do you want a system like this?
If yes, then should it also work on other scenes?
Like if you meet guy A inside a tavern, then guy A tells you about a ruins called "Sigil Stone Keep" Where the last of a group of mythical artifacts from the Oblivion crises lies hidden... he'll tell you the route but once you reach the part of the road which have cliffs raising high above to each side and large shadowy bushes... here you would be ambushed by archers from above and meele chars from behind the bushes (who turn out to be hidding entrances to a small cave system... once its clear they're lossing they may: Drop their weapons, ask for you to spare them which could lead to a few things A= A quick sweep with your weapon, ending the lives of the few remaining bandits. B= While looking at him a bandit who remained hidden comes from the back and slits your throat. C= Him outright admitting that he is working for guy A and that they cheat adventures out here to ambush 'em, kill 'em, and finally loot 'em. D= other more normal stuff.", "They could also just run for the hills.", "Become desperate and go so much offense that just one failed hit from their side will leave them without anything but death.", or "Run into the small system of ice-caves, ambushing you once more.". Of course they could also just keep fighting 'till they die... now if you found out that they were working for guy A you might want to return to town and pay that tavern another visit... once you get there and talk to him he'll tell his bodyguards to kill you or you could simply stap/shoot an arrow into his stomach (which would make the guards either flee, take up the fight, ask you if you would be interested in taking A's place in the group, or finally beg for mercy)... but if you talk to him (and deal with the guards (or beat them so badly that they'll give up)) he'll beg for mercy leaving you with the final choice in this quest... if you outright sloughter him here, you'll get a boost in infamy (but this would result with guards asking questions and if you keept a diary from the ice-caves you get off without a bounty), if you let him live you'll get nothing but a few gold pieces, him leaving the town and NeverComingBack resulting in the DB being sent after you... but he may also attack you when you look the other way, leaving you with no guards requirring evidence to not lock you up, a loot-able corpse, and a fame point...
what this thread mainly is about is discussion on wether opponents should sense when they're/you're lossing and act aproprietly (like a highway man leaving you with one last chance to pay before he kills you)...