The people that made Fallout One did not think there would be a FO2.
Yes, Fallout wasn't intended to have sequels. It was intended to have spiritual successors in form of games on the same engine that are set in a different setting. Which would be a lot better for the Fallout setting and RPGs in general.
Black Isle did not mess up Fallout. Interplay did. They made games like BoS and fallout fans hated it. Why did interplay make BoS? Because they wanted it to be EPIC and ignore canon. Black Isle got into a fight with Interplay. Interplay had money troubles to they got ride of Black Isle.
Black Isle messed up the Fallout franchise. They made a theme park munchkinfest called Fallout 2 and were the first to ruin the Fallout canon. Also, BoS guys didn't want to be EPIC, they wanted tons of fan service, action and faction recycling.
You think Fallout is Boring but thankfully you seem to be in the vary rare minority that don't care about established lore or story/plot.
Why do you continue to equate Fallout with Fallout 2 and New Vegas? Do you hate Fallout 1 or something? I never said that Fallout is boring. I said that Fallout 2 and New Vegas is boring.
Edit: I am not against people with psyker powers. I just don't want a whole faction that happen to look like elves that can control people. Or for such people with psyker powers to be common.
I never said anything about controlling people with their powers. I thought more about killing them or using some machinery to brainwash them.
I thought Vegas' ending was pretty "epic".
Depending on who you choose to help it will change the west-coast for decades if not centuries to come.
Just because you levelled up faster than everyone else because the game allowed you to. If they wanted a "realistic" story maybe they should have started with a realistic protagonist? A story about how one guy changes everything in a realistic conflict between armies just because he's a high level chosen one is extremely lame. Don't you see how ridiculous it is?
Freshness are we really going there? That's the fashion-word in video-game industry isn't it; As long as it's fresh!
Fallout was fresh when it came out. Now they turned it into a stale post-Fallout setting.
This isn't about being 'fresh'. This is about totally changing the direction of the game and it's world into something entirely different.
Actually, I'm against such things. Which is why I'm against the post-Fallout world where there's no fantastic threat and superheroes walk around and change history just because they have high level.
The fact that each individual town and your effect on it is named in Fallout 1, should be more than enough to show you that these simple and 'mundane' matters actually mattered to the creators of the game.
I never said that they didn't matter. The thing is that you weren't dropped into the world as a special superhero that gains power very fast just to solve these mundane matters but to finally transcend these mundane matters and go to fight the fantastic.
Note that mundane conflicts were still only the side quests the and background, not the main quest. Can you imagine Fallout 1 putting the Master and his mutants in the background and for example focusing on a conflict over control of water in the Hub?
Anyway, thanks for the book recommendation, I'll check it out.
Should Bethesda introduce technology to TES???
There's technology in TES. They have various kinds of weapons and armour there. They also have buildings and stuff like that.
To be honest, it bugs me how it's possible that fantasy worlds get stuck in some kind of a weird mix of dark ages and renaissance. In our world guns appeared before the typical knights plate armour and at that time the Chinese were already using stuff like MLRS and flamethrowers.
The Elder Scrolls is a great series and Fallout is a great series, and each series has its own great features. Magic belongs in TES, but not Fallout. Radiation does do strage things but it doesn't grant magical powers, not even in the Fallout world. Look at the glowing ones, they are the pinnacle of heavily irradiated beings and they do have the ability to shoot off a raidation burst but that's it, and to be able to even do that we'd have to make our character a glowing one which would be a long, painful process that would weaken our bodies and if we turned feral destroy our minds and make us an enemy of virtually everyone. I don't know about you but that would be kinda game breaking for me.
A psyker mutation could become active only a few generations later or be caused by specific conditions like in the case of the beastlords.
Fallout setting is very big and it's not like there was only one secret government project related to bioengineering. There are usually many projects going on in many areas and in many fields of knowledge. There can be tons of unexplored fantastic stuff. From what I've read CIA was doing research about psykers IRL.