Should I buy Morrowind or Oblivion? Which is better?

Post » Fri Mar 21, 2014 11:18 pm

Okay so I've been recently thinking of buying Oblivion but a lot of people say Morrowind is better and is the best Elder Scrolls game ever and it looks like a great game but I'm not sure. So which is the better game? Morrowind or Oblivion?

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lisa nuttall
 
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Post » Sat Mar 22, 2014 1:01 am

There is no "best" because it's all personal preference. Watch some videos on YouTube, and read through this to understand gameplay changes from Skyrim: http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim

Oblivion and Skyrim are quite similar, compared to Morrowind. The biggest and most noticeable difference is that MW uses dice roll combat like a classic RPG, instead of Action Adventure combat.

But it is a great game, and if you're a fan of TES I doubt you'll be disappointed.

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Tha King o Geekz
 
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Post » Sat Mar 22, 2014 7:02 am

Thanks I'll check it out

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Mariaa EM.
 
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Post » Sat Mar 22, 2014 2:20 am

I think Morrowind is the better game but I tend to have more fun playing Oblivion.

You don't give us any information about your likes or dislikes. So it's nearly impossible to advise you on which of these games you might prefer. If you like fast-paced action games you will most certainly like Oblivion better; if you like a more relaxed, leisurely gaming experience - and if you like to read - you may like Morrowind better.

In the end, it all comes down to personal preference, as Pluto said.

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luke trodden
 
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Post » Fri Mar 21, 2014 8:51 pm

To be perfectly fair, there wouldn't be a real "best" if Morrowind wasn't already the best.

Would you like better graphics or more in-game freedom? That might be the real question.

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alyssa ALYSSA
 
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Post » Sat Mar 22, 2014 10:24 am

As pointed out, it's a matter of taste.

Oblivion is better as an action game, with a combat system that's more visually exciting and more modern graphics. It has some excellent story-lines in the faction quests. It's also got NPC schedules, physics that allow you to pick up and throw or drag objects, and fully-voiced dialog, which makes it look far more realistic until you realized that there's nothing beneath the surface, and that there is no real "culture" or "politics" in the generic pseudo-LotR fantasyland it depicts. If you want a fun romp in a sword-and-sorcery fantasyland, OB delivers; if you expect more, you may be disappointed.

Morrowind is better as a "world" to explore, and your character starts out with a high risk of failure at many tasks (hitting in combat, casting spells successfully, brewing potions, repairing armor, etc.), but the game offers a higher degree of freedom and satisfaction if/when you manage to excel at those skills. The lack of "miss" animations in combat and the high rate of failure at low levels tends to put many players off in the first few hours, but it works much better as the game goes on. The text-spewing NPCs either stand in place or pace back and forth 24/7, but if you read and follow the events and dialog, the underlying vibrant culture and the synergy between the factions, stories, and events creates a far more intricate picture than in the later games. MW is a "rough gem", rather than a "highly-polished rock", if you're willing and able to see past its (many) flaws.

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Logan Greenwood
 
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