» Wed Jul 21, 2010 12:51 am
I don't mind the change. I kind of feel like the way the attribute system worked before is basically how it works now, just without the choice. If you're going to focus on Strength, you're going to put more points into. If you're going to focus on swords, your going to focus on strength. It just removes an unnecessary step. I also think it seems more immersive, because it changes attributes from just points distributed at the end of a level into something you have to train. If you think about it, you get more agile by training in it, not "Oh hey, you just completed this marathon and leveled up. Did you get stronger, smarter, or faster?" Also, yeah yeah realism in my video games, ect.