Should Bethesda add an alternative dialogue menu?

Post » Sat Nov 28, 2015 9:08 am

It most certainly is a reason when you effectively want a core piece to be optional or redone. If gamesas were to include every 'option' like this the game would never be released ffs!

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Vincent Joe
 
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Post » Sat Nov 28, 2015 6:23 am

And delay game release by 6 months, reprinting every physical copy? NO.

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Christina Trayler
 
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Post » Fri Nov 27, 2015 11:27 pm

Consider Todd confirms the games feature wise is done, hence they aren't really in a positions to add it anyway, personally I don't mind the current system anyway, so it's personally not my loss, tho I can sympathize with the critics.
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Stacey Mason
 
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Post » Sat Nov 28, 2015 12:11 am

I welcome the voiced protagonist, i actually think it is about time for Bethesda to try it. I do wish the conversation wheel was not needed, i do like knowing what i am about to say word for word. But it is not a deal breaker for me at all.

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Tracey Duncan
 
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Post » Fri Nov 27, 2015 7:59 pm

+1

And I still say that was a mistake.

As was Bioware releasing that "fixed" ending for ME3, even though I hated the ME3 ending. Buckling to pressure from the whining internet masses and changing the game was a bad precedent to set. (note, I'm not talking about bug fixing. I'm talking about "waaaaa! I don't like that!" "ok, we'll change it!" Dumb, dumb move.)

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sarah taylor
 
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Post » Sat Nov 28, 2015 7:59 am

I thought it was fine, but I didn't have any problem with ME's system either.

I'm not sure how this is supposed to work for mods though. Nobody is going to be able to voice act the main character. There must be some way to show all dialogue instead of just a stub - or show subtitles or something.

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Andrew Perry
 
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Post » Sat Nov 28, 2015 5:40 am

It CANNOT happen. Video games do not work that way. Fo3 and me3 was mostly simple dialogue choice changes and a new cynamatic/cutscene.

You cannot simply add two completely different dialogue menus nor can you change one into the other.

Even if they could, it would not happen, they are not going to waste money adding the system they scrapped
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Maya Maya
 
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Post » Sat Nov 28, 2015 4:27 am

Has it been confirmed by BGS that there is not a toggleable option for text dialogue yet? Seems like in past games on screen text for conversations was an option. Seems extending it to the PC should be doable...

With regards to how well a voiced PC will work, I'm fairly confident it will work quite well. QA testing would have refined it substantially one would hope...

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cutiecute
 
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Post » Fri Nov 27, 2015 7:21 pm

I am betting that at the very least there is an option to turn on the text of the conversation like closed captioning. A number of players are undoubtedly hearing impaired and would need the option to get the full gist of the conversation. There may also be a mute PC voice option as well. Not quite what you are asking for, but at least you could have a voice of your own choosing in your head.

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Victor Oropeza
 
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Post » Fri Nov 27, 2015 11:41 pm

Yes, having the dialogue written out would make me feel better. I despised this feature in Mass Effect, DA2, DA:I, Witcher 3 enough that I have never finished playing any of them. I just hate not knowing how my character is going to respond.

Yes, I know I am probably in the minority.

Yes, I know voiced the way of the future of gaming and I best get used to it.

Yes, I know "you get what you get and you don't throw a fit".

Yes, I know they are not going to change anything now.

Yes, I'm an old-fashioned, stuck in the past, joy robbing so and so. :)

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Rhysa Hughes
 
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Post » Fri Nov 27, 2015 9:11 pm

And I was starting to think I was the only one who hasn't finished Witcher 3. At least in Fallout games I could pause the dialog if RL butted in. I may be trading that game in soon.

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Amber Hubbard
 
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Post » Sat Nov 28, 2015 2:47 am

I may try it again at some point but that 'feature' is really spoiling the game for me.

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Stephy Beck
 
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Post » Sat Nov 28, 2015 8:24 am

+100

Atleast they did not change the endings, just expanded upon them with extra content. I don't like the ending ofc, but i won't ask someone to change their work because i am not happy or be like others and whine constantly until the devs change their mind.

Better not to finish it because then you will just realize how overrated the game really is. I am probably gonna get some flak for saying that.

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Annick Charron
 
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Post » Sat Nov 28, 2015 1:41 am

This is not something who can be moded, Yes you can rearrange the + ordering into an list easy enough, making it easier to read, remapping is probably also easy.

Adding more text on the 10 letter comment so it actually shows that your are about to say will require changing many of the 13.000 lines.

You will be stuck with 4 options on any dialogue until TES 6. This can not be changed as it require changing loads of voice acting.

I see this as another brain dead decision like Oblivion level scaling or Skyrim attempt on magic, and my main issue with fallout 4

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Marguerite Dabrin
 
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Post » Sat Nov 28, 2015 7:31 am

The original ending was a mistake in and of itself because it forced players to enter the purifier. You could not approach that situation any differently, despite having a number of companions that could enter the purifier and activate it - risk free. It was a gaping plot hole and I am glad that they revisited it.

Part of design is listening to feedback and responding to it.

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Guinevere Wood
 
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Post » Sat Nov 28, 2015 2:59 am

As others have said... Bethesda have made their choice (for better or worse) and so we will be stuck with it. There's no changing or adding to it now.

I prefer a silent protagonist and knowing exactly what I will say via a line of text rather than a hint of what I might say and listen to the protagonist elaborate on it for me. But I will hold back judgement until I see how Bethesda get around the known issues of the text hint dialogue method.

And unfortunately we probably won't be able to rely on a mod to change the dialogue back to the old silent protagonist and line of text system. It won't be that easy to do - tweaking HUD elements is one thing, but this would require a major reshuffle of the dialogue menu HUD. It could be done, but it will take time to do.

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JUan Martinez
 
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Post » Sat Nov 28, 2015 4:41 am

Exactly.

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Jessica Nash
 
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Post » Sat Nov 28, 2015 9:08 am

Yeah, there were plot holes. But the big torches-n-pitchforks thing was "OMG, how dare it END!?!?!?!" That's the thing that everyone praises Broken Steel for "fixing" - something that wasn't a problem to begin with.

There's a difference between feedback & learning from it, and the "Hold The Line" frothing-mob-idiocy surrounding the ME3 ending. And "quick, release a patch that changes things/give in to the demands of a raging mob" is not an appropriate response. It was a bad precedent, and the internet gaming population didn't need to be given the message "whine enough and we'll bow to your demands". :shakehead:

edit: and like I mentioned, I hated that ME3 ending. To the point that it destroyed any desire I might have to ever replay any of the three games again. Didn't bother with any of the (apparently, very good) DLC that they released for 3, either. But I still think that changing it was wrong. (as an aside, the changed ending did nothing to alter why I didn't like it.....)

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Danel
 
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Post » Sat Nov 28, 2015 5:42 am

I voted yes, though I don't expect it.

Let's just hope "Get Food" was a low point and the rest of it is bearable.

If the rest of it is indeed bad and the fans complain, the likely outcome is that gamesas will change it back to list for TESVI, not add it in through DLC or patch.

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LittleMiss
 
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Post » Sat Nov 28, 2015 11:45 am

While I kind of agree, it's a bit like saying a director's cut is a dumb move. A lot of a movie is made in the editing, and if a director isn't happy with their first cut then why did they do it that way? Obviously some changes in a director's cut are because the director wasn't able to do the cut they wanted (either due to having a reasonable running length for theatres or due to studio interference), but game developers have to make practical compromises between what they want to do and what they can achieve, and unless we have inside knowledge it's hard to be sure which is which.

An even better anology is films that get significant changes made as a result of audience feedback at test screenings. One could argue that internal playtesting should fulfil the same role as test screenings for movies, and I'd agree, but from all I've heard game testers rarely (if ever) get the opportunity to offer opinions on how good a game is as a game, only on whether it's broken or not.

If a game development team realise, after hearing what their audience think, that, yes, they screwed up, then why shouldn't they take advantage of a chance to fix their screw-up? And if millions of their customers are convinced they screwed up, should they arrogantly disregard that? Hard to argue either way, because the loudest complainers don't always have the best judgement, but I wouldn't say that listening to your customers and fixing your mistakes is always a dumb move - even in works of storytelling.

[edited for clarity]

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Jennifer May
 
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Post » Sat Nov 28, 2015 1:27 am

I don't mind the dialogue wheel. I actually kinda like it. I just wish the main character did not have a voice and his speech was just implied like the last games. Having a voiced character kinda ruins the immersion a bit for me if I'm trying to make my own murderous cannibal wasteland demon and his emotional voice gets in the way.

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мistrєss
 
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Post » Sat Nov 28, 2015 11:21 am

New Vegas is my favorite game, and as we all know the game simply ends and you aren't allowed to continue if you don't have a save point before the final battle. I find it fascinating that not many people complained about it in NV, but were up in arms about it in FO3. What's the difference?

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^_^
 
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Post » Sat Nov 28, 2015 1:44 am

The difference between ME3 and Broken Steel was that the former was free and the latter was 10 dollars.

It was a smart move by Bethesda, they came out on top in that situation - they pleased the fans and made money from it. You want to continue after the story? Ok, sure, but it'll cost ya. Knowing the response though, they've definitely learned that it's best to let players continue after a story (Skyrim). Bethesda didn't have to do anything regarding the situation, but they did so because it was something requested by players and the sheer volume of people that requested surprised them.

FNV was actually going to let players continue after the story, because there is a pretty good amount of post-ending dialogue from NPCs to reflect the actions of the player in the Mojave. Naturally, the tight deadline prevented that from happening, among many other features that were cut. Here's a http://jul.rustedlogic.net/thread.php?id=15410 from the creator of NV's cut content restoration project (Obsidian did the same thing to KOTOR 2, to my understanding).

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Vickey Martinez
 
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Post » Sat Nov 28, 2015 10:52 am

No #dealwithit
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Jonathan Montero
 
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Post » Sat Nov 28, 2015 12:32 am

Eh, I kind of see the "director's cut" as the opposite situation - outside interference made the original product not match what the creator wanted to do. So, the creator releases something closer to their "true vision :whistling: "

The "gamers complained so we changed it" thing is reversed. Original product is what the creator made, then it's changed because of outside interference.

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Budgie
 
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