» Tue Sep 02, 2008 6:11 am
I think I've generally heard something along the lines of "Yeah, they should play, just to learn from past examples [good or bad]." I think I can agree with that.
I have at least 40 hours of gameplay in either game, so I don't think it's unfair for me to have an opinion on them. And soo.. here are those opinions.
I can think of a few things from COD:MW2 that I like very much, that, I think, would also help Crysis 2:
-You don't need to stop holding sprint to sight in. Sighting in cancels the sprint. Sighting in is increasingly having a bigger part of gameplay in FPS. There are countless situations in which sighting in is ideal. So, don't make such a crucial action so hard to access. Call me a dork, but I play Airsoft. When I'm running and I want to sight in, I pull up my sights and start lining them up. I'm actively focused on sighting in on the target and somewhat subconciously, I guess, I am adjusting my running speed to keep my aim steady. The two actions, slowing down and sighting in, are supposed to come hand-in-hand; Without hesitation or stutter. It's just a big DUH. Enforcing, through the game controls, that the two actions be taken seperately seems so very stupid... so very counter intuitive. To me, it makes much sense for sighting in to cancel the sprint. And that it doesn't take however many eternities after you hit your sight-in key to actually sight in.
-Strafing to the sides while running. Well, in Crysis, when you move, it feels like you're on top of a rolling ball. You slide off and around obstacles and you can instantly change strafe direction with no problem. It feels very much like a camera rather than some kind of human character that you are playing and it takes away from the immersion. In COD, it feels very much like you are carried by two legs. Your view noticeably sways from side to side and up&down as you sprint. And when you encounter obstacles, jump off of things, or change strafe directions, there are slight awkward pauses in your movement that make it feel like there's stuttering in your footwork. It makes your movement through the level feel like feet that are actually adjusting to the terrain and the different running conditions.
Now, Bad Company 2..
-A negative comment: You get stuck on stuff. All. The. Time. Twigs, pieces of fence, rocks, some kind of low lying obstacle.. you know how it goes. The movement in the game is a lot like the "bally-ness" in Crysis that I described. Except this ball is not perfectly rigid. It gets poked, hooked, and caught on EVERYTHING. The movement's just so clumsy. It makes the game seem so cheap and poorly put together.
-Minor negative comments: It takes forever to reload. I mean come on... huuuuuurrrrrrryyyyy uuuuuuuuupppppp..! Also, going back to how I said sighting in was so important. This game does cancel the sprint when you sight in. But it's cancel. Then sight in. It's almost like there's this tiny pause between the two actions. In the middle of a firefight, it feels like forever.
Well, I can't really think of anything in BC2 that I'd want in Crysis 2. The squad system is okay.. Can be useful to you, but infuriating when reinforcements instantly materialize behind the enemy you're about to kill. I like how Crysis didn't have a squad system, I liked using voice comms outside of the game, and the simple "Highlight teammate's name" tool that it had. Crysis had this extra virgin feel, where nothing was overdone. I don't know, maybe some things were underdone though, haha.