Should Bethesda update the dialogue?

Post » Fri Feb 26, 2016 3:56 pm

100% absolutely, will make the game infinitely more funner, especially on multiple playthroughs. What has made my second play through so boring is literally every conversation feels the exact same, you can't be mean, you can't be sinister, you can only be the nice concerned father and every conversation ends up feeling the exact same.
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Monika Fiolek
 
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Post » Fri Feb 26, 2016 9:25 pm


changing the dialogue system wouldn't get rid of that °_°



they would have to rewrite the whole game and record thousands of new voice-lines to be able to get rid of the conversations like we have them right now.

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Stay-C
 
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Post » Sat Feb 27, 2016 5:14 am



Oh, I thought that's what OP meant. My biggest gripe with the game will never be fixed it seems
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Samantha Pattison
 
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Post » Fri Feb 26, 2016 10:17 pm

I still highly doubt that this would get patched in, but if it did I'd hope it would be optional. There are plenty of us out here who like and even prefer the dialog wheel. I tried the mod, and I uninstalled it for a reason. I saw no improvement and actually felt that it was a downgrade just because it felt more dated and it forced me to read the entire statement before hearing the voiced protagonist speak the statement. No thanks.



The FDI will probably be coming to consoles when mods have full console support, so console players who want to use this won't be totally out of luck. They just have to be patient.







To be clear, I'm not saying that it shouldn't be talked about. I'm just saying that the amount of discussion about it is going to provide plenty of input for Bethesda to use in future releases.





That would be significantly more work than what is being suggested here. This wouldn't actually add to or change any existing dialog. It would just put it in a lined statements format like in FO3 and NV.

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Kat Stewart
 
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Post » Fri Feb 26, 2016 9:32 pm

You know no matter how much work it takes to redo the dialogue system.



I think Bethesda Game Studios should just redo it get rid of the dialogue wheel, and rewrite all of the sentences to not have Yes, Yes, No, Yes.



I don't care how long it will take.



ZeniMax Media Inc., Bethesda Softworks, and Bethesda Game Studios earned $1.2 billion dollars (USD) in sales from selling The Elder Scrolls V: Skyrim and it's DLC and two expansion packs and also earned like $1 billion dollars (USD) from selling Fallout 4.



They should spend just a little bit more money to redo the dialogue system.



Once that happens I will be very happy and may, just may purchase Fallout 4 until other problems get fixed as well.



Yeah I'll be stubborn on this one and not let go. It is that bad.

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LijLuva
 
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Post » Sat Feb 27, 2016 3:22 am


You can wish for that as much as you want, but it's a pipe dream. Just a little bit more money? That would require a huge amount of resources, and would result in basically no profit, and likely not even a return on the investment into redoing the dialog system. There might be a handful of holdouts who are stubbornly refusing to buy an amazing game because they miss the old dated dialog system, but their sales are being negligibly impacted by this. Sure, they've made money off of the game. That doesn't mean that they're obligated to completely redo one of the largest and most significant aspects of the game. They can't completely redo the entire dialog system in the game. They can't add in new options without actually changing the game. What you're asking for here is a new game. If you're going to refuse to purchase Fallout 4 until Bethesda makes this change, then you're probably never going to play Fallout 4.

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Zoe Ratcliffe
 
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Post » Sat Feb 27, 2016 6:42 am

Once again don't be so quick to judge since they said they will do tweaks to Fallout 4. Not just for DLC's.



Wait and see what 2016 Fallout 4 will have for patches.



They are getting called out on places like metacritic.com reviews and Steam reviews because of the dialogue system.



Steam alone has 10,000 negative reviews and 40,000 positive reviews.



10,000 Negative reviews is still a lot.



Out of the 40,000+ positive reviews I read a lot that say the dialogue system svcks and everything else is positive.

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Dark Mogul
 
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Post » Fri Feb 26, 2016 9:02 pm


this wouldn't be a 'tweak' :D


they would have to redo half of the game... getting all those voice actors back into the studio, recording new lines



It would be a major overhaul that would take far more time than a DLC like Far Harbor takes.


It's something you can do as a big patch for the GotY Edition of the game, but you'd have to cut a lot of time that you would have spent on the DLC.

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Lalla Vu
 
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Post » Sat Feb 27, 2016 3:11 am

So what? It needs to be done.



I said it that I don't care if it takes a year to be done or two years to be done. It needs to change.



I hope it happens for the Game of the Year Editon (GOTY) or Enhanced Edition.

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Harry-James Payne
 
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Post » Sat Feb 27, 2016 1:21 am

Just keep in mind I'm not advocating that Bethesda expand the dialogue system. We all know that's far to much work to feasible (although hot dang would that be great). This is about whether Bethesda should show full lines of dialogue instead of misleading paraphrases. The fact that a modder has already done this shows it's really not that much work, and the fact that Bethesda are overhauling the Survival difficulty makes it clear that they're not being shy about this game. There is a real possibility that with enough support the base game may actually support the option to see full lines.

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GLOW...
 
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Post » Sat Feb 27, 2016 2:04 am

Yeah I'm expecting sometime in 2017 to see a patch that removes the dialogue wheel.



Because lets be realistic at least by November 2016 we won't see that patch because they have to release their DLC's for sale and their expansion packs for sale and the tweaked Survival Mode.



At least by June 2017 I hope we see the dialogue system changed.

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Benito Martinez
 
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Post » Sat Feb 27, 2016 4:08 am


I've got it. If we hover our cursor over a response for a few seconds, or hold the button down instead of pressing it, the subtitles for that topic will pop up without us choosing it yet. Can do this for any of the options as much as we want. Best of both worlds.



But yeah, the full dialog mod is kind of lame.

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Sasha Brown
 
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Post » Fri Feb 26, 2016 4:48 pm


yeah ^^ it could've easily been a feature in the main game, that you can toggle on or off in the main menu

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tiffany Royal
 
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Post » Sat Feb 27, 2016 12:47 am


This. So much this. FO4 is so much fun, even with a less than perfect dialogue. They'll learn from this and either revert to something like Skyrim for the next game, keep this system because they like it and maybe they'll tweak it based on feedback, or they won't change it at all because they like it so much, etc. We won't know until we see the next game. They will never rewrite, re-record and rebuild the entire dialogue system for FO4. And they shouldn't.

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Nuno Castro
 
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Post » Sat Feb 27, 2016 5:02 am


No, nothing wrong! :)



I'm not sure what the phrase meant. There are already mods that have completely overhauled both the text and the interface. What else would change? (Or, are you on console?)

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Christina Trayler
 
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Post » Fri Feb 26, 2016 8:46 pm

Give me the option to make the settlers shut the he** up.

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FLYBOYLEAK
 
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Post » Sat Feb 27, 2016 5:13 am


This would require, literally, tens of thousands of man hours. Bethesda would have to pay for the writers to rewrite scenes, voice actors to return, the recording studio staff, the animators, the development team to replace all of the existing data and ensure it's all working...



You're re-building 1/3 of the game. It's just not cost effective. Plus, it's not "horribly broken beyond all reason and killing the company's reputation / sales". It's just that some of us feel it could be done much better. (Myself included!) All great thoughts for future titles.



Forward motion!

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Monika
 
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Post » Sat Feb 27, 2016 7:24 am


The problem with this line of thinking is that this is not a 'tweak'. Adding the settler assignment icons to build mode was a tweak. Adding a handful of new building components that were glaringly missing from the base game was a tweak. Completely overhauling the -entire- dialog system for the whole game is anything but a tweak.



Of course it has tons of negative reviews. There are butthurt fans all over the place over this game because they overhyped it. I did not overhype it, and I am thoroughly satisfied with it. I'd confidently place it in my top 3 or so games of all time. I think it is hugely more enjoyable than ANY previous Fallout game (and I've loved every previous Fallout game...except for that one that shall not be named). Yes, there are plenty of people complaining about the dialog system. I have complaints about it myself, but this isn't going to drive Bethesda to completely overhaul the dialog system that works just fine the way it is. There's nothing "wrong" with the dialog system. There are just a bunch of people who find it to not be to their taste. They have a list with hundreds of items on it that need to be addressed in patches. Completely overhauling the dialog system throughout the entire game falls precisely nowhere on their list of priorities. The sheer logistics of overhauling dialog and adding actual NEW lines of dialog to the game would be huge.



Patching the dialog to the FDI format could possibly be feasible. I highly doubt it though, because from what I've seen most people don't really have a problem with the wheel, as such. They have a problem with having too few options. Switching it to a different display format isn't going to do anything to correct this. However, if they did patch it they would then have a bunch of other pissed off fans who preferred the dialog wheel. Like I said before, if they by some chance actually patch this into the game, they damn well better make it optional.





Exactly. I'm basically certain that they are going to be taking the huge amounts of criticism for the dialog system into account when Fallout 5 comes around. If there's been one major complaint about this game since the launch, it is the dialog system (excluding Preston perhaps lol). They will definitely be reevaluating the dialog system and trying to overhaul it...for the next game. My guess is that they'll stick with a wheel in some format, but with more options, and more variation between the options.

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Rhi Edwards
 
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Post » Sat Feb 27, 2016 1:05 am

Eh, as I said I'm being stubborn on this one and I don't care I want Bethesda Game Studios to redo the dialogue system.

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Kristian Perez
 
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Post » Sat Feb 27, 2016 3:51 am

I wonder how much of the dialog hate can be attributed just to a general unwillingness to change.

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Tyrone Haywood
 
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Post » Sat Feb 27, 2016 12:49 am

Bethesda Game Studios can most definitely remove the dialogue wheel and let us get back the text lines. Even though there is a mod, not every one wants to download the mod to "fix" remove the dialogue wheel.



Just remove the dialogue wheel in a patch and do a few more tweaks to the dialogue wheel.



I'm also 100% sure the two voice actors will be back for Far Harbor to voice more words for the Player Character (PC). Since Far Harbor will be one of Bethesda Game Studios biggest developed expansion pack.

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Rhiannon Jones
 
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Post » Fri Feb 26, 2016 3:41 pm

I like the concept of the wheel (or whatever you want to call it). I just don't think it was implemented as well as it could have been. Many times, the paraphrase hint doesn't appropriately represent what what my character actually says. Or it doesn't represent what I think the character will say.



For example (and this is a made up example, so as to avoid spoilers):



My character is informed that Burlington is being attacked. One of her dialog choices is "Help?". I choose that, expecting her to say something to the effect of "Do they need my help?" or "How can I help them?". Instead, she says "Why would I want to help them?". Adding insult to injury, the voice actress says it in a snarling way, implying that Burlington is in no way worthy of being helped. That's a totally different direction from what I expected (and from what I wanted).



Then, there's a problem with consistency. Sometimes, an option will give a word or two from the actual answer ("Help?"), other times, it'll say "sarcastic". Making it worse, I often have to choose between "Help?" and "sarcastic". In what direction is the "sarcastic" going? Sarcastic agree, sarcastic decline? A sarcastic comment that doesn't really answer the question? If they were going to go with "sarcastic", then the other options for that particular dialog should have also been descriptives, such as "polite", "aggressive", "humble", and so forth.



As I said, I like the concept but think it could have been done a better. I don't need to see the exact line typed out. I just need a better indication of what the delivered line will be.

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joseluis perez
 
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Post » Fri Feb 26, 2016 10:38 pm

I am old and set in my ways. Get off mah lawn and stop messin' with mah vidyo games. :)



(hate is such a strong word)

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sw1ss
 
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Post » Fri Feb 26, 2016 8:30 pm

Stuff like this is why I don't have high hopes for Bethesda doing a 180 on the whole dialogue system. You phrase it not as a personal taste issue, not as a preference, but that your word is law, and that if you want Bethesda to bow to your whims they must.



I don't want the voiced dialogue to happen again, I don't like it at all. But statements like this make it even less likely to happen, when its viewed not through actual personal taste but pure entitlement.

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Kit Marsden
 
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Post » Sat Feb 27, 2016 2:06 am

That's not the case at least for me. I didn't mind too much at first but it bothers me so badly now I skip it all the time. I use to just mute my tv but I hate playing without sound



A lot of changes I like but the dialogue system and voice PC are not among them.

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Heather beauchamp
 
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