So, basically, you like Black Isle's/Obsidian's post-Fallout re-imaginings and you don't like the original Fallout?
I love the first Fallout, it's my favorite game among them all.
Seriously, lore? The game and the lore was created by people who wanted to see the "EXTREME" stuff like Super Mutants, The Master, giant scorpions etc. as the main opponent in game they considered using a Flash-Gordon style rocket to get to The Master.
I know that the first game was created with the "EXTREME", that's why I said they got away with it cause that was to set the basics for the series.
The setting was created with "EXTREME" 50s Weird Sci-Fi stuff in mind, not as a generic post apocalyptic setting about the world just rebuilding.
But the rebuilding of society walked hand in hand with the "EXTREME" in Fallout 1.
For example, Tim Cain mentions both "Them" which is about radiation-created giant ants attacking cities and "Canticle for Leibowitz" which is about monks keeping knowledge as Sci-Fi that inspired Fallout. It's a mix of the crazy fantastic things and social things, not just about rebuilding.
Yup, but how much sense would the Fallout universe make if every game some new mega-awesome mutation broke out with tons of new "EXTREME" elements?
It would go farther away from what Fallout 1 was even quicker.
After the third game people would be like "How does this have anything to do with Fallout 1 and it's origins?"
The series need subtle changes in the lore and it's universe, not some crazy out of no-where big bang of unique crap smothering us.
You constantly talk about some non-existent Fallout that is just about social stuff and doesn't have cool monsters and cool crazy villains. What's the deal with it?
At the 50's the timeline diverged, in 2077 a nuclear war breaks out, then society starts to rebuild, and due to FEV tons of mutations have broke out.
From the anarchy and wild mutations what I like to see is how the world is going to restore itself.
Like, imagine looking out the window of your house and see a bunch of ghouls playing dice while some leatherwearing prosttutes with heavy make-up are chatting up guys armed to the teeth.
It's crazy!
This sort of thing would never happen in the real world (not like I'd want it to) but I'm fascinated by how the culture of civilization will change after complete anarchy has broken out.
Why do you hate Fallout and want it to become something that it isn't?
Why do you hate Fallout and want it to become something that it isn't?
And if you get your precious realistic "Fallout" that it is about social stuff, why do you want it to suddenly stop being so realistic (despite that you love realism and want to remove cool elements from Fallout) and become your personal playground?
Erm.. What?
I don't mind the cool elements at all, I love the strange crap in Fallout and want new stuff as well, but I want subtle changes, but not out of nowhere a psyker elf-mutant-like army led by a psyker abomination.
I want new stuff, but I want the new stuff to make sense with the lore.
Be it mutations, robots, aliens, wild-life, cults, weapons, armor, characters, factions, land-scapes, vegetation, culture, law, economy, vaults, pre-war companies, governments, dictators etc.
I honestly though that Legion would be too out of place but they weirdly fit in especially after talking to Caesar himself.
Fallout 1 got away with it because it's based on 50s Weird Sci-Fi. Still, there were times before Fallout when certain things didn't exist and times during Fallout 1 when certain things weren't know, therefore other unknown things may exist. Somewhere.
Each new Fallout is an opportunity to introduce something new. Instead of that we get recycled factions and recycled mutants.
NCR, FotA, BOS.
We got plenty new factions in Vegas.
There could be specific radiation fields, chems or other viruses that cause it. There could be drugs that unblock certain functions of human brain or cause specific mutations. These drugs could leak to ground water or some mad creature could live in the research facility and purposefully cause these mutations in other people.
I'm thinking mentats experiments... But those didn't work out too well. (Sierra Military Depot)
It could be a by-product of telepathy.
Yup.
[edit]
Honestly, I could see a Psyker who creates a new mutation on people through the use of Mentats and by injecting prototype FEV into humans.
But I'm thinking that their powers would be different, they have a collective mind in that the leader Psyker has the power to read through their minds and see through their eyes.
So that this army of soul-less mutants (Really white, white eyes, bald, a tiny bit over-sized cranium) are all puppets of the Psyker behind it all.
And he'd be dangerous too since everyone of them are basically part of him, so even if one of his get captured the scout can still act as a spy since he can read it's mind and therefor this Psyker has enormous tactical advantages.
Why are they mutated like this?
The enlarged cranium is due to the forced evolution along with the simultaneous mentats usage.
Due to the enforcement of prototype FEV they aren't stabilized enough and therefor loses their hair and skin pigment.
During their transformation they are brainwashed by their leader to become hollows in order for him to connect through their minds, and therefor their iris change.
This I could understand, this I could accept.
But an army or elf-life psyker mutants with magical powers is still a no go for me.
[edit 2]
The prototype FEV injection + mentats could create tons of people with their own psionic abilities, but why I think this is more fitting is because giving them all unique powers would make them too powerful.
This way they are still a force to be reckoned with but they are still beatable.