Should Bethesda introduce Magick to the Fallout universe?

Post » Sun Apr 10, 2011 9:51 am


Seriously this is one of the worst ideas I've seen yet. And if its a joke thread, then its not funny and its just spam.


Oh I don't know, I got a chuckle out of the part about Japanese elves.
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Russell Davies
 
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Post » Sun Apr 10, 2011 4:26 am

JUST HEAR ME OUT OK?

I was playing New Vegas after replaying Morrowind, and it just struck me how lame the Fallout mechanics are. There's no mark/recall, no levitate, no calm/frenzy, burden, water walking, summoning, no enchanting, no alchemy (well, there is but it's rather lame compared to MW),...

The gameplay is so barren compared to Morrowind. You just shoot stuff until it dies. New Vegas is Doom with a couple of speech checks.

So I got to thinking - how could magick be introduced into the Fallout universe? Well, obviously, it would have to be subtle. There's no magick in America, so it would have to be imported from somewhere else. Well, radiation does weird things in Fallout right? And Japan probably got nuked pretty hard right? And they're historically isolationist which would explain why their 'development' didn't spread to the rest of the world. Yet.

So I'm thinking, what if the Japanese slowly turned into elves? And they developed some magick ability? Wouldn't it be awesome to have Morrowind's magic in Fallout? There could be whole new conflicts and dozens of new factions.

This could be what the stale Fallout universe needs.

Let me know what you think.

I am MARKing this thread so I can RECALL into it later ;)


What in [censored]s sake?

God no, if we get damned elves and other fantasy crap i'm going to burn all my copies of fallout and shoot them with my shotgun.
Keep your Bethesda Fantasty games in Oblivion, if I wanted fantasty, i'd play DA or some crap.
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Robert
 
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Post » Sun Apr 10, 2011 5:52 pm

http://www.tesnexus.com/downloads/images/35978-3-1291809432.jpg

c'mon guys, you know you want it :>
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GRAEME
 
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Post » Sun Apr 10, 2011 10:05 am

@above

You sir, just made me giggle.
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Ilona Neumann
 
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Post » Sun Apr 10, 2011 3:57 pm

I'll say no to magic. TES magic might be fun, but casting a fireball wouldn't make sense in Fallout. What's next? Shall we build a ring around the Earth, load it with guns, and invent Von Neumann machines with hyper-intelligent AI that eventually come back to destroy us and all organic life?
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brenden casey
 
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Post » Sun Apr 10, 2011 12:08 pm

Love the idea... :P
Thanks for the laugh! :foodndrink:


If you want a technology vs magic RPG setting, try Arcanum. ;)

I'm eager to read what you'll reply when you'll recall back to the thread. :D
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Miragel Ginza
 
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Post » Sun Apr 10, 2011 4:42 pm

They did put the incenerator in FO3 and if that isn't fireball.... I don't know what would be. TES magic is simple and extremely overpowered, at least in OB. It is basically like sniping in FO except you do not have to sneak and you can cast chameleon so noone can ever see you in combat so you are INVINCIBLE. You can level the magic skills just by standing in place casting on yourself and not do ANYTHING else and be level 30 with max magic stats..... it feels like it was designed for 11yr. old's who think strategy and challenge hurt their head and are "lame".
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Kate Schofield
 
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Post » Sun Apr 10, 2011 6:14 am

JUST HEAR ME OUT OK?

I was playing New Vegas after replaying Morrowind, and it just struck me how lame the Fallout mechanics are. There's no mark/recall, no levitate, no calm/frenzy, burden, water walking, summoning, no enchanting, no alchemy (well, there is but it's rather lame compared to MW),...

The gameplay is so barren compared to Morrowind. You just shoot stuff until it dies. New Vegas is Doom with a couple of speech checks.

So I got to thinking - how could magick be introduced into the Fallout universe? Well, obviously, it would have to be subtle. There's no magick in America, so it would have to be imported from somewhere else. Well, radiation does weird things in Fallout right? And Japan probably got nuked pretty hard right? And they're historically isolationist which would explain why their 'development' didn't spread to the rest of the world. Yet.

So I'm thinking, what if the Japanese slowly turned into elves? And they developed some magick ability? Wouldn't it be awesome to have Morrowind's magic in Fallout? There could be whole new conflicts and dozens of new factions.

This could be what the stale Fallout universe needs.

Let me know what you think.

I am MARKing this thread so I can RECALL into it later ;)

I love this idea. After all The Master was a psyker and kept some people who seemed to be psykers too in one of the rooms of the L.A. Vault. It's not unthinkable that some people somewhere else developed strong psyker abilities and became "mages".
I like the idea of some people actually getting mutated into something better than humans by the radiation. It's delightfully ironic.

Also, there was magic in Fallout 2 - the shaman could communicate with chosen one through dreams and tribals seemed to believe in various forms of magic.
So, these psyker abilities could become stronger and stronger in some people and some of them could start mutating in other forms of humanity such as these elves. I think that I haven't seen any Japanese person in Fallout 1/2. Maybe they all mutated into elves and live in secret elven villages where they practice their psyker magic?
The protagonist of the next game from Fallout franchise could be an elven village dweller. And the live in the village is about to change...
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Kari Depp
 
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Post » Sun Apr 10, 2011 3:33 pm

@above + OP
no. just NO.

mod lock thread the OP is trolling.
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Chris Guerin
 
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Post » Sun Apr 10, 2011 4:39 am

You mean like fable or something? Screw that. The closest thing to magickawhatever the game needs is when the centaurs shoot a radiation puke ball thing at you, and ghouls throw radiation testicle grenades.
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Katie Pollard
 
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Post » Sun Apr 10, 2011 8:26 am

@above + OP
no. just NO.

mod lock thread the OP is trolling.

The only person that is trolling here is you. I don't know how can you be so intolerant that you call someone a troll just because they have a different idea about game than you. Are one of these close minded fans of the first two games?

Psyker magic would be a great way to enhance the Fallout gameplay experience.

Even the first Fallout had played with fantasy tropes like Demons (Deathclaws), Undead (ghouls) and Orks (supermutants - they are even similar to the Tolkien's orks as they are basically purposely corrupted humans). And the Master was no different from Sauron or Melkor.
Psykers and Elves as humans mutated into a race of master psykers would be a great continuation of these themes. They could be a spontaneous mutation or could be deliberately engineered as super-soldiers just as super-mutants.

Also, the vampire quest in Fallout 3 was pretty good.
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James Hate
 
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Post » Sun Apr 10, 2011 3:27 am

The only person that is trolling here is you. I don't know how can you be so intolerant that you call someone a troll just because they have a different idea about game than you. Are one of these close minded fans of the first two games?

Psyker magic would be a great way to enhance the Fallout gameplay experience.

Even the first Fallout had played with fantasy tropes like Demons (Deathclaws), Undead (ghouls) and Orks (supermutants - they are even similar to the Tolkien's orks as they are basically purposely corrupted humans). And the Master was no different from Sauron or Melkor.
Psykers and Elves as humans mutated into a race of master psykers would be a great continuation of these themes. They could be a spontaneous mutation or could be deliberately engineered as super-soldiers just as super-mutants.

Also, the vampire quest in Fallout 3 was pretty good.

Psykers are extremely rare and their powers are fairly limited.
Magic still does not fit in Fallout.
We have psykers.
We don't have elves or mana or fireball spells.
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Ludivine Dupuy
 
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Post » Sun Apr 10, 2011 7:57 am

The only person that is trolling here is you. I don't know how can you be so intolerant that you call someone a troll just because they have a different idea about game than you. Are one of these close minded fans of the first two games?

Psyker magic would be a great way to enhance the Fallout gameplay experience.

Even the first Fallout had played with fantasy tropes like Demons (Deathclaws), Undead (ghouls) and Orks (supermutants - they are even similar to the Tolkien's orks as they are basically purposely corrupted humans). And the Master was no different from Sauron or Melkor.
Psykers and Elves as humans mutated into a race of master psykers would be a great continuation of these themes. They could be a spontaneous mutation or could be deliberately engineered as super-soldiers just as super-mutants.

Also, the vampire quest in Fallout 3 was pretty good.

Pysker IS IN this game, It's a very minor minor minor role and has a REALLY, REALLY, REALLY, low chance of affecting you, But MOTHER [censored] MAGIC, No.

Deathclaws are not demons first off, They are FEV affected lizards, Ghouls are not undead they are heavily irradiated humans that can talk, Supermutants don't look ANYTHING like Uru-kai from LOTR, and the Master was a [censored] blob that could assimilate people. (ASSIMILAAAAAAATE!) Elves? HELL no, I can't tell if you are actually serious or are making a horrible joke.

Also the vampire quest was ridiculous and made me want to punch someone.
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Niisha
 
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Post » Sun Apr 10, 2011 3:09 pm

Pysker IS IN this game, It's a very minor minor minor role and has a REALLY, REALLY, REALLY, low chance of affecting you, But MOTHER [censored] MAGIC, No.

Deathclaws are not demons first off, They are FEV affected lizards, Ghouls are not undead they are heavily irradiated humans that can talk, Supermutants don't look ANYTHING like Uru-kai from LOTR, and the Master was a [censored] blob that could assimilate people. (ASSIMILAAAAAAATE!) Elves? HELL no, I can't tell if you are actually serious or are making a horrible joke.

Also the vampire quest was ridiculous and made me want to punch someone.


Also those people were not Vampires they were just cannibals.
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Philip Rua
 
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Post » Sun Apr 10, 2011 9:57 am

Pysker IS IN this game, It's a very minor minor minor role and has a REALLY, REALLY, REALLY, low chance of affecting you, But MOTHER [censored] MAGIC, No.

Deathclaws are not demons first off, They are FEV affected lizards, Ghouls are not undead they are heavily irradiated humans that can talk, Supermutants don't look ANYTHING like Uru-kai from LOTR, and the Master was a [censored] blob that could assimilate people. (ASSIMILAAAAAAATE!) Elves? HELL no, I can't tell if you are actually serious or are making a horrible joke.

Of course they wouldn't be real elves just like Deathclaws aren't demons, Ghouls aren't undead, Supermutants aren't orks and Master isn't a god.
They would be just people a bit similar to elves due to mutation/genetic manipulation. And they would be powerful psykers.
They could see themselves as a replacement of humans. They could have telepathic abilities and feel how human hurt each other. They could blame humans for war and see them as evil and source of pain that needs to be removed. They could also capture and brainwash people to stop them from suffering and hurting each other.

Psykers are extremely rare and their powers are fairly limited.
Magic still does not fit in Fallout.
We have psykers.
We don't have elves or mana or fireball spells.

Obviously. Still psykers in fiction often produce results similar to magic. There wouldn't be mana and other fantasy elements, but fireballs could be explained as pyrokinesis.
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Kahli St Dennis
 
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Post » Sun Apr 10, 2011 6:54 pm

Of course they wouldn't be real elves just like Deathclaws aren't demons, Ghouls aren't undead, Supermutants aren't orks and Master isn't a god.
They would be just people a bit similar to elves due to mutation/genetic manipulation. And they would be powerful psykers.
They could see themselves as a replacement of humans. They could have telepathic abilities and feel how human hurt each other. They could blame humans for war and see them as evil and source of pain that needs to be removed. They could also capture and brainwash people to stop them from suffering and hurting each other.


Obviously. Still psykers in fiction often produce results similar to magic. There wouldn't be mana and other fantasy elements, but fireballs could be explained as pyrokinesis.


So there would'nt be magic or [censored].

Flameballs could also simply, and more likely as flamethrowers.
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Rhiannon Jones
 
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Post » Sun Apr 10, 2011 10:15 am

If you want to think Super Mutants are ork and deathclaws are demonds go right a head, just like calling the family "vampires" but for the love of god there should be no real magic. Psykers are rare very rare and having psykers that can control people is just like those people in planet of the apes.

Fallout had the beastlords but they could only control stupid creatures and they are gone now.
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Matt Gammond
 
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Post » Sun Apr 10, 2011 10:33 am

So there would'nt be magic or [censored].

Flameballs could also simply, and more likely as flamethrowers.

Of course, ordinary people would refer to psykers as mages and their powers as magic. So, psykers could wear mage robes to increase their influence and authority.
In a way, there's no difference between psychical powers and magic, except in limitations.

Frankly, psionic magic would be a really great addition to the Fallout ip. I was very disappointed with Fallout New Vegas. While the original Fallout had the Master - which was awesome and wacky, New Vegas only had two boring human factions fighting for power. It's like Obsidian can't create anything really cool. The same was with Fallout 2 - they couldn't create a cool villain like the Master and had only ordinary humans and a boring mega-boss super-soldier.
It would be great to have some kind of a wacky psionic monstrosity as a final opponent in the next Fallout game (preferably not developed by Obsidian).
Similarly psionic elf mutants would be a great new faction that could be as interesting as the old Brotherhood of Steel.
Or different types of psionic mage mutants evolving simultanously and forming different factions with different worldviews. It would be awesome and would bring back freshness into the Fallout setting.

It could also have a psionic powermaker similar to the spellmaker from Daggerfall. It would add a lot to the gameplay. Also, the sudden evolution of part of mankind would add interesting new ethic dilemas.
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Symone Velez
 
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Post » Sun Apr 10, 2011 4:41 am

Of course, ordinary people would refer to psykers as mages and their powers as magic. So, psykers could wear mage robes to increase their influence and authority.
In a way, there's no difference between psychical powers and magic, except in limitations.

Frankly, psionic magic would be a really great addition to the Fallout ip. I was very disappointed with Fallout New Vegas. While the original Fallout had the Master - which was awesome and wacky, New Vegas only had two boring human factions fighting for power. It's like Obsidian can't create anything really cool. The same was with Fallout 2 - they couldn't create a cool villain like the Master and had only ordinary humans and a boring mega-boss super-soldier.
It would be great to have some kind of a wacky psionic monstrosity as a final opponent in the next Fallout game (preferably not developed by Obsidian).
Similarly psionic elf mutants would be a great new faction that could be as interesting as the old Brotherhood of Steel.
Or different types of psionic mage mutants evolving simultanously and forming different factions with different worldviews. It would be awesome and would bring back freshness into the Fallout setting.

It could also have a psionic powermaker similar to the spellmaker from Daggerfall. It would add a lot to the gameplay. Also, the sudden evolution of part of mankind would add interesting new ethic dilemas.


So in short you want another Master? How original. Fallout is man rebuilding after the biggest mistake. Having psyker elves "magic" would just be stupid. You also seem to ignore the lore part that its a very rare thing!. The master got his by FEV, and Hakunin is the only natural one.
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Shirley BEltran
 
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Post » Sun Apr 10, 2011 7:16 pm

So in short you want another Master? How original. Fallout is man rebuilding after the biggest mistake. Having psyker elves "magic" would just be stupid. You also seem to ignore the lore part that its a very rare thing!. The master got his by FEV, and Hakunin is the only natural one.

Yup, too rare.

But there is one psyker in New Vegas.
There is this child at Trading Post 188 who can see through the future.
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Kristina Campbell
 
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Post » Sun Apr 10, 2011 5:47 am

Yup, too rare.

But there is one psyker in New Vegas.
There is this child at Trading Post 188 who can see through the future.


I noticed. I just thought it was that thing on his head. I did not look into it.
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..xX Vin Xx..
 
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Post » Sun Apr 10, 2011 7:31 am

So in short you want another Master? How original. Fallout is man rebuilding after the biggest mistake. Having psyker elves "magic" would just be stupid. You also seem to ignore the lore part that its a very rare thing!. The master got his by FEV, and Hakunin is the only natural one.

Which is why mass psyker mutations with many high powered psykers would be refreshing. It would be something new in the wasteland and would create a new fantastic emergency - just like the master, not some boring human factions.
While most of Fallout is about humans rebuilding/trying to survive after the biggest mistake, it's good when there's a fantastic thing threatening the rebuilding just like the Master did. While at least Eden was a sci-fi threat, I'd love to see something more fantastic again.

The elves could have some sort of partially shared consciousness and could have a central brain mutant that would be their hub, which would suffer because of the human suffering that he senses around.
The player would have some small powers in the beginning (for example defensive ones) and would be able to increase his powers and become a powerful psychomage.
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Lisha Boo
 
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Post » Sun Apr 10, 2011 9:21 am

Which is why mass psyker mutations with many high powered psykers would be refreshing. It would be something new in the wasteland and would create a new fantastic emergency - just like the master, not some boring human factions.
While most of Fallout is about humans rebuilding/trying to survive after the biggest mistake, it's good when there's a fantastic thing threatening the rebuilding just like the Master did.
While at least Eden was a sci-fi threat, I'd love to see something more fantastic again.

The elves could have some sort of partially shared consciousness and could have a central brain mutant that would be their hub, which would suffer because of the human suffering that he senses around.
The player would have some small powers in the beginning (for example defensive ones) and would be able to increase his powers and become a powerful psychomage.

Fallout is not really about "race wars" yknow.

This isn't up for debate, just no.
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lydia nekongo
 
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Post » Sun Apr 10, 2011 4:30 am

Fallout is not really about "race wars" yknow.

This isn't up for debate, just no.

What "race wars"?

It certainly isn't about faction politics either. Fallout had a great fantastic villain at the end which added a lot to the atmosphere. Walk around the ordinary world, take part in ordinary conflicts, solve people's trouble, make a moral decision about a city full of zombies and then suddenly fight big mutants and their crazy blob master.
That's what Fallout was about. Creating human factions as the main enemy departs from what Fallout really is.
Bethesda had a correct feeling about what Fallout really is and made a good decision to make a computer the main enemy. Now it would be cool to have another fantastic threat to fight against.
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Harry Leon
 
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Post » Sun Apr 10, 2011 11:13 am

"HOW MANY TIMES HAVE WE TOLD YOU NOT TO USE THE 'M' WORD IN OUR HOUSE!"
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Jaylene Brower
 
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