing.
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Chris Johnston
 
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Post » Wed Mar 30, 2011 6:38 am

great idea, let's hope something similar to this has already been or will be implemented. I love the idea of hand to hand finishers that are different and specific to each race, with the beast races having the most brutal finishers.
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Ross Zombie
 
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Post » Wed Mar 30, 2011 4:03 am

I know I'm getting off-topic, but what about magic-finishers? Freezing an opponent solid, incinerating them into ash, blasting them twenty feet into a wall with lightning... I would love that.
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Eire Charlotta
 
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Post » Wed Mar 30, 2011 4:26 am

Recently Komodo's have actually been found to have venom, and with gaters I would be more worried about my limb getting torn off than an infection.

I didn't know that about Komodos (I was using dated info , apparently)! Thanks for clearing that up. What if the gator wasn't very big? Probably wouldn't lose a limb if it wasn't very big.
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rae.x
 
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Post » Tue Mar 29, 2011 8:51 pm

I know I'm getting off-topic, but what about magic-finishers? Freezing an opponent solid, incinerating them into ash, blasting them twenty feet into a wall with lightning... I would love that.

While BGS could probably do some cool animations, magic doesn't really need finishing moves. There are probably so many combinations players will be able to take advantage of that magic will never get boring or repetitive.
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Samantha Mitchell
 
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Post » Wed Mar 30, 2011 12:00 pm

Beast races might look bestial, but they're intelligent and civilized people (I seriously need to make a Khajiit with a monocle and tophat as my avatar...)

Using claws for HtH would be nice though...
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Kortniie Dumont
 
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Post » Wed Mar 30, 2011 5:39 am

Beast races might look bestial, but they're intelligent and civilized people (I seriously need to make a Khajiit with a monocle and tophat as my avatar...)

Using claws for HtH would be nice though...

Don't get the wrong impression. The point of this thread isn't to demonize or even discriminate against the beast classes. Rather, it is to give them unique and viable abilities that would make them stand out more, yet be entertaining to use from the human/elf races.

I won't lie. I have never had an interest in being a khajiit or argonian before Skyrim. I thought they were completely ridiculous looking in Morrowind, and Oblivion wasn't much of an improvement. With the new screen shots though, I'm very hopeful, and hopefully BGS has been thinking about ideas of making races more distinct than just looks and racial stats alone.
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Jeffrey Lawson
 
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Post » Wed Mar 30, 2011 8:30 am

Beast races might look bestial, but they're intelligent and civilized people (I seriously need to make a Khajiit with a monocle and tophat as my avatar...)

Using claws for HtH would be nice though...

Kind of funny that one of the most savage races are the Wood Elves!
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Dean Ashcroft
 
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Post » Wed Mar 30, 2011 9:38 am

I didn't know that about Komodos (I was using dated info , apparently)! Thanks for clearing that up. What if the gator wasn't very big? Probably wouldn't lose a limb if it wasn't very big.


Well Komodo dragons use both bacteria and venom. Even a baby gator could give you a major injury on your hand or finger. A 3 or 4 foot gator could still attempt a death roll on a limb. But gators are actually ambush predators and aren't just gonna come running after you, they won't even bother you unless you walk right up to them. They are one of the most ancient creatures on the planet which means their near perfect organisms.

Argonians are closer to amphibians. Reptiles can't really breath underwater they just have very slow metabolisms so they can hold there breath for an hour or more(they will actually sleep underwater). But enough about reptiles.

Finishers like spine cracking would be wasted on just orcs since nords and redguards are just as strong. What's the point of a khajiit running on all fours? There's sprinting so besides the eye candy it'd be useless and a waste of time making the animations. Khajiits should be thought of as humans with cat-like features. I mean Lion-O didn't run on all fours.

Edit: Am I the only one who thinks the skyrim Khajiits look a bit like Hunter and his kind from Spyro:Dawn of the Dragon?

http://iantowi.files.wordpress.com/2008/11/the-legend-of-spyro-dawn-of-the-dragon-20080820023222125_640w.jpg
http://images1.wikia.nocookie.net/__cb20101101213921/spyro/images/9/93/Hunter_of_Avalar.jpg
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Steven Hardman
 
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