Should Bethesda consider Origin Stories

Post » Sun Aug 08, 2010 3:29 am

Why prison though? There are so many other ways to start the game, and not have it so the person is instantly a felon. If it's for this so called "tradition," it's a bad tradition that needs to be scrapped. Daggerfall was the only game where it left the person completely free to make up his or her background. Morrowind comes to a second, only because Beth downplayed the whole prisoner being shipped to Morrowind thing, making it feel more like you are just a passenger going to Morrowind. Oblivion was the worst of all the character background settings, too much can be said for this.
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Lew.p
 
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Post » Sat Aug 07, 2010 9:31 pm

I found the Dragon Age Origins very good
If TES V was to be a linear story-led game with extremely limited character choice something similar to the origins would probably work well
Hopefully it won't be. If theres to be as much character choice as in previous games you'd need a lot of origins
I wouldn't mind seeing some background choices you could make (eg social class) that had some effect on your characters initial skills and gear and affected peoples reaction to you but nothing more
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Ash
 
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Post » Sat Aug 07, 2010 8:13 pm

Why prison though? There are so many other ways to start the game, and not have it so the person is instantly a felon. If it's for this so called "tradition," it's a bad tradition that needs to be scrapped. Daggerfall was the only game where it left the person completely free to make up his or her background. Morrowind comes to a second, only because Beth downplayed the whole prisoner being shipped to Morrowind thing, making it feel more like you are just a passenger going to Morrowind. Oblivion was the worst of all the character background settings, too much can be said for this.

It's just their signature/style. Your character starts in a prison. I don't see them changing it. I find it hard to believe that people are actually complaining about it after all these years/games. Never heard anyone complain about it before.
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Jennifer Rose
 
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Post » Sat Aug 07, 2010 11:03 pm

What are you talking about? I don't know you.


And i don't know you, i am just speaking about the few of your posts i have read.
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MISS KEEP UR
 
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Post » Sat Aug 07, 2010 9:09 pm

I would like to be able to choose your home region again, but that's it as far as origins are concerned.

Instead of being a prisoner, I'd like it if you would just wake up in a city of your choice in the game. Make your character, then select what city you'd like to start in and you wake up in a rented bed in one of the city's hotels. As for the tutorial, you could start out with a tutorial quest that you could choose to complete if you wanted to. In Oblivion, your character being a prisoner in that specific prison cell was important to the story, but it didn't have to be. Players in Oblivion could have easily went on the tutorial mission into a sewer or something and run into the Emperor. :shrug:
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Agnieszka Bak
 
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Post » Sun Aug 08, 2010 6:41 am

It's just their signature/style. Your character starts in a prison. I don't see them changing it. I find it hard to believe that people are actually complaining about it after all these years/games. Never heard anyone complain about it before.

Not in DF; your ship was wrecked in a storm, and barely found a cave to make camp. Waking up on the shore due to bad sailing could be a start, no amnesia required. And since the game is most likely in Skyrim, I could see bad weather being an issue at times. Or you could just be like MW, except without the whole prison ship deal, and you are just some civilian who moved to Skryim or something.

Just anything but prison or jail time, it really is annoying when trying to RP a good character, and sometimes a bad one.

(Sweet, I'm a master now! I feel special)
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sarah
 
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Post » Sun Aug 08, 2010 2:09 am

And i don't know you, i am just speaking about the few of your posts i have read.

I honestly think you're imaging a personal conflict between me and you when there isn't one. I could care less who started this thread, and the same answers would result from me if anyone else started it. Like I said, I'm stating my opinion. If that's "hateful" to you, then block me.
I suggest you stop bringing it up, before you derail your own thread.
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Alexxxxxx
 
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Post » Sat Aug 07, 2010 11:38 pm

I honestly think you're imaging a personal conflict between me and you when there isn't one. I could care less who started this thread, and the same answers would result from me if anyone else started it.


Oh i do not doubt that you would answer most people you disagree with that way. Dosn't make it any less wrong in my eyes though.

Like I said, I'm stating my opinion. If that's "hateful" to you, then block me.


Nice suggestion but i prefer not to block people, even if i do find them rather annoying.


I suggest you stop bringing it up, before you derail your own thread.


Good idea. :)
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tiffany Royal
 
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Post » Sun Aug 08, 2010 7:01 am

There are 10 races and 2 sixes, thats 20 different stories. When you're in prison, a sentence for each race why you're there. Thats all I ask. Not really hard for the developer. Even that guy across your cell know what race you picked, not really hard for the guard to say 20 different stories also.

It can be a sentence, thats fine by me.



Having the game assign a background based on race wouldn't work, either. Just because I'm playing a Redguard doesn't mean I intended my character to be a native of Hammerfell. My Imperial could have been born in Morrowind. Rhekarid's suggestion for more advanced character generation is right on the money for TES.
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Yama Pi
 
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Post » Sun Aug 08, 2010 7:02 am

Having the game assign a background based on race wouldn't work, either. Just because I'm playing a Redguard doesn't mean I intended my character to be a native of Hammerfell. My Imperial could have been born in Morrowind. Rhekarid's suggestion for more advanced character generation is right on the money for TES.


True, True,......Yeah I can agree on that.

Where's your avatar?
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SWagg KId
 
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Post » Sun Aug 08, 2010 7:35 am

Yes i know you're already pissed-off about the romance thread i started, and now i do it again, suggest something BioWarish. How dare i?

Personaly, im not really sure. I can see the pros and cons with both things. The good thing about being a prisoner to be set free is that you can pretty much come up with exactly the bagground story you want for your character. He dosn't need to be some psychopathic, murderous, skooma addicted rapist to end up in jail. There could be so many different reasons for him/her to be there. On the other hand, i really feel the origin stories in Dragon Age: Origin gave you the oputunity to see things from very different viewpoints and really feel the solidarity with others of your kind, more so, than in Oblivion and Morrowind but perhaps, my imagination is just not that great. Ofcause, Dragon Age only had 3 races. Bethesda would have their hands full if they tried something like that but ofcause, ultimately, we are just speaking of more than one tutroials, and with some lasting effect on your character. It can limit the freedom though. I couldn't just be some nobody Rouge with eventually earn his place amoung the Grey Wardens, no i had to be some noble unless i wanted to play as a mage.

I know that Bethesda and BioWares RPG's is very different but at the same time, i can't help but feel that if you take the best from both, you would get the ultimate Single player RPG.

But what do you say?



I say they should create something unique like the rest of the TES series, enough said.
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kitten maciver
 
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Post » Sun Aug 08, 2010 8:04 am

In daggerfall you could click your characters "face" and click "history" to hear a backround based on Your Primary skills and race. Since I don't RP; i thought it was awesome, but if you do RP i would avoid it.
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Roanne Bardsley
 
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Post » Sat Aug 07, 2010 11:40 pm

Thinking back on a mod I once played for Oblivion, it started the player on some sort of "dream island" thing, and had multiple doors leading to different backgrounds. You could start as a thief in the Imperial City with a house on the Waterfront, a rich Skingrad citizen, and many others.

I kinda like the idea of starting in a surreal dreamworld, and personally forging one's own identity through memories. The artwork behind it could be akin to Azura's Oblivion realm.

Wow, now I really want to do some Oblivion modding. xD
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candice keenan
 
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Post » Sat Aug 07, 2010 10:32 pm

You mean the player jacks into the Matrix? :P

I enjoy TES' science fantasy elements, but that's too blatant.

I prefer the prisoner beginning, and I think the specialty of the pc - that little bonus to make leveling go faster - aught to determine which one of three mainquests the pc is assigned. So, if you were to choose combat, you'd get the mq inclined to combat. Each mq would be short and only tell one of three perspectives of the story. That's better than an origin story. The three could converge at the end into the Enantiomorph, or whatever.
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Taylor Bakos
 
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Post » Sat Aug 07, 2010 7:47 pm

I personally think the "prison tradition" is getting a bit tired. I think they should try something different for TES V. Something original though, I don't want them doing the same thing as Bioware or another company.
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Claudz
 
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Post » Sun Aug 08, 2010 7:37 am

Never played Bioware games.That asside I dont want Origin stories. thats what i like about Elder scrolls games Morrowind/Oblivion Is the fact I can create my own origin stories. I can create my own past my own character life. not play one thats been create for me.


:o You have never played a Bioware game? They are great games, but they are alot more I don't know..linear.

I want the TES series to stay the TES series. Bethesda can take it in any direction they like.

Also what someone else said before, I agree Bioware should make their games more open world..
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Elizabeth Davis
 
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Post » Sun Aug 08, 2010 8:28 am

:o You have never played a Bioware game? They are great games, but they are alot more I don't know..linear.

I want the TES series to stay the TES series. Bethesda can take it in any direction they like.

Also what someone else said before, I agree Bioware should make their games more open world..

Bioware games are very linear. And I like that, when I'm in a linear/bioware mood. But I also have TES/sandbox moods, where I just want to create what I want, when I want, and be whoever I want. Just can't do that with Bioware games.
That's why I'm opposed to merging the two things. Bad idea, IMO.
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SamanthaLove
 
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Post » Sat Aug 07, 2010 9:49 pm

Also what someone else said before, I agree Bioware should make their games more open world..


Yes that would be nice. BioWare is a little too linear, thats one of the things i love about Bethesdas games. BioWare really should try the open world approach Bethesda use.
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Steven Nicholson
 
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Post » Sun Aug 08, 2010 12:09 am

I would like my character to have no source or history of their past. It makes role playing extremely fun and doesn't limit you in the future .
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Enie van Bied
 
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Post » Sat Aug 07, 2010 10:18 pm

I personally think the "prison tradition" is getting a bit tired. I think they should try something different for TES V. Something original though, I don't want them doing the same thing as Bioware or another company.


Like being a descendant or dream (being chosen by the GODS).
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Facebook me
 
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Post » Sun Aug 08, 2010 12:07 am

I would enjoy origins as long as they are at least somewhat ambiguous and involve me becoming a prisoner before being released into the big open world.
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Alan Whiston
 
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Post » Sun Aug 08, 2010 5:01 am

I'm going to say no, not just because of the "open world/create your own adventure/story" perspective.

When Bioware created the 6 origin stories in Dragon Age, they used developing time and effort that could've been used to create 6 different side quests, that any character could play through. Making origin stories would detract from the actual content of the game after the origin stories are over.

EDIT: Origin story idea: You are a fugitive being pursued by templars in the modern 21st century. To defeat them you need to recover your past memories by experiencing life in TES with a machine :lol:
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Patrick Gordon
 
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Post » Sun Aug 08, 2010 4:08 am

When Bioware created the 6 origin stories in Dragon Age, they used developing time and effort that could've been used to create 6 different side quests, that any character could play through. Making origin stories would detract from the actual content of the game after the origin stories are over.


Well one of the things i like about roleplaying games is the choices. You will have to make a choice sometimes, choices which will shot out some quests. You shouldn't be able to do anything with just one character. This also just add to the replayability IMO.
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Devils Cheek
 
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Post » Sat Aug 07, 2010 9:02 pm

Well one of the things i like about roleplaying games is the choices. You will have to make a choice sometimes, choices which will shot out some quests. You shouldn't be able to do anything with just one character. This also just add to the replayability IMO.

Made MW a lot more interesting. Even if you had two warrior characters, they could have two different personalities, values, weapon/armor preference, and so on.
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Julie Serebrekoff
 
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Post » Sun Aug 08, 2010 8:08 am

I definitely like the whole "prisoner" thing TES has going better than "origin stories". In DA:O I could be 6 different characters. In TES I can be ANY character. As long as it doesn't like to use spears or crossbows :rolleyes:
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flora
 
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