Should everyone have AIRSTOMP in C3?

Post » Mon Dec 03, 2012 9:17 pm

AIRSTOMP is one of the most fun ways to get a kill in Crysis, I am certainly not opposed to everyone having the ability to airstomp. I feel it's a little underpowered to be a module, so I think it would be a better game if everyone had it so that when the oppertunity comes you can AirStomp the **** out of people, instead of turning it on for a class and purposely going for Airstomp kills.
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Natasha Biss
 
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Post » Tue Dec 04, 2012 4:26 am

Yeah, but make it use some energy, I don't like how it doesn't use any energy at all but it would be awesome if everyone could use it
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Elizabeth Falvey
 
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Post » Tue Dec 04, 2012 8:18 am

Yeas, the ability is great!!! add amazing gameplay, how ever the other options to choose, in single and multi player are more effective.
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Guy Pearce
 
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Post » Tue Dec 04, 2012 9:53 am

I'd rather it disappeared altogether, or at least only registered a kill if you landed directly on top of someone. There is no way in hell a nanosuit is capable of sending out a lethal shockwave from hitting the floor.

Bring back the spec ops feel of Crysis/Wars.. get rid of this cartoony **** in Crysis 2.
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Myles
 
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Post » Tue Dec 04, 2012 7:13 am

You do have a point of it being silly, but honestly - cool factor ++ is always a welcome thing. :p

More fun features never really hurt anything.
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Nicole M
 
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Post » Tue Dec 04, 2012 8:55 am

You do have a point of it being silly, but honestly - cool factor ++ is always a welcome thing. :p

More fun features never really hurt anything.

Sure they did, if they didn't fit with the game. The commando perk in CoD was a fun feature..
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clelia vega
 
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Post » Tue Dec 04, 2012 3:41 am

The commando perk was way overpowered because not only was the increase in range way too high, melee is absurd in that game as-is already. (Haha, death by foot stab.)

Airstomp, however - is an entirely different story. As it's very situational.
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Emma-Jane Merrin
 
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Post » Tue Dec 04, 2012 3:48 am

Of course yes!

It's very situational.
Indeed. It's kinda like the ''taunt kills'' in TF2.
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Tyrel
 
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Post » Tue Dec 04, 2012 7:53 am

Air Stomp is gay, id say trough all that customization out of the window, there will always be OP loadouts, hence a balancing nightmare. Just make it equal for everybody like in crysis 1
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Toby Green
 
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Post » Mon Dec 03, 2012 8:00 pm

I'd rather be able to customize my friend.
I want multiplayer to be more team oriented, like BF3 or WarFace, unless you are doing free for all. If I want to sneak around with a knife stabbing people in the back, fine. Just have it be easy to kill me if you see me. If I want to snipe then let me customize to be a sniper. I can be killed by counter snipers, or people who tag me by following my shots. Maybe I want to run around with that Typhoon gun and fill everybody full of lead. I'll be able to, but I'll be easy targets for people like snipers.
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Dalia
 
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Post » Mon Dec 03, 2012 11:23 pm

Keep it as an option

As a player with a preference for stealth, efficiency and precision I never cared for it. But I can't say the same for players who prefer shock trooper/run n' guerrilla tactics and mass destruction.
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Sophie Louise Edge
 
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Post » Mon Dec 03, 2012 10:42 pm

I don't get why you guys are so "keep is as an option"-ish. :|

If you'd want to use it, press the button. Else don't.

And personally, I would have used it in Crysis 2, if it actually was a permanent control feature.
Not a module that took the place of something as important as Armor enahce/nano recharge.

Though it wouldn't help if you had to get back into a fatsuit and say no to mobility enhance.
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Jessica Raven
 
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Post » Tue Dec 04, 2012 9:24 am

i Used airstomp when i got bored of playing seriously. And as a matter of fact, it got very useful for me, if you have the proper upgrades (no falling damage, faster recovery) it actually really helps to get out tight spots or if you are out of bullets. Sure, it takes some practice, but if you are determined, then anyone can make it useful
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Taylor Tifany
 
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Post » Tue Dec 04, 2012 7:25 am

i voted yes coz its fun to do but is a weak module choice. but now im not so sure. it being a module im sure prevented it from being over used and annoying in C2. if it is available to everyone it should be the slow recovery version and a smaller radius of damage. strictly there for fun and humiliation kills, not a viable offensive strategy. you dont want it to be too prevalent, like 360 trick shots in other games. if it was happening all the time it would ruin the mood of the game
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matt oneil
 
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Post » Tue Dec 04, 2012 7:41 am

It's pretty much just for show, I mean it's not overpowered or anything
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Jack Walker
 
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Post » Tue Dec 04, 2012 12:11 am

bump
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Mark Churchman
 
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Post » Tue Dec 04, 2012 12:12 am

i Used airstomp when i got bored of playing seriously. And as a matter of fact, it got very useful for me, if you have the proper upgrades (no falling damage, faster recovery) it actually really helps to get out tight spots or if you are out of bullets. Sure, it takes some practice, but if you are determined, then anyone can make it useful

If you're determined, you can make anything useful. Yes.

But, also, if you're determined, you can make better things even more useful. Saying you can make airstomp useful necessitates that you purposefully put yourself in a situation, in which it is needed. While on the other hand you could have just shot everyone in the head with a solid playstyle and be done with it.

That said, however, I believe airstomp is a good thing, and it would be great if it was a default thing for the suit, like jump, instead of being a selectable module. And make it drain energy.
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Jodie Bardgett
 
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Post » Mon Dec 03, 2012 10:22 pm

[But, also, if you're determined, you can make better things even more useful. Saying you can make airstomp useful necessitates that you purposefully put yourself in a situation, in which it is needed. While on the other hand you could have just shot everyone in the head with a solid playstyle and be done with it.


Preach it, brother!
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Lil Miss
 
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Post » Tue Dec 04, 2012 9:16 am

+1 Airstomp is a must, but i like how its a perk not a regular thing!
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Hope Greenhaw
 
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Post » Mon Dec 03, 2012 9:48 pm

The commando perk was way overpowered because not only was the increase in range way too high, melee is absurd in that game as-is already. (Haha, death by foot stab.)
..because Crysis 2's melee takes account of where you hit them /facepalm.

Both have auto-aim, both spin you around and make you follow your target; the only difference is that Crysis 2's takes one extra hit.

This of course is not the case with Airstomp, which often got me multiple kills in crash site due to splash damage. It's directly equivalent to the overpowered commando perk in effect, it just gets used less often.
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Josh Dagreat
 
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Post » Tue Dec 04, 2012 2:56 am

As the only Self proclaimed "Air-stomp pro" I have to say... keep it as a module(for Multi-player) and leave it like it is. Its pro to pull off and people give you respect when you come out of no where to end there life with a VERY risky move. I would think about a third of my deaths( and I never reset my suit) come from failed or deaths right after my Air-Stomp. I like at and people give it respect when they get smashed.
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Eduardo Rosas
 
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