Should Bethesda introduce Magick to the Fallout universe?

Post » Sun Apr 10, 2011 6:02 am

Which is why mass psyker mutations with many high powered psykers would be refreshing. It would be something new in the wasteland and would create a new fantastic emergency - just like the master, not some boring human factions.
While most of Fallout is about humans rebuilding/trying to survive after the biggest mistake, it's good when there's a fantastic thing threatening the rebuilding just like the Master did. While at least Eden was a sci-fi threat, I'd love to see something more fantastic again.

The elves could have some sort of partially shared consciousness and could have a central brain mutant that would be their hub, which would suffer because of the human suffering that he senses around.
The player would have some small powers in the beginning (for example defensive ones) and would be able to increase his powers and become a powerful psychomage.


I am sorry your bored by fallout but its bad enough Beth tried forcing Aliens into fallout but now you want mass psyker mutation? Even though I pointed out its not canon! Fallout is Fallout its not Elder scrolls. If you want magic weight till the new Elder Scrolls comes out.

"lets break canon because its boring." :banghead:
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An Lor
 
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Post » Sun Apr 10, 2011 7:14 am

I am sorry your bored by fallout but its bad enough Beth tried forcing Aliens into fallout but now you want mass psyker mutation? Even though I pointed out its not canon! Fallout is Fallout its not Elder scrolls. If you want magic weight till the new Elder Scrolls comes out.

"lets break canon because its boring." :banghead:

Fallout was about seeing the world rebuilding and then fighting a fantastic threat with crazy stuff like mutants, cultists and insane blob of flesh psyker powers. You seem to think of Fallout as Black Isle's/Obsidian's interpretation of the Fallout setting, not the original Fallout.
Black Isle and Obsidian are breaking Fallout's canon with their obsession with stuff that is mundane and boring.
Bethesda is doing a great job at restoring the franchise to it's former glory and would do it a great service by returning to the fantastic as the main threat.
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Shannon Lockwood
 
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Post » Sun Apr 10, 2011 7:59 am

What "race wars"?

It certainly isn't about faction politics either. Fallout had a great fantastic villain at the end which added a lot to the atmosphere. Walk around the ordinary world, take part in ordinary conflicts, solve people's trouble, make a moral decision about a city full of zombies and then suddenly fight big mutants and their crazy blob master.
That's what Fallout was about. Creating human factions as the main enemy departs from what Fallout really is.
Bethesda had a correct feeling about what Fallout really is and made a good decision to make a computer the main enemy. Now it would be cool to have another fantastic threat to fight against.

Human factions as main enemy departs from what Fallout really is?
Uh-huh...
So I guess next game should have ghouls as antagonists and the next have androids, and the next have the rebirth of beastlords (break canon much?).
Fallout is about life after the apocalypse.
That the apocalypse happened to spring open a few FEV countainers and in doing so mutating tons of stuff does not mean that it's humans vs mutants.
The first game dealt with super mutants, so what?
Still doesn't mean that it's intention was race wards.

Black Isle and Obsidian are breaking Fallout's canon with their obsession with stuff that is mundane and boring.

So let me guess, you want it more "epic"?
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YO MAma
 
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Post » Sun Apr 10, 2011 9:54 am

Fallout was about seeing the world rebuilding and then fighting a fantastic threat with crazy stuff like mutants, cultists and insane blob of flesh psyker powers. You seem to think of Fallout as Black Isle's/Obsidian's interpretation of the Fallout setting, not the original Fallout.
Black Isle and Obsidian are breaking Fallout's canon with their obsession with stuff that is mundane and boring.
Bethesda is doing a great job at restoring the franchise to it's former glory and would do it a great service by returning to the fantastic as the main threat.


Obsidian is pretty much the New Black Isle. So what you just said makes no sense at all. Even Beth was afraid people would think Super Mutants were Orks so they changed the colour. They did not make The Family real Vampires so I think even Beth would not say "to hell with lore and canon." They bought fallout because they must have liked the lore and story of the originals, plus they already make alot of games with elves so why can't they leave this one alone!. Also its Obsidian thats returning fallout to its former glory by making New Vegas which is more of a Fallout game then Beth's FO3.
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Scarlet Devil
 
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Post » Sun Apr 10, 2011 6:13 am

Plus they already make alot of games with elves so why can't they leave this one alone!.

Well, if we were to get an elven psyker army then I bet Milard would ask for aliens or hell, undead skeletons or werewolf disease next.
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jadie kell
 
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Post » Sun Apr 10, 2011 3:08 pm

Well, if we were to get an elven psyker army then I bet Milard would ask for aliens or hell, undead skeletons or werewolf disease next.


Sad :sadvaultboy:

Can't be happy with The Commonwealth a faction possibly made up of advanced cyborgs. A pre-war ghoul hunting down other bad pre-war people that may or may not be in America, Trogs, Eastern BoS, a possible war going on with the MWBoS and the idea of chinese agents loose in the Eastern United States, all interesting things Beth came up with (yes I am giving credit to Beth).
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daniel royle
 
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Post » Sun Apr 10, 2011 1:10 pm

Obsidian is pretty much the New Black Isle.

Yes and they are [censored] the Fallout i.p. just like Black Isle did. The original i.p. was created by the people who quit Interplay during making of Fallout 2. Fallout 2 was designed by the guy that created L.A. Boneyard, the worst location in the whole game. He turned the game into a munchkinfest with upgradable weapons and tons of real life guns. As Tim Cain said, Fallout is about exploring ethics of the post-nuclear world not about finding a new Plasma Rifle.
It's good when the mundane is counterbalanced by the fantastic and when the fantastic is a part of the exploration of ethics like the master was.

So what you just said makes no sense at all. Even Beth was afraid people would think Super Mutants be called Orks so they changed the colour. They did not make The Family real Vampires so I think even Beth would not say "to hell with lore and canon."

They are called so because they are similar, not because they are literal fantasy critters.

They bought fallout because they must have liked the lore and story of the originals, plus they already make alot of games with elves so why can't they leave this one alone!.

Telepathic good mutants that want to kill humans in their vicinity because they feel their suffering would be deliciously darkly ironic and Fallout is also about dark irony.

Also its Obsidian thats returning fallout to its former glory by making New Vegas which is more of a Fallout game then Beth's FO3.

You mean a much better Fallout 2 game?

Human factions as main enemy departs from what Fallout really is?
Uh-huh...
So I guess next game should have ghouls as antagonists and the next have androids, and the next have the rebirth of beastlords (break canon much?).
Fallout is about life after the apocalypse.
That the apocalypse happened to spring open a few FEV countainers and in doing so mutating tons of stuff does not mean that it's humans vs mutants.
The first game dealt with super mutants, so what?
Still doesn't mean that it's intention was race wards.


So let me guess, you want it more "epic"?

Yes, as epic as the original Fallout. The only good reason for having a Fallout-style character development system that eventually places the PC high above the others is to transcend the mundane world and face the fantastic threat. Otherwise, it becomes a farce and a [censored] of the true spirit of Fallout.

I'll say it this way:
Petty squabbles of human factions and various threats always existed and will always exist. But to bring a true hero, a hero like Vault Dweller to solve them is a travesty. Obsidian doesn't understand it and throws a great hero at such a squabble. Why?
The ending on New Vegas rang hollow to me, because it was so arbitrary. So, I'm a special guy that decides the future (how epic!) of a strip of land, because he's a special awesome one man army and has a special robot friend? That's just pathetic.
That's like dropping a nuke on a bunch of children squabbling on a playground.
Utterly tasteless and unnecessary.
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naome duncan
 
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Post » Sun Apr 10, 2011 6:39 pm

snip


The people that made Fallout One did not think there would be a FO2. Black Isle did not mess up Fallout. Interplay did. They made games like BoS and fallout fans hated it. Why did interplay make BoS? Because they wanted it to be EPIC and ignore canon. Black Isle got into a fight with Interplay. Interplay had money troubles to they got ride of Black Isle. Beth has some good ideas, they just need to work on the writing more.

You think Fallout is Boring but thankfully you seem to be in the vary rare minority that don't care about established lore or story/plot.

I know the people that made FO1 were apart of Interplay but they to left interplay.

Edit: I am not against people with psyker powers. I just don't want a whole faction that happen to look like elves that can control people. Or for such people with psyker powers to be common.
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April
 
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Post » Sun Apr 10, 2011 8:06 am

I'll say it this way:
Petty squabbles of human factions and various threats always existed and will always exist. But to bring a true hero, a hero like Vault Dweller to solve them is a travesty. Obsidian doesn't understand it and throws a great hero at such a squabble. Why?
The ending on New Vegas rang hollow to me, because it was so arbitrary. So, I'm a special guy that decides the future (how epic!) of a strip of land, because he's a special awesome one man army and has a special robot friend? That's just pathetic.
That's like dropping a nuke on a bunch of children squabbling on a playground.
Utterly tasteless and unnecessary.

I thought Vegas' ending was pretty "epic".
Depending on who you choose to help it will change the west-coast for decades if not centuries to come.
Will the coast continue on it's diplomatic beuracracy(?) and keep giving money to the rich and not caring about the poor?
Will the coast go backwards in medicine and technology and built on the blood sweat and tears of slaves in order to restore a functional civilization once again?
Or will Vegas be in control of a man who... (Don't remember House's part. :( )
Haven't finished independence either.

Anyway, the choice the courier makes will change the entire wasteland on the west coast.
In law, prosperity, culture and technology.

You might not have brought down an enormous evil mutant army (By the way, Master wasn't evil.) and saved the wasteland in a more direct sense, but you did change the wasteland, for good or for bad, you had a big part in it.
I would consider that pretty epic.
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Emma Parkinson
 
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Post » Sun Apr 10, 2011 4:28 pm

Should Bethesda introduce technology to TES???
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Jessica Stokes
 
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Post » Sun Apr 10, 2011 8:11 pm

Should Bethesda introduce technology to TES???


Best reponce yet :grad:
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Erich Lendermon
 
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Post » Sun Apr 10, 2011 8:50 pm

Best reponce yet :grad:

Yeah, yknow...like vertibirds fighting dragons or something.

Maybe the brotherhood of steel and the dark brotherhood could combine to make an assassines guild wearing power armor.

PERHAPS, there could be vaults filled with dwarves that shoot radiation spells AND maybe Optimus prime could fight Mehrus Mother-censored-DAGON!
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Antonio Gigliotta
 
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Post » Sun Apr 10, 2011 11:46 am

Should Bethesda introduce technology to TES???


I'll mosey over their section and ask for some guns then. :hubbahubba:
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megan gleeson
 
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Post » Sun Apr 10, 2011 10:58 am

i would love to see a magic vs technology game myself.............but not TES magic. i wish they would make a good shadowrun RPG. now that would be an awesome game.

Arcanum. Might be industrial tech, but man that game rocked it's magic vs technology thing.

IMO Beth already tried to introduce Magic in FO3 with the Krivbeknih and the "The Dark Heart of Blackhall" quest. That was to much, its debatable if that was an attempt to get magic into Fallout or just trying to be creepy but to me it was Magic.

Krivbeknih is just a big Lovecraft shout-out/easter egg though.

Also, the vampire quest in Fallout 3 was pretty good.

They weren't mythical vampires, but practical vampires. They were cannibals who refocused their cravings for flesh to blood.

Of course they wouldn't be real elves just like Deathclaws aren't demons, Ghouls aren't undead, Supermutants aren't orks and Master isn't a god.
They would be just people a bit similar to elves due to mutation/genetic manipulation. And they would be powerful psykers.
They could see themselves as a replacement of humans. They could have telepathic abilities and feel how human hurt each other. They could blame humans for war and see them as evil and source of pain that needs to be removed. They could also capture and brainwash people to stop them from suffering and hurting each other.

Go play and read Metro 2033. I especially recommend the book.
It already has this premise and plays the psychic card really big. Homos Novus vs Homos Sapiens.

Of course, ordinary people would refer to psykers as mages and their powers as magic. So, psykers could wear mage robes to increase their influence and authority.

I once had an idea for a story like that. Except the mages were post-human cyborgs who lorded of the ignorant masses.

Frankly, psionic magic would be a really great addition to the Fallout ip. I was very disappointed with Fallout New Vegas. While the original Fallout had the Master - which was awesome and wacky, New Vegas only had two boring human factions fighting for power. It's like Obsidian can't create anything really cool. The same was with Fallout 2 - they couldn't create a cool villain like the Master and had only ordinary humans and a boring mega-boss super-soldier.
It would be great to have some kind of a wacky psionic monstrosity as a final opponent in the next Fallout game (preferably not developed by Obsidian).
Similarly psionic elf mutants would be a great new faction that could be as interesting as the old Brotherhood of Steel.
Or different types of psionic mage mutants evolving simultanously and forming different factions with different worldviews. It would be awesome and would bring back freshness into the Fallout setting.

Freshness are we really going there? That's the fashion-word in video-game industry isn't it; As long as it's fresh!
This isn't about being 'fresh'. This is about totally changing the direction of the game and it's world into something entirely different.
Also rather than human factions fighting for power you want to add a non-human faction fighting for power. You missing out on some wholesome xenocide?
Frank Horrigan was a beast of a boss, by the way.

Yes, as epic as the original Fallout. The only good reason for having a Fallout-style character development system that eventually places the PC high above the others is to transcend the mundane world and face the fantastic threat. Otherwise, it becomes a farce and a [censored] of the true spirit of Fallout.

I'll say it this way:
Petty squabbles of human factions and various threats always existed and will always exist. But to bring a true hero, a hero like Vault Dweller to solve them is a travesty. Obsidian doesn't understand it and throws a great hero at such a squabble. Why?
The ending on New Vegas rang hollow to me, because it was so arbitrary. So, I'm a special guy that decides the future (how epic!) of a strip of land, because he's a special awesome one man army and has a special robot friend? That's just pathetic.
That's like dropping a nuke on a bunch of children squabbling on a playground.
Utterly tasteless and unnecessary.

I don't know what game you played, but I found the ending to be quite epic (though the final battle a bit lackluster).
The Independent ending has the PC even rise to power and overall has his hand in shaping the east-coast for years to come.

Not to mention that your oversimplification of the New Vegas story could be transposed to any of the other games.
Is this what we are going to, a game not being good enough because you don't save the entire world and it's not fantastic!™ enough.

The fact that each individual town and your effect on it is named in Fallout 1, should be more than enough to show you that these simple and 'mundane' matters actually mattered to the creators of the game.
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teeny
 
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Post » Sun Apr 10, 2011 11:54 am

How about time travel, you know, go back to the time before the war in order to prevent the missiles from launching, oh wait, the Doctor already tried that in Fallout 1. (I've just seen the Dr Who Christmas Special, awesome).
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Antony Holdsworth
 
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Post » Sun Apr 10, 2011 4:07 pm

They should introduce SkyNet, or whatever it is called, into the Fallout franchise..... Organics v. synthetics and an epic battle that involves ghouls, humans, mutants, and tamed wildlife against the Terminator :P
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BlackaneseB
 
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Post » Sun Apr 10, 2011 4:43 pm

They should introduce SkyNet, or whatever it is called, into the Fallout franchise..... Organics v. synthetics and an epic battle that involves ghouls, humans, mutants, and tamed wildlife against the Terminator :P

http://fallout.wikia.com/wiki/Skynet

It's already in Fallout 2. :D

http://fallout.wikia.com/wiki/Humanoid_Robot

Tactics did the Robots vs. everyone else thing too.
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GLOW...
 
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Post » Sun Apr 10, 2011 3:17 pm

if they add guns to TES, that would svck.
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Curveballs On Phoenix
 
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Post » Sun Apr 10, 2011 9:49 pm

if they add guns to TES, that would svck.

Fable II comes to mind.
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Matthew Aaron Evans
 
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Post » Sun Apr 10, 2011 9:10 pm

if they add guns to TES, that would svck.


"Fallout 3 is oblivion with guns hurr"
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Karl harris
 
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Post » Sun Apr 10, 2011 6:31 am

if they add guns to TES, that would svck.



Oblivion with guns....

emmmmmm ummmm errrrrr. ehem :whistling:
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lauren cleaves
 
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Post » Sun Apr 10, 2011 12:45 pm

If they add guns to The Elder Scrolls... There will be war.
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Nick Jase Mason
 
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Post » Sun Apr 10, 2011 4:30 pm

The Elder Scrolls is a great series and Fallout is a great series, and each series has its own great features. Magic belongs in TES, but not Fallout. Radiation does do strage things but it doesn't grant magical powers, not even in the Fallout world. Look at the glowing ones, they are the pinnacle of heavily irradiated beings and they do have the ability to shoot off a raidation burst but that's it, and to be able to even do that we'd have to make our character a glowing one which would be a long, painful process that would weaken our bodies and if we turned feral destroy our minds and make us an enemy of virtually everyone. I don't know about you but that would be kinda game breaking for me.
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Kayleigh Williams
 
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Post » Sun Apr 10, 2011 7:18 pm

The people that made Fallout One did not think there would be a FO2.

Yes, Fallout wasn't intended to have sequels. It was intended to have spiritual successors in form of games on the same engine that are set in a different setting. Which would be a lot better for the Fallout setting and RPGs in general.

Black Isle did not mess up Fallout. Interplay did. They made games like BoS and fallout fans hated it. Why did interplay make BoS? Because they wanted it to be EPIC and ignore canon. Black Isle got into a fight with Interplay. Interplay had money troubles to they got ride of Black Isle.

Black Isle messed up the Fallout franchise. They made a theme park munchkinfest called Fallout 2 and were the first to ruin the Fallout canon. Also, BoS guys didn't want to be EPIC, they wanted tons of fan service, action and faction recycling.

You think Fallout is Boring but thankfully you seem to be in the vary rare minority that don't care about established lore or story/plot.

Why do you continue to equate Fallout with Fallout 2 and New Vegas? Do you hate Fallout 1 or something? I never said that Fallout is boring. I said that Fallout 2 and New Vegas is boring.

Edit: I am not against people with psyker powers. I just don't want a whole faction that happen to look like elves that can control people. Or for such people with psyker powers to be common.

I never said anything about controlling people with their powers. I thought more about killing them or using some machinery to brainwash them.

I thought Vegas' ending was pretty "epic".
Depending on who you choose to help it will change the west-coast for decades if not centuries to come.

Just because you levelled up faster than everyone else because the game allowed you to. If they wanted a "realistic" story maybe they should have started with a realistic protagonist? A story about how one guy changes everything in a realistic conflict between armies just because he's a high level chosen one is extremely lame. Don't you see how ridiculous it is?

Freshness are we really going there? That's the fashion-word in video-game industry isn't it; As long as it's fresh!

Fallout was fresh when it came out. Now they turned it into a stale post-Fallout setting.

This isn't about being 'fresh'. This is about totally changing the direction of the game and it's world into something entirely different.

Actually, I'm against such things. Which is why I'm against the post-Fallout world where there's no fantastic threat and superheroes walk around and change history just because they have high level.

The fact that each individual town and your effect on it is named in Fallout 1, should be more than enough to show you that these simple and 'mundane' matters actually mattered to the creators of the game.

I never said that they didn't matter. The thing is that you weren't dropped into the world as a special superhero that gains power very fast just to solve these mundane matters but to finally transcend these mundane matters and go to fight the fantastic.

Note that mundane conflicts were still only the side quests the and background, not the main quest. Can you imagine Fallout 1 putting the Master and his mutants in the background and for example focusing on a conflict over control of water in the Hub?

Anyway, thanks for the book recommendation, I'll check it out.

Should Bethesda introduce technology to TES???

There's technology in TES. They have various kinds of weapons and armour there. They also have buildings and stuff like that.

To be honest, it bugs me how it's possible that fantasy worlds get stuck in some kind of a weird mix of dark ages and renaissance. In our world guns appeared before the typical knights plate armour and at that time the Chinese were already using stuff like MLRS and flamethrowers.

The Elder Scrolls is a great series and Fallout is a great series, and each series has its own great features. Magic belongs in TES, but not Fallout. Radiation does do strage things but it doesn't grant magical powers, not even in the Fallout world. Look at the glowing ones, they are the pinnacle of heavily irradiated beings and they do have the ability to shoot off a raidation burst but that's it, and to be able to even do that we'd have to make our character a glowing one which would be a long, painful process that would weaken our bodies and if we turned feral destroy our minds and make us an enemy of virtually everyone. I don't know about you but that would be kinda game breaking for me.

A psyker mutation could become active only a few generations later or be caused by specific conditions like in the case of the beastlords.

Fallout setting is very big and it's not like there was only one secret government project related to bioengineering. There are usually many projects going on in many areas and in many fields of knowledge. There can be tons of unexplored fantastic stuff. From what I've read CIA was doing research about psykers IRL.
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Oscar Vazquez
 
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Post » Sun Apr 10, 2011 2:23 pm

All we need is a way to turn permanently invisible so we can be invincible! Oh wait....stealthboys! :P Guess it has more similarities to TES than I thought.
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Maeva
 
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