» Sun Aug 15, 2010 3:26 pm
Hell yes, bring it on. I've got titanium nerves, an iron will, a cast-iron gut, adamantium skeleton, and... well... something else that is made of steel.
I chew through horror games like a grubby, gap-toothed child does through candy. Dungeons deserve to be scary, but vary it; some could just be visceral (gore, etc.), others more psychological (atmosphere, story, etc.). Daggerfall is the only game in the main series that even makes me approach something resembling "fear"... it's more along the lines of paranoia ("I know you're around the corner, c'mere"), which is still no stranger. Amnesia's use of ambience is a prime example of the invocation of fear in the absence of physical threat. There doesn't even have to be anything there: the worst fear is often one made up in your own mind. It is the fear of the unknown itself, that which the dark hides and sounds amplify, that wracks the mind with images of the worst possible fate one can envision. You can't be sure if it's just you losing your cool, or if there really is something there. Anybody who has suffered from night terrors or schizophrenia, or otherwise has had a very bad trip, knows this.
"Horror - the true horror that paralyzes the mind and scars it with nightmares - is never truly healed." - Call of Cthulhu: Dark Corners of the Earth