» Sat Aug 07, 2010 7:48 pm
I say no to the origin starts, origins worked in Bioware because the way the game is set out is a lot like a linear RPG, everything is (to a certain extent) laid out for you, TES is all about your own choices and how you influence your character by choosing whatever you want, from the generic knight-in-shining-armor, to the alien that came from space and is planning to eat every elf on the planet! It's crazy, but that's the point, there are no limits.
On a side-note the whole prison thing was a terrible start, really took away from the possibilities of your character and you had to choose why your character went to prison every time you decide to give a story and background to the character. Daggerfall was much better, let you choose for yourself what you wanted to be and was really in-depth in terms of character generation. I like the whole nobody attitude that the game starts off with, which really maximizes role-playing opportunities, but i'd like to see the next TES game be slightly different, let me be a nobody for a chance, i want my life to be as odd and uneventful as the next NPC, but with the little additions that make it really special.
To better understand what i'm trying to say i'm going to give you an example, Fallout 3, before you start killing me hear me out. I detest how everything is planned out for you and there is very little character generation in the beginning besides a couple of karma related options, however i felt normal, i felt like every other vault dweller up-until you escape from the vault. That's the feeling i'm talking about, i don't want to be the mysterious prisoner who by a deus ex machina (did i spell it right) met with the emperor, i dont want to be the one the stars foretold of, i want to be Bob who lives down the street and had enough courage/luck to help the people of skyrim / blackmarsh / the wasteland / whatever.
PS
Love the new avatar hellmouth :rock: