Should Bethesda advocate a multi play through?

Post » Thu Apr 22, 2010 8:07 pm

Well I have notticed it has a terrific replay value but it isn't marketed very well and they don't offer much for a second replay. Bioware had an interesting concept with mass effect that had to do with the acieviements. On compeltion of the highest dificulity you recieved a big sum of money and minerals to start you off and play around with. so it made the achievements and the second play through mean something more then quick run through. So why not kinda go on a similar root.

But thats just a first step. You could make it to where you can only do certin quest depnding on your characters dispostion you already have this type of sytem in for companions why not take it a bit further.

If you can think of more ways post them in here. Thanks for reading guys.

Sorry about the title error I was kinda in a hurry there. I mean obsidean. I forget because im on the publishers site you know.
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Klaire
 
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Post » Thu Apr 22, 2010 4:15 am

beth is not making the game
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Lily
 
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Post » Thu Apr 22, 2010 7:14 am

Well thanks for that little detail. I get that mixed up but technically I was right because beth is the puiblisher so there doing the marketing.
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Penny Courture
 
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Post » Thu Apr 22, 2010 5:39 am

Can you not just discuss something without thinking it requires a pointless poll to accompany it?

Why not? It gives a clear visual representation of people's thoughts on the subject.

I hope that Obsidian/Bethesda just do what was done with Oblivion/Fallout 3/Morrowind. It can be played over and over with any different characters. I really like what they did with Fallout 3, in that you find something new all the time, it's just so detailed and complex. Oblivion was a little simple in that regard.
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Samantha Mitchell
 
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Post » Thu Apr 22, 2010 5:42 pm

Lock it? I haven't broken any rules and I didn't see in the rules where your not aloud to use polls? If you show me what I have done wrong I'll take it out and change it otherwise please add to the topic don't just critizie it or else you would be breaking some ruels your self =).

Yes I agree it has a good second playthrough value but I think they need to market it and make changes to point it out a little more. Its more of a business minds ideal many probably won't get it right away but i tried to keep it really short and simple.

P.S. No need to back me up on the poll but thanks I think its clear what there trying to do there is one in every forum sometimes many. I do apreciate it though.
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Lilit Ager
 
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Post » Thu Apr 22, 2010 7:56 pm

I think they already have : hardcoe mode. I'll probably play through on normal mode then jump into hardcoe.
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Sophie Louise Edge
 
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Post » Thu Apr 22, 2010 1:56 pm

be quite...im sick of people saying that, we all know it.

Apparently not if it has to be stated once a day.


You think there is no replay value?Maybe you are missing something.Have you ever Roleplayed.Have you ever tried to play something besides just one character type?I am a bit confused here.
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joannARRGH
 
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Post » Thu Apr 22, 2010 9:37 am

A bonus?
No, I don't like the idea.
Starting up my 2nd playthrough with a bunch of bonus items will just feel like a cheat-start.
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Oscar Vazquez
 
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Post » Thu Apr 22, 2010 8:30 am

Not to beat up your idea, but I think most people don't want to start a new playthrough with a bunch of extra stuff. It sort of ruins the survivalism aspect and makes things too easy. The real replay value in a game like this is starting over with a different type of character to see how your choices can lead to other outcomes.

Maybe some different acheivements on a second playthrough for those who care, or an achievement for additional completions of the main quest? Personally, I don't give a toss for acheivements, and I don't need any extra incentive to roll a new character. I played FO3 for several hundred hours (I'm still playing it) with several different characters.
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Brian LeHury
 
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Post » Thu Apr 22, 2010 8:30 pm

Yes. Through impeccable gameplay mechanics, extraordinary RPG systems, witty writing and rich story.
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James Rhead
 
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Post » Thu Apr 22, 2010 1:52 pm

Not to beat up your idea, but I think most people don't want to start a new playthrough with a bunch of extra stuff. It sort of ruins the survivalism aspect and makes things too easy. The real replay value in a game like this is starting over with a different type of character to see how your choices can lead to other outcomes.

I played FO3 for several hundred hours (I'm still playing it) with several different characters.


This

Yes. Through impeccable gameplay mechanics, extraordinary RPG systems, witty writing and rich story.


and This

Thanks for saying it for me guys.
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Kat Stewart
 
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Post » Thu Apr 22, 2010 3:08 pm

And if I *do* want to start another play with extra items, I'll use a mod (yes, I know, no mods on consoles) to give *new* items.


Realistically, though, "multi-playthrough" is most useful in games with random loot generation, like Diablo/Borderlands/etc. And that give a higher level cap and higher difficulty levels to use that better equipment on. gamesas games don't really have any features that would benefit from multiple consecutive plays. And it would take re-writing alot of the game & world mechanics from the ground up to change it. In which case, it'd be a different kind of game, and not a gamesas game anymore.
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Inol Wakhid
 
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Post » Thu Apr 22, 2010 9:13 am

And if I *do* want to start another play with extra items, I'll use a mod (yes, I know, no mods on consoles) to give *new* items.


Realistically, though, "multi-playthrough" is most useful in games with random loot generation, like Diablo/Borderlands/etc. And that give a higher level cap and higher difficulty levels to use that better equipment on. gamesas games don't really have any features that would benefit from multiple consecutive plays. And it would take re-writing alot of the game & world mechanics from the ground up to change it. In which case, it'd be a different kind of game, and not a gamesas game anymore.


Not disagreeing with you at all but just for the record Bethesda games (OB and FO3 at least) do have random loot generation.
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Wane Peters
 
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Post » Thu Apr 22, 2010 6:01 am

And if I *do* want to start another play with extra items, I'll use a mod (yes, I know, no mods on consoles) to give *new* items.


Realistically, though, "multi-playthrough" is most useful in games with random loot generation, like Diablo/Borderlands/etc. And that give a higher level cap and higher difficulty levels to use that better equipment on. gamesas games don't really have any features that would benefit from multiple consecutive plays. And it would take re-writing alot of the game & world mechanics from the ground up to change it. In which case, it'd be a different kind of game, and not a gamesas game anymore.

Wait I thought you used a PC.
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Melissa De Thomasis
 
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Post » Thu Apr 22, 2010 7:03 am

Wait I thought you used a PC.

That comment was towards the inevitable reply by console users stating that they don't have the luxury of mods.
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Hannah Whitlock
 
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Post » Thu Apr 22, 2010 5:35 am

That comment was towards the inevitable reply by console users stating that they don't have the luxury of mods.


I DONT HAVE MODS!

Anyways, no to the idea.
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Rudy Paint fingers
 
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Post » Thu Apr 22, 2010 7:50 pm

Not disagreeing with you at all but just for the record Bethesda games (OB and FO3 at least) do have random loot generation.


I meant random loot generation more along the lines of

Flaming Glass Sword of Death
Deadly Glass Sword of Pain
+12 Archaic Glass Sword of Horrible Agony


rather than "oh, this Bandit had a Glass Longsword, Leather Cuirass, and Daedric boots."

The kind where you can effectively keep generating better and better (and different) loot as the level / difficulty of your playthrough increases.

:)
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Hella Beast
 
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Post » Thu Apr 22, 2010 9:42 am

I don't care how they market this game... I already know I'm gonna buy it.... Considering that I played over 20 different characters in the last game, I suspect I'll be satisfied with the replay value without needing any bonus gear.
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Blaine
 
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Post » Thu Apr 22, 2010 10:06 am

The kind where you can effectively keep generating better and better (and different) loot as the level / difficulty of your playthrough increases.

But that wouldn't be random now would it?
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joseluis perez
 
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Post » Thu Apr 22, 2010 2:15 pm

Replay value is probably higher for this game with other playstyles being more accessible and having hardcoe mode.
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Krystal Wilson
 
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Post » Thu Apr 22, 2010 7:01 am

I wish when they made special weapons and armor more well special. Nothing looks like special weapons or armor in this game which in my opinion makes it repetitive. Nothing says what is so special about the Blackhawk compared to the Scoped .44 Magnum. That it does over 100% more damage and that it has no visual changes to the gun to see how it achieved this or Ranger Battle Armor compared to Combat Armor and how does it have more armor protection nothing has visual change except paint and I am sure paint does not give to more armor protection, +5 Action Points, +1 Luck, and +10 Small Guns. I would like to see more creativity.
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Cheville Thompson
 
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Post » Thu Apr 22, 2010 2:59 pm

I know having hardcoe mode will make me try the game at least twice to see the effects with it on and off....
Although something tells me most people will likely end up either hating HC and never using it, or miss the features of HC and never play without it.

@ Broadside
The devs have confirmed unique skins on gear. The Virgin Mary pistol is a good example of this.
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Tracy Byworth
 
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Post » Thu Apr 22, 2010 6:24 am

I know having hardcoe mode will make me try the game at least twice to see the effects with it on and off....
Although something tells me most people will likely end up either hating HC and never using it, or miss the features of HC and never play without it.

I like HC it makes it more challenging and makes you feel like you have to fight for your life in a manner of speaking.
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Allison C
 
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Post » Thu Apr 22, 2010 7:48 am

Well I have notticed it has a terrific replay value but it isn't marketed very well and they don't offer much for a second replay. Bioware had an interesting concept with mass effect that had to do with the acieviements. On compeltion of the highest dificulity you recieved a big sum of money and minerals to start you off and play around with. so it made the achievements and the second play through mean something more then quick run through. So why not kinda go on a similar root.

But thats just a first step. You could make it to where you can only do certin quest depnding on your characters dispostion you already have this type of sytem in for companions why not take it a bit further.

If you can think of more ways post them in here. Thanks for reading guys.

Sorry about the title error I was kinda in a hurry there. I mean obsidean. I forget because im on the publishers site you know.



Bioware's "concept" wasn't interesting at all. I think that "concept" was someone in Bioware acknowledging late in the development process that planet scanning was a horrible idea, and included the "reward" to mitigate players' disgust by having to scan planets over and over again in consequent play-throughs. Having more resources at the beginning just makes the game easier, actually making the game more of "just a quick play-through" than what starting from scratch every time would make it.
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Isabel Ruiz
 
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Post » Thu Apr 22, 2010 8:45 pm

But that wouldn't be random now would it?


It is random. When an item's generated in, say, Diablo, it randomizes whether there's a prefix and/or suffix, then randomizes each of those from a list. (And that's on top of how many items are dropped, what type of item, what quality of item, etc.) As the level/difficulty increases, the range of possible items/prefixes/suffixes gets larger and better.

So, a low level item might only be able to get "Fire Damage" suffixes from 10 to 40 damage, while a higher level one could get ones from 50 to 200 damage. And there's all sorts of prefixes and suffixes (+% physical damage, +static physical damage, +elemental damage, life or mana drain, crit bonuses, etc, etc, etc. http://www.d2tomb.com/item_prefixes.shtml of http://www.d2tomb.com/item_suffixes.shtml.)

That kind of loot generation system lends itself to New Game+ style games, where you play the same character over several playthroughs, getting higher and higher level and equipping better, and better, and better gear.
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Catherine Harte
 
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