Darklands sound interesting, what system is it on? (PS1, PC, PS2, PS3, Xbox, Xbox 360, Wii, Ninendo 8-bit/16-bit/32-bit/62-bit, Gamecube, Gamecast, Gameboy/Advanced, PSP)
It's for PC
http://www.mobygames.com/game/darklands
It was made by Microprose in 1992.
Personally I don't really see it as "realism". The entire thing isn't about how real the factions are and how they are humans. It's a pretty wacky adventure, involving a roman army knock-off faction in football uniforms and a leader who doesn't seem to believe his own doctrine, a pre-war business tycoon with a plan 200 years in the making, robot armies.
The Roman army knock-off faction isn't anything that couldn't happen in RL. They are basically in the same category as Khans in Fallout 1. The whole robot army thing felt a bit too gratuitous to me. Basically a free power trip for the player.
One thing that I loved about the Master is how creepy he was. The whole Cathedral was a fantastic nightmare with creepy cultists, biological goo all over the walls, mad scientists, insane psykers and super mutants. The corridor of revulsion and then the Master...
Join... DIE! Join... DIE! Join... DIE!
To be honest, I recommend taking a trip through the Cathedral to anyone who thinks that the Master isn't evil.
I really miss having something as fantastic and disturbing as a main enemy.
It has to fit the setting. A semi-industrious setting would work.
Any setting that has capacity to produce stuff like plate armour and has alchemy would be technically capable of producing handguns.
Wow you are a rare person. I don't think I ever seen some one say they don't like FO2 or New Vegas but like BoS. I don't hate FO1 its the best one. What I get from you is that there should be no real canon. It should be an anything goes thing "spiritual successors." As long as its based in a nuclear wasteland its fallout, is that it?
I never said that I liked BoS. Also, I never said that there should be no real canon.
There are things that are important like not throwing in modern RL weapons, keeping the equipment types from Fallout 1, avoiding theme park-style design, creating a believable working world like in Fallout 1 with working economy, food/water sources, etc. not contradicting stuff that was already stated in Fallout 1, no stuff like talking animals, etc.
Which doesn't mean that when one goes to other parts of the Wasteland, there have to be Super Mutants and BoS and that there can't be other fantastic and horrible and exciting things that weren't known in Fallout 1.
When I talked about "spiritual successors", I talked about games set in completely different settings.