Should companionsfollowers be killable?

Post » Tue Dec 01, 2015 10:51 pm

What if it's like NV, where they can die if they aren't following you?
Then if you want them dead (in the event they get knocked out) just wait until the battle is over and they are conscious, fire them, and shoot them as they walk away. (you can bludgeon them if you wanna save ammo}
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Taylah Haines
 
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Post » Tue Dec 01, 2015 6:42 pm

Focusing on more important, practical goals -- such as a practical, better-functioning A.I. -- instead of pursuing an impractical objective for A.I. is a good thing.

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Javaun Thompson
 
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Post » Wed Dec 02, 2015 3:53 am

Theres an example/story on the FNV boards of companions being told to wait in the Lucky 38 suite and later being found dead, think it theorized one of them picked up an item (food?) from your stash and the others regarded it as theft and shot them.

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Zosia Cetnar
 
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Post » Tue Dec 01, 2015 11:24 pm

Ah yes which goes back to my saying have all NPC's killable and develop the Artificial Intelligence (A.I.) system better.

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Ricky Meehan
 
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Post » Tue Dec 01, 2015 5:05 pm

you could still do all that even with immortal companions also companions can be knocked out during a fight and not recover untill after the fight or at least untill a stimpak is used on them so your companion wont be unstopable.
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Chloe Mayo
 
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Post » Tue Dec 01, 2015 11:55 pm

Well yes that is what I was talking about the immortal companions you send your unkillable companions to clear out bandit hideouts, etc.

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Lance Vannortwick
 
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Post » Tue Dec 01, 2015 3:48 pm

why would anyone do that and expect them to take out the entire camp? Try that in skyrim and he/she would end up being downed constantly you would eventually get impatient and go see whats taking so long. Just because there immortal doesnt mean they will be unstopable hell they will probably have a run away feature when there life is to low or when there getting downed to often.
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maddison
 
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Post » Wed Dec 02, 2015 12:16 am

It doesn't go back to your idea. There are many different things A.I. can be used for, and catering to that one specific, personal preference of yours is just one of them. You feel that your goal is more important than any other goal the programmers might have had, but it appears that the designers thought otherwise.

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Tom Flanagan
 
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Post » Tue Dec 01, 2015 8:03 pm

Because there are people who like to use cheats or exploits and abuse them? Just take a look at the The Elder Scrolls V: Skyrim mods section on the Nexus mods website.

Every now and then you will see PC gamers who upload mods that make them be able to kill NPC's with one punch being unarmed or with one swing of a Elven mace, etc.

The dog being unkillable in Fallout 4 I'm willing to be there will be people who will use the dog to clear out bandit hideouts, even if it will take a long time, even if the dog will constantly get knocked out.

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Kim Kay
 
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Post » Wed Dec 02, 2015 5:57 am

Im having a real hard time imagining anyone just sitting around waiting for there companion to finish off an entire camp of enemies for an hour and call it fun. And if people want to use exploits and cheats to win there battles they have no right to complain about the game being to easy because of immortal companions.
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Marcus Jordan
 
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Post » Tue Dec 01, 2015 9:32 pm

Of course people cheating or using exploits being easy to win a video game have no right to complain.

All I'm saying is I don't like Essential NPC's, protected NPC's or unkillable NPC's in video games and that I wish all NPC's are killable in Fallout 4, even if they become your companions or followers.

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Louise Andrew
 
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Post » Tue Dec 01, 2015 6:56 pm

Hehehehe theres a reason bethesda made some npc's unkillable after morrowind. :)
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Dark Mogul
 
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Post » Tue Dec 01, 2015 9:40 pm

Yes and I know what that reason is. I made mods to make them be killable again in The Elder Scrolls IV: Oblivion, Fallout 3, and The Elder Scrolls V: Skyrim.

I have the same save game I have been using since 2006 when I purchased The Elder Scrolls IV: Oblivion and only two Essential NPC's have died since 2006 from that same save game I play with every now and then.

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Anne marie
 
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Post » Tue Dec 01, 2015 4:52 pm

It's indeed a "reload case" as Todd Howard said but I don't mind reloading if I failed.

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Terry
 
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