Should Bethesda try harder ?

Post » Wed Aug 03, 2011 1:58 am

DaVinci: Okay, I just completed the Mona Lisa, it's a masterpiece.

Critic: Why isn't she blonde? You aren't trying hard enough!

HAHA ya exacttly it couldnt be because he thought it looked better that way so he must be lazy.
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STEVI INQUE
 
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Post » Tue Aug 02, 2011 9:35 pm

Sorry but I'm not convinced: You can have 200 ways to prevent the player to levitate off when needed for design choice. Some of these includes:

1) Anti magic crystal (All magic off)
2) Low ceiling
3) Magnetic/attractive floor (or wall for what it matters)
4) Traps on the upper part of the room (I.e. continuosly fired arrows until you have properly deactivated it)
5) Forcefields

If you want to see some of these implemented play Risen.

You would rather have a mechanic added, just to have it taken away in most places? Plus, most of those wont even work well...

1. What if the player is a mage? They are screwed and have a huge disadvantage.
2. What if the room you are designing is a massive open room with multiple floors? This would be a design limitation.
3. What? What would make the floor attractive?
4. Again, design limitation. What if you dont want that area full of traps?
5. Again, limitation...

All of your 'solutions' are just limiting the player and other things, furthering my point...
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Nicole Elocin
 
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Post » Tue Aug 02, 2011 9:05 pm

The only thing I can think of is hardware limitations.
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Jinx Sykes
 
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Post » Tue Aug 02, 2011 6:01 pm

:facepalm:

Wow...just....wow.

You pessimistic brats just go too far sometimes. If I was a game developer I would kill myself. Not a beth dev, but just in general. People like you are terrible. You COULD just make your arguments and NOT be a total fetcher about it and take stabs just cause lil' baby darling doesn't get what they want.

I'm sure your VAST and intimate knowledge of everything about the development of skyrim as you are yourself a developer really allows you the judgement over whether they are "challenging themselves". Oh wait, you don't have that at all.


I'm quite sure my game developing skills doesn't interest anyone else....
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Marine Arrègle
 
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Post » Tue Aug 02, 2011 6:53 pm

It's good to know there are people in this world that won't have any fun with Skyrim...more fun for me then...:D

Does any of the "serious" critics around here ever thought about games are limited. They are limited to the space a DVD is giving.
They are limited to a release date that is 11.11.2011. They are limited to make the game work for millions of people on million different systems.
They are limited to the PEGI, they are limited to ressources, they are limited in how much the game costs. Limits, limits, limits...but hey,
the common pessimistic and negative spiting rage nerd simply doesn't get it. All he sees is his personal benefit. Who cares about what other people like.

I think your daddy should wipe your little spoiled ass and make you notice you're not the only person on this planet. And please...don't play the game, we don't want you around here^^
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Baby K(:
 
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Post » Wed Aug 03, 2011 4:15 am

Beethoven's moonlight sonata had no cowbell, he wasn't trying hard enough.
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Shannon Marie Jones
 
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Post » Tue Aug 02, 2011 8:47 pm

You would rather have a mechanic added, just to have it taken away in most places? Plus, most of those wont even work well...

1. What if the player is a mage? They are screwed and have a huge disadvantage.
2. What if the room you are designing is a massive open room with multiple floors? This would be a design limitation.
3. What? What would make the floor attractive?
4. Again, design limitation. What if you dont want that area full of traps?
5. Again, limitation...

All of your 'solutions' are just limiting the player and other things, furthering my point...


Don't see why it need to be taken away in most of the cases, levitating over a trap is for me as good as speeding between the blades as shown in the trailer... Of course if you add a mechanic you need to balance it but again it has been done many times before and it happens with all the features..

Besides what about all the design option that levitation could add? I.e. Hidden part of a dungeon available only to magicians (other classes have to find a different entrance). What about fighting draong in the air?
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Ezekiel Macallister
 
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Post » Tue Aug 02, 2011 3:32 pm

Besides what about all the design option that levitation could add? I.e. Hidden part of a dungeon available only to magicians (other classes have to find a different entrance). What about fighting draong in the air?


I have covered this... The things added by NOT having levitation, FAR outweight those added by having it.
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Reven Lord
 
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Post » Tue Aug 02, 2011 4:49 pm

People need to take into account that this is a totally different province, environment, and game. Some things just won't work in the game-world, or break some of the gameplay. Some things just won't work for the feel of the game. We didn't have randomized environments in Morrowind because it was a unique hand-built world.
It is an insult to say Bethesda has not been trying hard enough. They've had community polls, fan Q&A, while still working day-to-day on the game. What kind of fan would crap on the people who make their favorite games?

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m Gardner
 
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Post » Wed Aug 03, 2011 4:45 am

I have covered this... The things added by NOT having levitation, FAR outweight those added by having it.

Not really. Logically, if you could levitate (which should take an extreme amount of Magicka, skill, etc.), you would be able to bypass obstacles meant for the grounded. Nothing wrong with that, just make it incredibly difficult and balanced. There's no levitation because of celled cities and they just dont want to mess with it most likely. But I agree with some of the OPs points. Im sure they are trying, "But their ships must all sail in the same direction." to use an anonymous GF3 quote.
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*Chloe*
 
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Post » Tue Aug 02, 2011 6:30 pm

People need to take into account that this is a totally different province, environment, and game. Some things just won't work in the game-world, or break some of the gameplay. Some things just won't work for the feel of the game. We didn't have randomized environments in Morrowind because it was a unique hand-built world.
It is an insult to say Bethesda has not been trying hard enough. They've had community polls, fan Q&A, while still working day-to-day on the game. What kind of fan would crap on the people who make their favorite games?



If you were around here when MW was developed you wouldn't say that this forum is active and responsive...I have barely seen a programmer post.
Anyway...don't get me wrong ...I'm sure the game will be a master piece (Not sure about the Mona Lisa level though) but there are surely some things that if included would have made it even more beautiful...and I guess a better explanation of why they are out would have been nice
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Stephanie Valentine
 
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Post » Tue Aug 02, 2011 6:16 pm

If you were around here when MW was developed you wouldn't say that this forum is active and responsive...I have barely seen a programmer post.
Anyway...don't get me wrong ...I'm sure the game will be a master piece (Not sure about the Mona Lisa level though) but there are surely some things that if included would have made it even more beautiful...and I guess a better explanation of why they are out would have been nice

Yes, it would be nice for more involvement with the fans, but I just want them to work on the game more. I'm sure things discussed on forums or other places may be discussed internally at Bethesda, but we may not notice it. Sorry if I flamed a little. :flamethrower:
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ANaIs GRelot
 
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Post » Tue Aug 02, 2011 4:38 pm

Skyrim doesnt have DX11 features - Theyre not trying hard enough..

But the things is im right about that one.
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Nicole Kraus
 
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Post » Wed Aug 03, 2011 3:19 am

They probably have inklings of what the fans like and don't like- but they're not going to base too much of this game around the fans. They want to show the fans something new, they want the fans to try a new way of doing things. If anything they'll use the fan's responses after the game is out to help them in future projects. "Elder Scrolls VI" perhaps.
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Laura Richards
 
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Post » Tue Aug 02, 2011 2:32 pm

Skyrim doesn't have arm hair physics, they aren't trying hard enough.

Skyrim doesn't have hair physics.
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Ash
 
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Post » Tue Aug 02, 2011 11:48 pm

You have no shame do you OP? I'll admit I'm a really devoted fan of the series. I have no interest in any other rpg style. Am I saddened by some of the design decisions? Absolutely. However I see their reasoning, and I imagine their point of view in standing behind it. I accept it all. I do not insult them as you have and make claims like you do. Truly this forum is inhabited by some who are far to ungrateful for the epics already released to have faith in Bethesda's developers. I can see why you might post this sort of thing. I see your anger. I have felt some of that anger but I do not let it get the better of me. You ought to learn a bit of self control, as this post sickens me.
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Robert
 
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Post » Wed Aug 03, 2011 1:51 am

Yea the developers should try harder
*points gun to the back of head*

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Betsy Humpledink
 
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Post » Wed Aug 03, 2011 1:48 am

It means they're able to make decisions about what they think is best for the game, not that their lazy.

3) Levitation
My understanding of Bethesda choice: it breaks the game
My reaction: Again...come on...what kind of answer is this?

It's a good [censored] reason, get over yourself and stop pretending you know everything about Skyrim's game development.
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Ella Loapaga
 
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Post » Tue Aug 02, 2011 5:30 pm

I agree with the op , with all that stuff removed the freedom in a game that it is supposed to be free is limited .
The charm of TES games was that you could break the games in every possible and impossible way , now the developers are forcing their views on how the game should be played on us .
Chopping down features is not -trying something new-
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Chloe Mayo
 
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Post » Tue Aug 02, 2011 4:30 pm

I would never say that Bethesda is for want of trying. True, some choices I personally don't care for, but that is a personal preference. Not trying hard would be releasing a game that was so full of bugs that it wont play on any machine past or present despite the 5 year dev time, or bragging about a new and improved combat system without really play testing all of it, or handing out a rock and calling it your pet. Bethesda is trying to produce a successful game (their paychecks only depend on it, no pressure). The things that the OP stated are design choices, not lack of trying. I'm not defending the choices they made, but I'm not going to say that they are giving out -------- and calling it wine.
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Karl harris
 
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Post » Tue Aug 02, 2011 4:06 pm

I think some people start arguing about levitation just for the sake of arguing. I mean levitation is cool and all, but most of the points are moot.

Hidden areas? Don't need levitation for that.
Freedom? Plenty. No levitation needed.
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jessica breen
 
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Post » Tue Aug 02, 2011 6:24 pm

Don't forget that we've got closed cities. Levitation causes serious problems when you have those, and unfortunately they are a technical necessity when the bottom line is an Xbox 360.
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Catherine N
 
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Post » Tue Aug 02, 2011 3:31 pm

Somehow, I think some people won't be happy til they re release Morrowind with improved graphics

If I wanted to levitate, mark and recall (which is basically fast travel now) or play with spears and crossbows I'd play Morrowind or install some mods.
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Pixie
 
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Post » Tue Aug 02, 2011 11:13 pm

I have the impressions that many of bethesda latest choices are due to a lack of ambition that wasn't present while developing the other games of the series.


Lack of ambition? Are you [censored] kidding me? Just the thought of making games as open and detailed as any installment in the Elder Scrolls series is almost as ambitious as it gets.
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Da Missz
 
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Post » Wed Aug 03, 2011 3:17 am

So your going to hate on a game you never play.

You define flamer. :)
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Cccurly
 
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