Should of been more romancable faction companions

Post » Sun Feb 07, 2016 11:19 am

The reason why there should of been more people you could have "relationships with" mainly so you would be more conflicted in betraying a faction. They should of even added the ability to convince them to come with you, failing that charisma check exposes you making faction hostile once your spouse tells you to leave.
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Megan Stabler
 
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Post » Sun Feb 07, 2016 1:22 am

Ya if they had unlimited resourses and time I'm sure bethesda would have added more things then the current game has but thats not how it works.

They have a time schedule and a budget you got to manage what goes in the game and what doesnt and even then some features arent ready by launch or just dont work. Fingers crossed on dlc.
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gary lee
 
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Post » Sun Feb 07, 2016 3:39 am

Im sure they researched this and found most people didn't care and this is why we have a FPS, not a real RPG.

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Mr. Ray
 
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Post » Sun Feb 07, 2016 2:42 am

There are several characters that I really wish were romancable, but overall I'm pretty satisfied with the number of companions in the game.

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Racheal Robertson
 
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Post » Sat Feb 06, 2016 11:30 pm


I'm not a big fan of faction companions. Danse's involvement in the BOS questline causes me all kinds of inconvenience. I mean, sure, if you love the themed playthrough and want a companion to match your faction, then they are great. If, like me, you just want a favorite companion to follow you no matter what you do then faction affiliations can be a problem.

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Dark Mogul
 
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Post » Sun Feb 07, 2016 5:21 am



I agree with you there. However i meant love interests over companions. Perhaps a girl who lives on the base you can grt romantically involved. When you betray the faction yoy return with the enemy faction. Shot gun in hand. Or persuade them to elope and become a settler at a settlement to save their life.
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Daniel Lozano
 
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