Should Bethesda put Attributes back into Skyrim?

Post » Wed Jul 21, 2010 4:05 am

Just a poll to guage peoples' response to the simplification of the system.

I personally find that removing Attributes was un-neccessary. If you read the GI magazine, you will find that they only kept the "derived attributes" and renamed one of them "Stamina":-

http://www.uesp.net/wiki/Oblivion:Attributes
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Charlotte Lloyd-Jones
 
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Post » Wed Jul 21, 2010 3:43 am

where did it even say that the attributes were gone? I just saw a picture that showed the skills
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Emily Jeffs
 
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Post » Wed Jul 21, 2010 1:31 am

We don't know they're gone. I expect they are still here. If not, this can still be handled gracefully.
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Shelby McDonald
 
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Post » Tue Jul 20, 2010 4:44 pm

where did it even say that the attributes were gone? I just saw a picture that showed the skills


It didn't. They weren't mentioned and incredibly enough, there's people out there who automatically assume they were removed.
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Emmanuel Morales
 
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Post » Tue Jul 20, 2010 9:46 pm

It didn't. They weren't mentioned and incredibly enough, there's people out there who automatically assume they were removed.


The attributes are not in Skyrim. They are down to just 3 base ones. This was discussed in detail in the forum.
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Monique Cameron
 
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Post » Tue Jul 20, 2010 7:10 pm

It didn't. They weren't mentioned and incredibly enough, there's people out there who automatically assume they were removed.

yeh people are assuming from a skills or level up menu that attributes arn't there, it could just be the new skills menu, it could just offhandly mention leveling up there, why else would there be a progress bar on the skills?
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Sammygirl500
 
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Post » Wed Jul 21, 2010 5:20 am

The attributes are not in Skyrim. They are down to just 3 base ones. This was discussed in detail in the forum.

Discussed by whom? Forum members?

And if attributes aren't a big list, maybe it's because the skill usage system is more sophisticated. I am not worried, not jumping to any conclusions either.
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Amysaurusrex
 
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Post » Wed Jul 21, 2010 6:51 am

I'd say the game is too far in development to make major changes to the character system, which returning attributes would be. If attributes have been removed, then the entire character system will be designed without them, and adding them in again would require major changes to be made to it. Things like how attributes interact with skills, how they tie into leveling, the attributes of other characters, both hostile and otherwise, and so on. If the game was rebuilt from the ground up without attributes, as they were handled in past Elder Scrolls games, then suddenly adding them in again would probably create a horribly broken mess, so assuming attributes have actually been removed, I'd say it should be kept that way in Skyrim, because even if I don't approve of the decision to remove them, I'd rather play a game designed without them from the start than a game whose quality suffers from a half-hearted attempt to add attributes into a system not originally meant to have them. Now, should they return in whatever comes after Skyrim? Maybe, maybe not, since I doubt Bethesda will completely overhaul their character system when there's less than a year away from the intended release date, I might as well wait and see, and save that question for after I've seen how the new character system works out in game.

where did it even say that the attributes were gone? I just saw a picture that showed the skills


I don't think it's been said explicitly, but it seems to be the general assumption on these forums right now from the information we've been given. I can't tell you if I agree with this assumption yet since all my knowledge of the information revealed in the article is second hand, being as I got it from reading these forums, so I haven't been able to judge what's shown in the article, and decide for myself.
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Tina Tupou
 
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Post » Wed Jul 21, 2010 3:24 am

Considering the direction Fallout 3 has taken since Oblivion, I wouldn't be surprised if attributes are gone. To be quite honest, a lot of them were just plain useless (jumping, acrobatics, etc.) and didn't make a lot of sense. While it does make the game feel like there is less choice in what the player can do, it is ultimately on how Bethesda crafts the game. I found Fallout 3 overall had a level system that made more sense than Oblivion, and I'm curious as to how perks will play a role in Skyrim. Either way, while I'll miss attributes since they have always been apart of TES, I can cope with losing them if it makes the game overall better and make more sense.
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Leonie Connor
 
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Post » Wed Jul 21, 2010 6:57 am

The attributes are not in Skyrim. They are down to just 3 base ones. This was discussed in detail in the forum.


Link to developer confirmation please.
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Zosia Cetnar
 
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Post » Wed Jul 21, 2010 4:27 am

Still going to reserve judgment till I hear it stated somewhere or there's irrefutable proof. All we know is that we get to manually increase stamina, mana, and health.
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Angel Torres
 
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Post » Wed Jul 21, 2010 7:56 am

How do you know that the system has been simplified? What does it mean to be "simplified" in this case? What if it were replaced by something more interesting? What if the original system is incompatible with some new systems that are critical to gameplay?
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m Gardner
 
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Post » Wed Jul 21, 2010 4:21 am

To be quite honest, a lot of them were just plain useless (jumping, acrobatics, etc.) and didn't make a lot of sense.


Acrobatics and jumping are not attributes.
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Elisha KIng
 
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Post » Wed Jul 21, 2010 5:40 am

We don't have enough info to really form any kind of educated opinions yet.

I'm curious as to how something like the amount of junk you can carry would be determined if the strength attribute is gone (tie it to your stamina points, perhaps?).
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Nicholas C
 
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Post » Tue Jul 20, 2010 10:53 pm

FYI - If you read the magazine, there is a bit which explains what happens when you level-up. You get to increase either your Health, Magicka or Stamina (the latter one used to be called Fatigue). There is no mention of any attributes at all.

A reminder of what the Attributes are from Oblivion:-
http://www.uesp.net/wiki/Oblivion:Attributes
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Ludivine Dupuy
 
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Post » Tue Jul 20, 2010 7:57 pm

The attributes are not in Skyrim. They are down to just 3 base ones. This was discussed in detail in the forum.

So first you claimed that attributes are gone, and then you edited the post to say it's down to 3? This is pure speculation and it hasn't been confirmed.
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Becky Palmer
 
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Post » Wed Jul 21, 2010 12:33 am

I'm going to say no, but mostly hope that they've been implemented better in Skyrim than they were in Oblivion.

I really hated having attributes direct exactly what I did in Oblivion all out of the need to try and get all those +5's for attributes. I just want to play the game, not have to worry about this and that and not doing too much of those otherwise I'll be wasting skill points.
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Sophie Payne
 
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Post » Wed Jul 21, 2010 8:00 am

I made a theory thread at the bottom of the first page telling how attributes could be implemented without being implemented as other TES games.
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FABIAN RUIZ
 
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Post » Wed Jul 21, 2010 5:14 am

So first you claimed that attributes are gone, and then you edited the post to say it's down to 3? This is pure speculation and it hasn't been confirmed.

Yeah, all we have are assumptions, speculations, and blah. I say wait till there is actual word.
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lauraa
 
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Post » Wed Jul 21, 2010 4:17 am

So first you claimed that attributes are gone, and then you edited the post to say it's down to 3? This is pure speculation and it hasn't been confirmed.


Those are "derived attributes". Not the Attributes I was referring to - such as Strength, Intel, etc. Those are gone.
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Shannon Marie Jones
 
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Post » Wed Jul 21, 2010 8:45 am

If they are gone yes put them back! I want my RPG elements in this game not just action/skill based!!
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mike
 
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Post » Tue Jul 20, 2010 9:19 pm

to be honest i frankly dont care. in a way its kind of freeing because the typical archetype for playing a thief character is someone who is super fast and agile and really weak. when in fact thieves would be very strong from constantly climbing, running and jumping and carrying all the loot around. they obviously shouldnt be as good with a battleaxe and plate armor but the doesnt mean they are physically weak. navy seals are a good example. they are trained to be invisible and stealthy yet no one would say that they are wimpy.
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Joey Bel
 
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Post » Wed Jul 21, 2010 6:55 am

FYI - If you read the magazine, there is a bit which explains what happens when you level-up. You get to increase either your Health, Magicka or Stamina (the latter one used to be called Fatigue). There is no mention of any attributes at all.

A reminder of what the Attributes are from Oblivion:-
http://www.uesp.net/wiki/Oblivion:Attributes

So maybe attributes rise automatically when you level depending on what skills you have raised. There is no official proff that attributes have been cut and I'm having a hard time believing they were.
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adame
 
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Post » Tue Jul 20, 2010 11:34 pm

To have a mere 3 attributes wouldn't make any sense

What would they be? Strength, magicka, and stamina? No I don't think so

I think all the usual ones will be back, strength, intelligence, willpower (accidentally said wisdom, was thinking of different game xD), speed, endurance, etc.
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Adrian Powers
 
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Post » Tue Jul 20, 2010 7:35 pm

FYI - If you read the magazine, there is a bit which explains what happens when you level-up. You get to increase either your Health, Magicka or Stamina (the latter one used to be called Fatigue). There is no mention of any attributes at all.

A reminder of what the Attributes are from Oblivion:-
http://www.uesp.net/wiki/Oblivion:Attributes



Maybe attributes automatically raise based on what skills you increase.

Or maybe they went the fallout route and you pick your attributes at the start, with no way to raise them except through perks or magic items/bonuses

Or maybe they entirely depend on your race, and again you increase them with perks.
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Natasha Biss
 
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