Should buildings have their own cells?

Post » Sat Nov 28, 2015 12:03 pm

Shows up as an internal map for me but could be faked, however does not get this loading times other places either. Note that I'm not an decorator, everything I brought in is in containers.

Anyway my point is that the players house and settlement is resource heavy to handle. If game can handle it it can also handle normal structures who are much larger.

I think that major structures get internal cells, small houses don't

And its ways to work around this, by messing around with the loading system, skyrim has the system where you run into an cave and it loads, now if the exterior cell was scripted to also load the cave or load it then close to opening you would be able to enter with no load delay, yes it would still be an internal cell.

No this would not work well with an highrise building with windows, it will work for caves, subways and vaults.

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Red Bevinz
 
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Post » Sat Nov 28, 2015 11:17 am


Blackreach actually was an exterior. Vampire characters would actually take sun debuffs in there during the day.
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nath
 
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Post » Sat Nov 28, 2015 1:13 pm


Whaaattt?! I didn't know that. That's nuts! Blackreach is one place a vamp should be safe.
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Destinyscharm
 
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Post » Sat Nov 28, 2015 3:05 am


Indeed. I was thinking of making a home there. Suffice to say I was very disappointed.
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josh evans
 
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Post » Sat Nov 28, 2015 5:14 am

mate, they have a SUN hanging from their ceiling :-))

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Everardo Montano
 
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Post » Sat Nov 28, 2015 12:25 am


Really? Never noticed that.
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Harry Leon
 
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Post » Sat Nov 28, 2015 2:22 am


Not really sure what it is. It just emits light. However, you should load up a game and Fus Ro Dah it. You'll get a really cool weapon for it.
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JAY
 
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Post » Sat Nov 28, 2015 1:29 pm

A large enough building is fine. I'm thinking more detail can be put into an interior that has its own cell. Smaller buildings like houses, those are fine load free. But a good sized building like a larg factory, or a multiple story building, and the like? I don't mind loading screens if it means a lot of care was can be put into it.
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Greg Swan
 
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Post » Sat Nov 28, 2015 11:57 am

the editor name is "blackreach sun". and who am i to question what the name tag says :-)

really? what?

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Tiffany Carter
 
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Post » Sat Nov 28, 2015 3:01 am

Hmm, maybe I'll do that. I'm in the middle of a NV play through right now (though admittedly I have been temporarily distracted by the Greek Mythology set for PS4 Minecraft), but my 360 is on the fritz. I may buy an Xbox1 next week and start a new Skyrim character as soon as the XB1 becomes backwards compatible.
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BaNK.RoLL
 
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Post » Sat Nov 28, 2015 12:24 am


It was kind of a junky weapon, but it was unique, so it was pretty cool.
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Rachael
 
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Post » Sat Nov 28, 2015 8:00 am

I voted yes, it just makes sense from a memory stand point, its entirely possible to have a completely open world, but what are giving up to get this? it sounds great in theory, but the last thing we need is a bigger memory problem and self imposed limitations on the entire game to get this 'cool bro feature'

waiting 3 seconds is not a big deal.

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Sara Johanna Scenariste
 
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Post » Sat Nov 28, 2015 10:20 am

Large ones? Yes. Small ones? No.

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Vicky Keeler
 
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Post » Sat Nov 28, 2015 4:47 am

It looks like a mix of both. They mention in interviews that a lot of smaller buildings and some of the skyscraqers downtown don't have their own interior cells; they probably don't have to put major settlements in their own worldspace any more, too. But during the sequence with Preston Garvey, we saw a quest marker on the screen that indicated a load door instead of just a marker; which is exactly what they did with Skyrim and Oblivion, although Oblivion's separate markers are no help if you're red-green colorblind :T

Bethesda's workflow is modular; design a huge world by putting together much smaller pieces in creative ways. Like having a "cave" architecture set that's used for all caves in the game, or a "ruined office" tileset. It's a lot easier for them (and for modders) to add to the game world if most interiors have their own cells; you'll notice Bethesda doesn't care too much about interiors matching up with exteriors.

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Kitana Lucas
 
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Post » Sat Nov 28, 2015 3:43 am

I would be happy if it went to the way it was in Morrowind. you could walk right into the cities like Aldruhn and Balmora but their individual buildings had loading. So perhaps bigger towns in F4 will be open (it looked like diamond city was like this) and their individual buildings will have load screens. Also, I feel like "dungeons" will probably have to have load screens if Beth wants to put a high level of detail in them.
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Alexander Lee
 
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Post » Fri Nov 27, 2015 10:25 pm

If you look at witcher 3 and it's open cell buildings then you would have a good idea of what we would get. Small, boring, living spaces. Keeping them in their own cell gives the devs a lot more room to work with. I think it should be a mixture of both. Small houses should be part of the open world where as large buildings and structures should be their own cells.
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MatthewJontully
 
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Post » Sat Nov 28, 2015 12:20 pm

If you think about it, Fallout 3 had a mix - there were open-cell areas with small raider camps, Super Mutant lairs, etc. The busted open residential buildings with no doors/windows/roof, that usually had some guys living in the upper floor, the larger chunks of ruined office building that had board bridges stretching between the remaining chunks of floor.... the raider outpost near Dukov's place, or behind the one Metro entrance on the north edge of the city. The various small churches.

And yeah, they had their charms. But the more detailed interior cells, with more creative collections of clutter, terminals with stories, careful paths through the collapsed sections.... they're a bit nicer. (due, in part, to the fact that they're more controlled due to being their own cell.)

But we'll see how it goes, won't we? :smile:

(I imagine that some things, like cave complexes, underground bunkers/vaults, and larger sewers, will still want to be interior cells. As well as buildings added by mods, just due to the fact that it's safer to do that then to mess extensively with the main world

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Oceavision
 
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Post » Sat Nov 28, 2015 6:49 am

Some buildings will have loading cells, and some won't. I'm guessing the larger ones with a lot of stuff in them will have to be separate cells.

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Rudi Carter
 
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Post » Sat Nov 28, 2015 8:58 am

The statement that there will be no loading screens does NOT equate to limited cells in the game world ...The PC passes from one exterior cell to another without loading screens since Morrowind but I think the minimum console specs now allow them to use similar tech (pre-loading adjacent cells as you approach them) with external to internal transitions. Eliminating loading screens does not mean putting everything in one cell....it means they have the technological means to load the next cell so the player is unaware of the transition.

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Penny Courture
 
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Post » Sat Nov 28, 2015 7:33 am

darn, off to blackreach look for myself then :-)

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Louise Dennis
 
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Post » Fri Nov 27, 2015 11:14 pm

I voted yes because I can guess how unstable a Bethesda game with a truly open, borderless world would be :banana:

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Rozlyn Robinson
 
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Post » Sat Nov 28, 2015 8:10 am

Yes For Engine Stability, the fact that a good number of engine stuff is loading in non separate cells means more data for the game to remember. I know we have current gen consoles but they are still limited in comparison to Modern PC's and that could still cause issues. Let's also not forget that it's the same engine as Skyrim but slightly updated, that engine had it's issues. I think it will be different this time due to no 360/PS3 but I still need to see it, in order to believe it.

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Jaki Birch
 
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Post » Sat Nov 28, 2015 11:36 am

Did yo ever go into anything besides the shacks? There were plenty of large buildings (IE the Baron's keep, Novigrad, etc) that had multiple levels to them and more then one room.

You not understand many people wouldn't have the money to afford a large house or the reason to build one. it wouldn't make sense for every ho hum person in the world to live in a lap of luxury, it makes much more sense to give the peasent/lower class small houses with a room or two and keep the "large" buildings for dungeons, cities, or people with money/power.

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jaideep singh
 
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Post » Fri Nov 27, 2015 10:00 pm

This. I'd expect Fenway to have cells
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Darlene DIllow
 
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Post » Sat Nov 28, 2015 12:59 pm

I hope that most of the game is without any loading at all. I can understand having some loading concerning big settlements and huge bases, etc. But I would really like it to be open for the most part. Seamless gameplay for the win... :D

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Nany Smith
 
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