Should Bethesda introduce Magick to the Fallout universe?

Post » Sun Apr 10, 2011 12:45 am

JUST HEAR ME OUT OK?

I was playing New Vegas after replaying Morrowind, and it just struck me how lame the Fallout mechanics are. There's no mark/recall, no levitate, no calm/frenzy, burden, water walking, summoning, no enchanting, no alchemy (well, there is but it's rather lame compared to MW),...

The gameplay is so barren compared to Morrowind. You just shoot stuff until it dies. New Vegas is Doom with a couple of speech checks.

So I got to thinking - how could magick be introduced into the Fallout universe? Well, obviously, it would have to be subtle. There's no magick in America, so it would have to be imported from somewhere else. Well, radiation does weird things in Fallout right? And Japan probably got nuked pretty hard right? And they're historically isolationist which would explain why their 'development' didn't spread to the rest of the world. Yet.

So I'm thinking, what if the Japanese slowly turned into elves? And they developed some magick ability? Wouldn't it be awesome to have Morrowind's magic in Fallout? There could be whole new conflicts and dozens of new factions.

This could be what the stale Fallout universe needs.

Let me know what you think.

I am MARKing this thread so I can RECALL into it later ;)
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Anthony Diaz
 
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Post » Sun Apr 10, 2011 3:21 pm

No.

I don't even need to explain myself here, only a simple no is required.
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Lizbeth Ruiz
 
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Post » Sun Apr 10, 2011 9:40 am

No.

Go away.


Seriously this is one of the worst ideas I've seen yet. And if its a joke thread, then its not funny and its just spam.
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Reanan-Marie Olsen
 
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Post » Sun Apr 10, 2011 2:03 am

We do have some super natural elements in Fallout: http://fallout.wikia.com/wiki/Psyker
But magic is a big no no.
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Len swann
 
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Post » Sun Apr 10, 2011 2:20 am

if its a joke thread, then its not funny and its just spam.


Not funny, it's hilarious! But seriously, no, it's about a stupid as when somebody suggested there be a BoS bunker with "Gone to Tamriel" written in blood or something. Pyker's exist, even in Falliut: New Vegas, but a whole mechanic?
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Vicki Gunn
 
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Post » Sun Apr 10, 2011 12:03 pm

We do have some super natural elements in Fallout: http://fallout.wikia.com/wiki/Psyker
But magic is a big no no.


And even that has a legitimate in-game explanation. FEV can do really funky things. However, since there is no FEV development outside the United States, this becomes irrelevant to the original post, which requested Japanese elves.

Saying magic and elves should be added to Fallout is like saying guns and computers should be added to the Elder Scrolls. And trying to explain it by saying some race from a far-off continent invented them would be just total bull[censored]

I like that The Elder Scrolls takes place in a fantasy universe and Fallout takes place in a retro-futuristic post-apocalyptic world with lasers and robots. Why the hell should those ever be mixed? Both series have awesome stories in their own right, so let's leave them separate.
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Emmanuel Morales
 
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Post » Sun Apr 10, 2011 7:48 am

What a [censored] Idea
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lisa nuttall
 
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Post » Sun Apr 10, 2011 7:47 am

what strikes me funny is that you consider TES magic even fun to begin with. its the most boring magic in a video game ever. basically they just decided that they were going to take the normal skills and give them and equivalent magical counterpart........thus begging the question why you would bother to invest time and money in one skill such as lockpicking when you can just increase your aptitude in alteration for example and not only do lockpicking but all the other alteration spells as well. what is the point of sneaking when you can get chameleon and invisie spells cheaply. as for attack spells they are all exactly the same with different shaders and different damage modifiers. you cant start anything on fire with a fireball and shock spells dont electrocute a group of enemies standing in water etc. its just boring.

i would love to see a magic vs technology game myself.............but not TES magic. i wish they would make a good shadowrun RPG. now that would be an awesome game.

i do agree about the alchemy but as far as i know new vegas is the first fallout game to incorporate it.
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Jeneene Hunte
 
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Post » Sun Apr 10, 2011 5:15 am

is like saying guns and computers should be added to the Elder Scrolls. And trying to explain it by saying some race from a far-off continent invented them would be just total bull[censored]

You'll be surprised how many people still suggest it :P

But this idea OP is, no offense a really bad one
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Sophie Louise Edge
 
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Post » Sun Apr 10, 2011 1:48 am


i would love to see a magic vs technology game myself.............but not TES magic. i wish they would make a good shadowrun RPG. now that would be an awesome game.


Agreed, A Beth-Style Shadowrun game would be awesome.

As for Magic and Fallout - they don't mix.
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christelle047
 
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Post » Sun Apr 10, 2011 7:18 am

i would love to see a magic vs technology game myself.


If you like RTS games I recommend one called Rise of Legends.
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Josh Sabatini
 
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Post » Sun Apr 10, 2011 6:38 am

Nah I don't think it would work in the Fallout Universe, that idea is better suited for a fantasy game like the Elder Scrolls.
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Marlo Stanfield
 
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Post » Sun Apr 10, 2011 9:44 am

Great, just what I need, commiting crimes in New Vegas only to have Imperiakl Guards coming up to me from out of nowhere and yelling at me to surrender. :verymad:
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Vickey Martinez
 
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Post » Sun Apr 10, 2011 1:28 am

Great, just what I need, commiting crimes in New Vegas only to have Imperiakl Guards coming up to me from out of nowhere and yelling at me to surrender. :verymad:


The Emperor's little guards not leaving me the [censored] alone did NOT make me want to do what he said to.
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sally coker
 
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Post » Sun Apr 10, 2011 8:24 am

The Emperor's little guards not leaving me the [censored] alone did NOT make me want to do what he said to.

>Bribe guards with sixual favors
>Get kicked in face

>Bribe guards with skooma
>Works every time :laugh:
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Gemma Archer
 
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Post » Sun Apr 10, 2011 3:25 pm

gabriel77dan is right the game has Psyker but thats all I want.

IMO Beth already tried to introduce Magic in FO3 with the Krivbeknih and the "The Dark Heart of Blackhall" quest. That was to much, its debatable if that was an attempt to get magic into Fallout or just trying to be creepy but to me it was Magic.

Fallout does not need it, its a bad idea.
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Austin England
 
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Post » Sun Apr 10, 2011 3:47 pm

No no no and no.
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Keeley Stevens
 
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Post » Sun Apr 10, 2011 11:01 am

Sounds absolutely awful, sorry.
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dell
 
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Post » Sun Apr 10, 2011 11:03 am

I really liked the magic in Morrowind and I'd love to see a game like Fallout three with magical elements to it. What's that? That game already exists? It's called Oblivion? Hooray!
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sam westover
 
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Post » Sun Apr 10, 2011 5:26 pm

Make a magic mod? That way you can have it?
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Benjamin Holz
 
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Post » Sun Apr 10, 2011 6:43 am

To arms to arms
The TES fans are coming
The TES fans are coming

But seriously, while I actually TES, magic in a post-apocalyptic wasteland? While I can see things like different damage types, like electrical damage for taser style weapons, fire damage for flamers/incinerators, projectile damage for bullets/shrapnel and energy damage for energy weapons, and some types of armor protecting better against some types of damage. That's just the weapon doing the damage, not damage coming out of nowhere. Next thing we know, we'll have Sith wannabees running around with shiskebabs, frying everything with lightning.
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stacy hamilton
 
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Post » Sun Apr 10, 2011 1:49 pm

Shadowrun comes to my mind.... and Final Fantasy VI
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Frank Firefly
 
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Post » Sun Apr 10, 2011 3:16 pm

:banghead:
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Gaelle Courant
 
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Post » Sun Apr 10, 2011 12:41 pm

Hails no! They have enough crappy TES mechanics still dragging the game down!
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Jimmie Allen
 
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Post » Sun Apr 10, 2011 3:55 pm

No. You can just wait the 10.5 months for TESV instead of changing the well established post-apocalaptic setting of Fallout. If thats seems too long, you can still play Morrowind and Oblivion.
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BrEezy Baby
 
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