Should Bethesda consider Origin Stories

Post » Sat Aug 07, 2010 9:04 pm

Yes i know you're already pissed-off about the romance thread i started, and now i do it again, suggest something BioWarish. How dare i?

Personaly, im not really sure. I can see the pros and cons with both things. The good thing about being a prisoner to be set free is that you can pretty much come up with exactly the bagground story you want for your character. He dosn't need to be some psychopathic, murderous, skooma addicted rapist to end up in jail. There could be so many different reasons for him/her to be there. On the other hand, i really feel the origin stories in Dragon Age: Origin gave you the oputunity to see things from very different viewpoints and really feel the solidarity with others of your kind, more so, than in Oblivion and Morrowind but perhaps, my imagination is just not that great. Ofcause, Dragon Age only had 3 races. Bethesda would have their hands full if they tried something like that but ofcause, ultimately, we are just speaking of more than one tutroials, and with some lasting effect on your character. It can limit the freedom though. I couldn't just be some nobody Rouge with eventually earn his place amoung the Grey Wardens, no i had to be some noble unless i wanted to play as a mage.

I know that Bethesda and BioWares RPG's is very different but at the same time, i can't help but feel that if you take the best from both, you would get the ultimate Single player RPG.

But what do you say?
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Music Show
 
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Post » Sat Aug 07, 2010 9:07 pm

Why do you want so many Bioware game mechanics incorporated into TES? Isn't that the reason you have BIOWARE, and TES? They aren't the same thing.
And no, of coarse I don't want origins in TES:V. That wouldn't work. I don't even think I need to explain why it wouldn't work, because I'll just be trolled regardless for opposing something ridiculous anyway.
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Sarah Unwin
 
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Post » Sun Aug 08, 2010 6:32 am

i would like to see original ideas not based or borrowed off of any existing games implemented into tes:v
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Emilie M
 
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Post » Sat Aug 07, 2010 11:46 pm

No. If you want Bioware elements in your games, play Bioware games. Simple as that. Bioware makes great RPGs but that doesn't mean that every good feature that makes it a Bioware RPG should be imported into a TES game. Then it'd just turn into an open-world Bioware clone.

TES games have always been about starting your own adventure. Besides from how you start the game, you aren't ever told about your past and therefore can roleplay any way you like. Origin stories were good for Dragon Age but it just wouldn't work in a TES game.
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Ronald
 
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Post » Sat Aug 07, 2010 4:57 pm

No. If you want Bioware elements in your games, play Bioware games. Simple as that. Bioware makes great RPGs but that doesn't mean that every good feature that makes it a Bioware RPG should be imported into a TES game. Then it'd just turn into an open-world Bioware clone.

TES games have always been about starting your own adventure. Besides from how you start the game, you aren't ever told about your past and therefore can roleplay any way you like. Origin stories were good for Dragon Age but it just wouldn't work in a TES game.

Exactly, the point of the way TES starts their games is to employ the ultimate role playing experience. It doesn't get better than making that role yourself, down to the last detail, which is exactly what starting out as a prisoner does for you. You can make your own character, his life, backstory, etc. That's the fun of it.
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Maria Garcia
 
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Post » Sat Aug 07, 2010 5:57 pm

One of the reasons I like both Bethesda and Bioware is because of their distinct styles. The day they start copying each other I will stop liking them. We need more diversity and more distinct subgenres within the rpg genre. Why all games have to be the same?
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Sanctum
 
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Post » Sun Aug 08, 2010 2:12 am

One of the reasons I like both Bethesda and Bioware is because of their distinct styles. The day they start copying each other I will stop liking them. We need more diversity and more distinct subgenres within the rpg genre. Why all games have to be the same?

that's exactly my point. If we just incorporated all game mechanics, styles, etc, into one game, no one would make games anymore. There would just be one big game. And that's not fun.
I play DA:O because I like it's style. I also play Morrowind/OB because I like their style. I do not want a game called Morroblivion: Origins. I"ll take them separate, please. ;)
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Laura Mclean
 
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Post » Sat Aug 07, 2010 4:10 pm

The ABSOLUTE best thing is for Bioware to take a look at Bethesda... I say no to origins in TES, but "Heck Yeah!" to Open World/Radiant AI/Physics etc. ADDED to Bioware RPGs... now that is yummy!
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Abi Emily
 
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Post » Sat Aug 07, 2010 8:41 pm

Never played Bioware games.That asside I dont want Origin stories. thats what i like about Elder scrolls games Morrowind/Oblivion Is the fact I can create my own origin stories. I can create my own past my own character life. not play one thats been create for me.
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Janette Segura
 
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Post » Sun Aug 08, 2010 6:53 am

No. If you want Bioware elements in your games, play Bioware games. Simple as that. Bioware makes great RPGs but that doesn't mean that every good feature that makes it a Bioware RPG should be imported into a TES game. Then it'd just turn into an open-world Bioware clone.

TES games have always been about starting your own adventure. Besides from how you start the game, you aren't ever told about your past and therefore can roleplay any way you like. Origin stories were good for Dragon Age but it just wouldn't work in a TES game.


What he said.
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jessica Villacis
 
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Post » Sun Aug 08, 2010 5:37 am

Why do you want so many Bioware game mechanics incorporated into TES?


Didn't i just state that? I want the best from 2 worlds in my roleplaying experience. I think BioWare and Bethesda could learn alot from each other. I also said that i wasn't actually sure about this. I am not sure it would work either, but i would like my fellow TES fans opinion about the subject anyway. Believe me, i am not asking to anger you or anyone else.

No. If you want Bioware elements in your games, play Bioware games. Simple as that. Bioware makes great RPGs but that doesn't mean that every good feature that makes it a Bioware RPG should be imported into a TES game. Then it'd just turn into an open-world Bioware clone.


And would that be so bad?

No just kidding. I appreciate different things about Beth and BioWare, i just feel that a hybrid between those things would make something near the perfect roleplaying experience... for me anyway.
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El Khatiri
 
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Post » Sun Aug 08, 2010 12:40 am

If I am in prison and all of a sudden the hero. I would like to know 'HOW?' I got there. So I would like origin or reason how I ended up there. At least a lie, like; you Argonian forgot your ID when you came to Cyrodiil and put in Prison.
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Victor Oropeza
 
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Post » Sun Aug 08, 2010 8:11 am

Didn't i just state that? I want the best from 2 worlds in my roleplaying experience. I think BioWare and Bethesda could learn alot from each other. I also said that i wasn't actually sure about this. I am not sure it would work either, but i would like my fellow TES fans opinion about the subject anyway. Believe me, i am not asking to anger you or anyone else.

What exactly could Bethesda learn from Bioware? Dragon Age: Origins isn't even on the same scale as TES games as far as immersive roleplaying gameplay goes. You can't even compare them.
And why do you think I'm angry? It takes a pretty special person to get physically angry at someone over a forum post. I'm simply expressing my opinion on the matter. That's what a "forum" is for.
Although I think it's pretty obvious you expected to raise a few brows with your thread, given your first opening sentences.

"Yes i know you're already pissed-off about the romance thread i started, and now i do it again, suggest something BioWarish. How dare i?"
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Nicole Kraus
 
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Post » Sun Aug 08, 2010 2:39 am

Exactly, the point of the way TES starts their games is to employ the ultimate role playing experience. It doesn't get better than making that role yourself, down to the last detail, which is exactly what starting out as a prisoner does for you. You can make your own character, his life, backstory, etc. That's the fun of it.

Daggerfall had stories about your origins, so the series has seen them before, but only to a small degree and one could still create the character they wanted. However, I agree that origin stories still don't feel right in TES games and I would rather start out as a prisoner with no concrete facts about my past.
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El Goose
 
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Post » Sun Aug 08, 2010 12:12 am

Please don't make this into a bioware vs bethesda thread. There is no good that can come of that except a macaroni lock. Now, please stay on topic so I can keep my pasta for dinner!
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Sami Blackburn
 
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Post » Sat Aug 07, 2010 4:00 pm

Dragon Age style, no. Openings like that are actually a hindrance to the method of completely defining your own character; you can't have a mage who isn't from the tower, you can't have a city elf who didn't go through a family disaster. A sandbox game isn't going to easily swallow a segment that goes the same way each time, either. As well, RPG's that let you define many characteristics are often prone to people starting new games to try new characters, and replaying those same openings can get tiresome real fast.

However, I would support more advanced character creation options that let you choose background traits that can have an impact on starting skills and faction relations. It would be easy enough to have a None option for people who want the complete blank slate beginning, alongside backgrounds like Ex-Fighter's Guild or Wrongfully Imprisoned, for people who want the game itself to reflect what they've chosen to roleplay.
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Dominic Vaughan
 
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Post » Sat Aug 07, 2010 6:10 pm

I very much agree with what Rhekarid wrote :P
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Chad Holloway
 
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Post » Sat Aug 07, 2010 9:53 pm

What exactly could Bethesda learn from Bioware? Dragon Age: Origins isn't even on the same scale as TES games as far as immersive roleplaying gameplay goes. You can't even compare them.


That is very much a matter of taste. Dragon Age: Origin has it faults, but so does Oblivion and Morrowind. None of them is perfect. There dosn't exist such a thing as the perfect game... yet. Ofcause you're entitled to your own opinion but you state it like if it was a fact and not just your personal view. Obviously i think BioWare does some things better, why else would i want them in TES? On the other hand, there is alot of things Bethesda does better, which is why i would like a game which combine the best of both. Is that really so hard to understand?
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Matt Terry
 
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Post » Sun Aug 08, 2010 2:36 am

First off, the prisoner thing was terrible in OB. Instantly, you are a convict escaping from jail. And from there, you rise as the scum of the earth to hero of all of Cyrodiil. Hard to RP a good character from the get-go

In Morrowind, although it is said you are on a prison ship somewhere, it doesn't feel like one. With that feeling, it allows for a lot more wiggle room that I'm some dude who went to Morrowind. You get off the ship, you aren't treated like a murderous scrum, you sign the consensus papers, and you are now a recognized person in Morrowind. Also, you could dump the MQ right from the beginning by dropping the papers and the package, and not have the MQ crammed down your throat.

Daggerfall had the main character already a person on a ship, and it get wrecked. In addition, it had some 'make your own story' bit for a bit of background, and you could choose to ignore the MQ from the get-go, instead of having it crammed down your throat.

You ask me, Beth should scrap the prisoner beginning, and use something more background friendly so players can create their own background and RP more smoothly.
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Kim Bradley
 
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Post » Sat Aug 07, 2010 11:28 pm

If I am in prison and all of a sudden the hero. I would like to know 'HOW?' I got there. So I would like origin or reason how I ended up there. At least a lie, like; you Argonian forgot your ID when you came to Cyrodiil and put in Prison.



DA's origins were very restrictive, and in one case, class-specific. Fortunately for Bioware, their game lore & world supports the restrictions. For the ES, this just would NOT work. I don't see the developers working every province into a single game, when one province already eats up a lot of development time. While I'd appreciate not starting off as a prisoner in TES V, I do admit it provided a plausible explanation for any character to start where he/she does, and TES has traditionally left it up to the player to decide the backstory for getting there - which imo, is better for RP'ing.

Dragon Age style, no. Openings like that are actually a hindrance to the method of completely defining your own character; you can't have a mage who isn't from the tower, you can't have a city elf who didn't go through a family disaster. A sandbox game isn't going to easily swallow a segment that goes the same way each time, either. As well, RPG's that let you define many characteristics are often prone to people starting new games to try new characters, and replaying those same openings can get tiresome real fast.

However, I would support more advanced character creation options that let you choose background traits that can have an impact on starting skills and faction relations. It would be easy enough to have a None option for people who want the complete blank slate beginning, alongside backgrounds like Ex-Fighter's Guild or Wrongfully Imprisoned, for people who want the game itself to reflect what they've chosen to roleplay.


I agree completely.
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Post » Sun Aug 08, 2010 4:38 am

DA's origins were very restrictive, and in one case, class-specific. Fortunately for Bioware, their game lore & world supports the restrictions. For the ES, this just would NOT work. I don't see the developers working every province into a single game, when one province already eats up a lot of development time. While I'd appreciate not starting off as a prisoner in TES V, I do admit it provided a plausible explanation for any character to start where he/she does, and TES has traditionally left it up to the player to decide the backstory for getting there - which imo, is better for RP'ing.


There are 10 races and 2 sixes, thats 20 different stories. When you're in prison, a sentence for each race why you're there. Thats all I ask. Not really hard for the developer. Even that guy across your cell know what race you picked, not really hard for the guard to say 20 different stories also.

It can be a sentence, thats fine by me.
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Shianne Donato
 
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Post » Sat Aug 07, 2010 4:36 pm

And why do you think I'm angry? It takes a pretty special person to get physically angry at someone over a forum post. I'm simply expressing my opinion on the matter. That's what a "forum" is for.
Although I think it's pretty obvious you expected to raise a few brows with your thread, given your first opening sentences.


Angry might be the wrong word but you do seems to be rather hostile in your posts, not that i should be surprised. I quess it has just been along time since i was last active on the board and have forgotten the tone.
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scorpion972
 
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Post » Sat Aug 07, 2010 8:08 pm

Angry might be the wrong word but you do seems to be rather hostile in your posts, not that i should be surprised. I quess it has just been along time since i was last active on the board and have forgotten the tone.

..?
What are you talking about? I don't know you. I don't have a "tone". I'm simply stating my opinion. It's pretty hard to get a tone over text.


Anyway, I completely agree with what Rhekarid said. Having the ability to apply background traits that set up your character in more detail would be awesome.
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Blaine
 
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Post » Sun Aug 08, 2010 6:26 am

Exactly, the point of the way TES starts their games is to employ the ultimate role playing experience. It doesn't get better than making that role yourself, down to the last detail, which is exactly what starting out as a prisoner does for you. You can make your own character, his life, backstory, etc. That's the fun of it.



Ah, but that is also part of the problem.
You're a nameless nobody with no background, history or life.

You're free to make it everything up as you go along. Which is nice enough, but I wouldn't mind seeing some sort of character background in chargen.
It doesn't need to be grand( and I don't really want DA's origins mingling in my TES), it could be real simple:
Are you
-native-born
-a foreigner
-unknown
-reknowned
-a hero or a villain(are you in prison for theft, killing babies or standing up against a despot? Or simply just in the habit of being drunk and disorderly?)
Much like the 10 simple questions from Morrowind.

And having these choices reflect the game and story in a (small) way.
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Mrs Pooh
 
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Post » Sun Aug 08, 2010 6:16 am

I'd enjoy the idea if there were a wide range of options, and if there was an option to choose none of them, and simply do the traditional Elder Scrolls way.
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jaideep singh
 
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