TES is starting to look more an action game than RPG, atleast there's morrowind.
While I agree that the game will likely have a greater focus on action than on roleplaying, I have come to that conlusion based on my experience with Bethesda games and not so much on the possible loss of attributes. I'd say that even Morrowind was more of an action game than an RPG (but most of all it a game of exploration).
What makes a roleplaying game a roleplaying game? All games I have ever played had me play the role of something. When I play startegy games I'm playing the role of a general and when I play racing games I'm playing the role of a race driver. What amkes RPGs different from other games is that they allow you to decide for yourself which role you want to play. And there are two ways to choose your role.
The first is to choose what I like to call the substantial aspects of your role. Things like race, gender, skills, and other stats. Basically stuff that goes into the character menu. Pretty much all RPGs do this.
But there is another way to define your role and that is to choose what I call the insubstantial aspects of your character. Things like moral values and personality. The sort of stuff you can't really put into a character menu, but which still defines your character just as much as the substantial aspects do. And most RPGs are pretty weak in this area. The way to define these insubstantial aspects is through quests that give players choices. And I'm not talking about the choice between using an axe or a spell. More like for example a guy got robbed on the road and you can either ignore him, give him gold to make up for his loss, or hunt down the robbers. And if you hunt down the robbers you can either keep the stuff they stole or return it to the man. Basically, you handle insubstantial aspects by having quests with multiple solutions and multiple outcomes. And neither Morrowind nor Oblivion were particularly good at that so I doubt Skyrim will be either.
Now to return to the potential loss of primary attibutes, i don't really mind it. They were never really all that meaningful. The only important thing they did was influence your Health, Magicka and Fatigue. So getting rid of them really just cuts out the middle man. Don't get me wrong, primary attributes can be great in some games, but they are not useful for the kind of gameplay we got in Morrowind and Oblivion so Skyrim really is better off without them.