Should Climbing be in the game to some extent?

Post » Sat May 28, 2011 2:57 pm

I'm not talking about assassin's creed style of climbing, but more or less climbing in the form of pulling yourself onto a ledge you can't cleanly jump over.

So there's a place you want to get up, but your acrobatics isn't high enough to get your feet clearly over it. You manage to jump high enough to be able to reach the ledge with your arms to some extent and you pull yourself up.

This can also help with stealth. The guards are coming and there's no other exit out of the house. You see that one of the wooden supports of the roof are just low enough for you to reach. You manage to pull yourself into the shadows before the guards get there. Now you can either wait for them to leave, or have the element of surprise and strike the unknowing guard.

Those are my ideas, what about yours?
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Solina971
 
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Post » Sat May 28, 2011 7:20 pm

Good idea but hard to implement.
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GEo LIme
 
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Post » Sat May 28, 2011 7:32 pm

it would be cool but im not expecting and i understand its hard to pull it off
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Matt Gammond
 
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Post » Sat May 28, 2011 11:20 pm

Nah, I'd prefer to have levitation back.
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M!KkI
 
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Post » Sat May 28, 2011 1:34 pm

It was in Daggerfall, I thought it would have made Morrowind better, hoped for it in Oblivion but it went the way of levitation.

It really shouldn't be that hard...if it's not a separate skill or perk, it would just run a test against things like Strength/Agility/Encumbrance. Then various surfaces would get a rating for difficulty. Things like ladders would be 0, trees 50, sheer walls 100, etc etc.

I highly doubt we'd see it BUT the limitations before may have been based on the engine. It may now be possible to mod it in. I don't like that answer because I do feel it's one of those things that adds depth to a open world game and should be included in the Vanilla, but I could say that about dozens of things.
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 2:43 pm

I was just thinking about this but in terms of mountain climbing. From the video we can see the mountains are now looking like proper mountains rather than oblivion's very large hills. We can see jagged crags and precipes, that look completely un-traverseable. Will we end up with large areas of impassable and unexplorable mountains? or is there some way to climb/levitate acorss them? perhaps with some rudimentary climbing equipment like rope and grapples.
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Jordan Fletcher
 
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Post » Sun May 29, 2011 2:14 am

Yeah I think it should for the same reasons you pointed out, but I would not want it to the extent of AC which would prove to be quite ridiculous as I would never have to level up my acrobatics in order to use it.
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Kristina Campbell
 
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Post » Sat May 28, 2011 10:37 pm

As long levitation is levitation... it mean you can t move, rest is flying. I would like to see climbing like daggerfall.
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Tinkerbells
 
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Post » Sat May 28, 2011 8:01 pm

In a world with great mountains... hell yeah!

Climbing would add A LOT to the game. Especially for stealth characters.
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LuCY sCoTT
 
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Post » Sun May 29, 2011 2:14 am

It really shouldn't be that hard...if it's not a separate skill or perk, it would just run a test against things like Strength/Agility/Encumbrance. Then various surfaces would get a rating for difficulty. Things like ladders would be 0, trees 50, sheer walls 100, etc etc.


it is very hard, you need to make animation and difficulty rating for every, literally every surface in the game

Yeah I think it should for the same reasons you pointed out, but I would not want it to the extent of AC which would prove to be quite ridiculous as I would never have to level up my acrobatics in order to use it.


then what the hell should affect it if not acrobatics? a new skill, climbing?
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Niisha
 
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Post » Sun May 29, 2011 12:05 am

Yeah I think it should for the same reasons you pointed out, but I would not want it to the extent of AC which would prove to be quite ridiculous as I would never have to level up my acrobatics in order to use it.


Climbing is climbing acrobatics is for jumping.
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kat no x
 
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Post » Sat May 28, 2011 9:22 pm

This is a fantastic idea! I wanted this in Oblivion, but sadly as you could see it wasn't :sadvaultboy: I dont really think its that hard to implement, its not like back in the time of Oblivion when it would of been hard to implement. Think of games like GTA IV and Red Dead Redemption, hell even Fable 2 and 3 had a basic form of climbing. And their on 'console'.
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 5:36 pm

This is a fantastic idea! I wanted this in Oblivion, but sadly as you could see it wasn't :sadvaultboy: I dont really think its that hard to implement, its not like back in the time of Oblivion when it would of been hard to implement. Think of games like GTA IV and Red Dead Redemption, hell even Fable 2 and 3 had a basic form of climbing. And their on 'console'.


Damn, now that I think of it. RDR had that too.
RDR has a lot of what we talk about here on the forums...

I haven't played it yet, but it sounds like a very good game.
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RObert loVes MOmmy
 
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Post » Sat May 28, 2011 8:33 pm

it is very hard, you need to make animation and difficulty rating for every, literally every surface in the game


It would only be as hard as the devs chose to make it. Some of them have done it before in Daggerfall, and others have done it before in several other games, notably Assassin's Creed. I'd expect they'd aim somewhere in the middle.

I know some people have this idea, when confronted with ideas about what Bethesda should include, that if they can't do it the best they shouldn't do it at all. I don't agree with that position, because frankly there is very little that they are the best at, besides making an open world game with freedom of choice. They don't have the best combat, or the best magic or the best stealth gameplay, but they allow you to do all of them, and of the games that do the same (Dark Messiah, Gothic) I think they are more polished or have other levels of complexity.

Basically, Skyrim is trying to have the best dragons and dragon fighting of any game to date. In order to facilitate that, the combat, magic and stealth still have to be pretty good. But I wouldn't want to leave out Speechcraft and Smithing/Crafting just because they aren't as expansive as other games, or as central to the main theme of this one. Same goes for climbing, horse combat, water travel, etc etc. Obviously the Devs have time constraints, but they should feel free to include features which are somewhat imperfect. If they aren't necessary to begin with, it won't matter that they are static and unpolished, and if they become popular in their truncated form, Beth can then expand on that idea and use the lessons they've already learned. That's what I really want to see them do, is innovate new gameplay we haven't seen before, rather than just streamlining the content we already have.
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Wane Peters
 
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Post » Sat May 28, 2011 1:04 pm

Climbing existed in Daggerfall...(maybe Arena too, but it's been soooo long since I played that). I wish they'd bring it back. Maybe go the Fable route, as mentioned, where you can hop over certain objects and such. Nothing too fancy.
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Dagan Wilkin
 
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Post » Sat May 28, 2011 7:36 pm

id like to see it im sure they can do it but im pretty sure they wont do it
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Philip Rua
 
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Post » Sat May 28, 2011 10:59 pm

It could be as simple as it was in (some of the older people here will surely remember) Quest for Glory V, with rope and grapnel!
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Haley Cooper
 
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Post » Sat May 28, 2011 2:22 pm

hey everybody! There is a ladder in the trailer! In the assassin scene, in the tavern, if you look to the left. So climbing might be an option
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Kerri Lee
 
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Post » Sun May 29, 2011 2:32 am

Damn, now that I think of it. RDR had that too.
RDR has a lot of what we talk about here on the forums...

I haven't played it yet, but it sounds like a very good game.


its got some of the best character development and story i've ever seen in a game. give it a go, you'll not regret it!
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abi
 
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Post » Sat May 28, 2011 5:19 pm

Damn, now that I think of it. RDR had that too.
RDR has a lot of what we talk about here on the forums...

I haven't played it yet, but it sounds like a very good game.


Everything except the actual gameplay is top notch, like all Rockstar games.
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Sakura Haruno
 
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Post » Sat May 28, 2011 7:32 pm

Didn't Pete already confirm no climbing on twitter a while back?
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Steph
 
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Post » Sun May 29, 2011 12:19 am

I'd rather just have a jump and lift for things that one should be able to reasonably get over without specifically being trained to climb difficult surfaces. Just about anyone should be able to get over a 3-4 foot wall, even in heavy armor - even if they're rolling themselves over it.

I think this would make evasion more interesting, as guards are generally in heavier armor and thief players could use their agility and lack of encumbrance to maneuver and escape guards, even if the guards are significantly more powerful than them. This also wouldn't require all that much work. Just a check of the height your trying to make your way up, and then other factors - agility, encumbrance, strength, etc.
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Cayal
 
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Post » Sat May 28, 2011 2:29 pm

hey everybody! There is a ladder in the trailer! In the assassin scene, in the tavern, if you look to the left. So climbing might be an option


I didn't notice that, but there's also one in the dwemer ruin scene. It's in the back and goes from one floor to another, unlike in oblivion where ladders go to separate cells.
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Abel Vazquez
 
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Post » Sat May 28, 2011 2:31 pm

Didn't Pete already confirm no climbing on twitter a while back?


I think he said "outlook not so good" or something.
Dunno... nevermind, let's just repress it :D
Go climbing! :foodndrink:
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 11:53 pm

I think he said "outlook not so good" or something.
Dunno... nevermind, let's just repress it :D
Go climbing! :foodndrink:

Yea I think that's what he said. Hopefully we can at least climb ladders and not be transported to a separate cell.
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Baylea Isaacs
 
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