should Fallout games focus more on day-to-day living?

Post » Sat Aug 13, 2011 6:11 am

Like you know how those wastelanders live? They survive in the waste scavenging and finding food, protect family, raise kids to keep the population going? Now think of the PC in all Fallout games jumping from quest after quest and picking fights without a care in the world. Doesn't really fit in the post-apocolyptic wasteland lifestyle.

I think it would be more immersive if you can raise a child and have a family to raise and protect. They live in a shack in some community or outside, and you must scavenge and find food from them, and protect them from raiders or creatures. Mainly having kids to keep the human population going.

Like adding the Sims aspect to wasteland life, while doing traditional quests and stuff.
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Amy Gibson
 
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Post » Sat Aug 13, 2011 12:15 pm

If I wanted though, I'd go play the Sims.

I play Fallout to go questing, adventuring and saving the world.
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mollypop
 
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Post » Sat Aug 13, 2011 8:42 pm

No they shouldn't, imo. They should focus on telling a good story that has the player impact on the outcome as much as possible, and in as meaningful way as possible -- and offer gameplay which makes the characterbuild matter highly. That's my take on it.
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Alexxxxxx
 
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Post » Sat Aug 13, 2011 3:19 pm

You can pretty much do all those things now with a little creative role-playing.
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Sian Ennis
 
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Post » Sat Aug 13, 2011 7:45 am

We already had a change from the 1st gen to the 2nd gen, the series don't need to change yet again.
Should stick to quests, cultures, laws, factions, cults, religions, dialogue and other stuff like that. (Yknow, the good stuff.)
Screw having children, marrying, honest labor, exploration and dungeon crawling.

This isn't Fable, this isn't Sims and this isn't Elder Scrolls.
Let Fallout be Fallout and other games remain crap far far away from Fallout. -_-' ([censored] smiley...)

[edit2]
(Omygod I failed at spelling 'series' twice!)
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Andrew Perry
 
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Post » Sat Aug 13, 2011 6:35 pm

This isn't Fable, this isn't Sims and this isn't Elder Scrolls.
Let Fallout be Fallout and other games remain crap far far away from Fallout. -_-' ([censored] smiley...)


This ^

No they shouldn't, imo. They should focus on telling a good story that has the player impact on the outcome as much as possible, and in as meaningful way as possible -- and offer gameplay which makes the characterbuild matter highly. That's my take on it.


And This ^

Like you know how those wastelanders live? They survive in the waste scavenging and finding food, protect family, raise kids to keep the population going? Now think of the PC in all Fallout games jumping from quest after quest and picking fights without a care in the world. Doesn't really fit in the post-apocolyptic wasteland lifestyle.



You did say you played all the Fallouts right? Fallout is not all about living in a post-apocolyptic wasteland. There is a reason why Fallout takes place 84 years after the Great War and Fallout 2 takes place 164. The focus is about changing the wasteland. It is about factions rebuilding in their own way and then coming into conflict with one another. It isn't supposed to be day to day living in a nuclear wasteland, that is why the games take place so long after the Great War. Our character goes into that world with many options that can change how the world will develope.

Our characte'rs motives are effecting change in the wasteland. Not baby sitting some kid or running a business. If you want that go play Sims. This is Fallout!
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Jake Easom
 
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Post » Sat Aug 13, 2011 6:45 pm

Fallout is an RPG set in a post-apocalyptic world. Not a post-apocalyptic survival sim. So no.
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Alexandra Louise Taylor
 
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Post » Sat Aug 13, 2011 6:30 pm

You did say you played all the Fallouts right? Fallout is not all about living in a post-apocolyptic wasteland. There is a reason why Fallout takes place 84 years after the Great War and Fallout 2 takes place 164. The focus is about changing the wasteland. It is about factions rebuilding in their own way and then coming into conflict with one another. It isn't supposed to be day to day living in a nuclear wasteland, that is why the games take place so long after the Great War. Our character goes into that world with many options that can change how the world will develope.

Our characte'rs motives are effecting change in the wasteland. Not baby sitting some kid or running a business. If you want that go play Sims. This is Fallout!


There are small jobs (as opposed to quests) you could take in F2, like escorting caravans. Stuff like that, just add in a few surprises so it won't be redundant that fast.

And the wastelanders are the true heroes. They're the ones who are keeping the human population going. If everyone is like the PC and live for the sole purpose of adventuring, there will be no more human race. Not saying that you can't adventure and raise family at the same time. One would complement the other.
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Katie Pollard
 
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Post » Sat Aug 13, 2011 6:31 pm

There are small jobs (as opposed to quests) you could take in F2, like escorting caravans. Stuff like that, just add in a few surprises so it won't be redundant that fast.

And the wastelanders are the true heroes. They're the ones who are keeping the human population going. If everyone is like the PC and live for the sole purpose of adventuring, there will be no more human race. Not saying that you can't adventure and raise family at the same time. One would complement the other.


I know there are small jobs like being a caravan guard. I am talking about crap like running a store.

I am all for showing more, NPC day to day life. Like the Originals did, by showing farms, wells and had kids everywhere. I don't want getting married and having babies as part of Fallout.

The Focus should not be on having a family and a job. That is SIMs. Fallout is about making change in the wasteland during the main quest of whatever that maybe. Like finding the waterchip, GECK or dear old dad. It is an RPG so you don't have to do the quests asked of you. If you feel it is out of place then why are you playing FALLOUT?!

Sims three came out and has a bunch of DLC, so people that want Fallout to be more like Sims, should just bug sims to make a Mad Max DLC or something.
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Alex [AK]
 
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Post » Sat Aug 13, 2011 10:06 am

Well don't forget you have a wife (or if you're a female PC, a hubby) who can take care of most of the home economics load. Kid grows old enough, you give him chores to do. When he turns 14 or so (depending on your conscience), he can even be your follower. You just pitch in a bit, for more immersion of wasteland lifestyle. It doesn't take any away from adventuring, just extra.

Won't it be cool adventuring with your son or daughter, or both of them? And they'll be exactly how you raised them, with what they experience thrown in.
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joseluis perez
 
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Post » Sat Aug 13, 2011 2:49 pm

Well don't forget you have a wife (or if you're a female PC, a hubby) who can take care of most of the home economics load. You just pitch in a bit, for more immersion of wasteland lifestyle. It doesn't take any away from adventuring, just extra.


So you just want a money farm? So you don't have to worry about the economics side of the game? Gun and Gun eh, then return to your money farm for when you want to buy that new shinny toy? Why not just have money trees?

No romance, No having babies and No running a store.
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Meghan Terry
 
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Post » Sat Aug 13, 2011 3:42 pm

Home economics doesn't mean all money.

http://en.wikipedia.org/wiki/Home_economics

"Home economics (also known as family and consumer sciences) is the profession and field of study that deals with the economics and management of the home and community. Home economics is a field of formal study including such topics as consumer education, institutional management, interior design, home furnishing, cleaning, handicrafts, sewing, clothing and textiles, commercial cooking, cooking, nutrition, food preservation, hygiene, child development, managing money, and family relationships."

Heck, it would drain money initially by having mouths to feed.

And having the kids you raised as your followers would make you proud.
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FLYBOYLEAK
 
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Post » Sat Aug 13, 2011 3:02 pm

No, No, No no no no, No, No, No no, No, No no no, No.
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Soku Nyorah
 
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Post » Sat Aug 13, 2011 4:58 pm

Home economics doesn't mean all money.

http://en.wikipedia.org/wiki/Home_economics

"Home economics (also known as family and consumer sciences) is the profession and field of study that deals with the economics and management of the home and community. Home economics is a field of formal study including such topics as consumer education, institutional management, interior design, home furnishing, cleaning, handicrafts, sewing, clothing and textiles, commercial cooking, cooking, nutrition, food preservation, hygiene, child development, managing money, and family relationships."

And having the kids you raised as your followers would make you proud.


So SIMS?

Go play SIMS if you want to play home maker/designer, mommy and daddy.
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Albert Wesker
 
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Post » Sat Aug 13, 2011 3:18 pm

I'm sayin SIMS and adventuring can both be merged. It's not like one or the other.
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Samantha hulme
 
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Post » Sat Aug 13, 2011 9:28 am

Thing is, there are a lot of things that could be used to flesh out the game, if we had a big enough gameworld we could have cars and then racing and car battles and stuff.
We could have the main quest branch several times. (Not just once like it did in Vegas but multiple times.)
We could have the game play after the ending sliders.

Problem with this is that the devs won't have enough time to work on all of this, so these features will either be [censored] of the entire game will be [censored].
Could having kids and a wife and an honest job work?
Sure it could.
But since this isn't Fable where it can be written off that children grow up in 2 weeks or less and since an actual wife/husband needs to be fleshed out through dialogue it will require a lot of work.

So would you rather they spend less time and resources on things that actually matter or that they spend time and resources to perfect the things the game already has and try to flesh those parts out and make them stronger?

We can't have both massive quantity and top quality.
We can't have a great vanilla game with a [censored]load of open world with cars and racing and a zombie mode and 400 uniquely designed dungeons and wifes and kids and jobs and 40.000 different clothing/armor options and a Wild Wasteland that overhauls the entire game to make it wacky and playing after ending sliders et cetera et cetera.
There is no limit to what can be done, just to how much can be done.
Is this really something necessary to implement?
is this worth spending time, resources and money on voice actors when it could be spent elsewhere?

So could it work?
Yes it could.
Is it necessary?
Hell no.
Would it improve the franchise?
No. Fixing SPECIAL would improve the franchise. Overhauling the entire dialogue system would improve the franchise. Being able to raise a little baby to a little brat would not improve the franchise.
More like tacking something useless onto it.
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Dominic Vaughan
 
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Post » Sat Aug 13, 2011 1:06 pm

I'm sayin SIMS and adventuring can both be merged. It's not like one or the other.


No it can't without ruining Fallout. If you want that go bug the Sims forum for a Post Nuclear DLC. Leave Fallout alone.
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naomi
 
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Post » Sat Aug 13, 2011 7:39 am

Eddo, why do you always come up with unfitting ideas then press that it wouldn't be unfitting, when all of the responses tell you that it doesn't fit.
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Lizs
 
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Post » Sat Aug 13, 2011 12:32 pm

Eddo, why do you always come up with unfitting ideas then press that it wouldn't be unfitting, when all of the responses tell you that it doesn't fit.


It's the way I present it, I guess, I'm too blunt. A lot of my ideas are radical, and players don't like change. That's all. Not saying those ideas are bad, just different and need some thinking upon.
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CYCO JO-NATE
 
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Post » Sat Aug 13, 2011 11:44 am

I'm sayin SIMS and adventuring can both be merged. It's not like one or the other.

So could Pasta and Icecream, but I'll pass thanks.
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Ashley Clifft
 
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Post » Sat Aug 13, 2011 8:04 am

Eddo, why do you always come up with unfitting ideas then press that it wouldn't be unfitting, when all of the responses tell you that it doesn't fit.


I would also like to know. Seems like most of Eddo's topics should just go in the Fallout ideas topic.

It's the way I present it, I guess. A lot of my ideas are radical, and players don't like change. That's all. Not saying those ideas are bad, just different and need some thinking upon.


But IMO alot of your ideas are bad and don't fit Fallout at all. Many of them should just go in the Fallout suggestions and ideas thread. There is no need to have a topic about every idea that comes to people's minds. That is the point of the Suggestions and ideas thread.
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Melung Chan
 
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Post » Sat Aug 13, 2011 7:58 am

I would also like to know. Seems like most of Eddo's topics should just go in the Fallout ideas topic.


This isn't really specific to Fallout 4, I'm talking about the series as a whole.
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Nadia Nad
 
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Post » Sat Aug 13, 2011 5:00 pm

This isn't really specific to Fallout 4, I'm talking about the series as a whole.


Any thing along the lines of "this should be in future fallout" falls under Next Fallout game.

If not then pretty much every idea in the http://www.gamesas.com/index.php?/topic/1219846-fallout-4-speculation-suggestions-and-ideas-31/ could have a thread of it's own with a subtitle "this isn't for Fallout 4 but a future Fallout game."
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Luna Lovegood
 
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Post » Sat Aug 13, 2011 9:04 am

It's the way I present it, I guess. A lot of my ideas are radical, and players don't like change. That's all. Not saying those ideas are bad, just different and need some thinking upon.

The thinking has been done and the idea has been decided as bad.

We'll see how this fares tomorrow when I wake up but currently:

Pro family-fun-tyme
Eddo36

Anti
Gabrielthealmighty
ThestylishStyles
Centralingelligenceagent_c
Mitheledhthebarbarian
VeryUnDeCafIndeed
GeneralAndronicus
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Melis Hristina
 
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Post » Sat Aug 13, 2011 8:43 am

It's the way I present it, I guess, I'm too blunt. A lot of my ideas are radical, and players don't like change. That's all. Not saying those ideas are bad, just different and need some thinking upon.

I'm afraid that you can't say your ideas aren't bad, you're biased, the people that decide whether they are bad are not are the people on the forums, and I have to tell you, most of them are bad.

Shady? Nah, Swanky.
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Alexander Horton
 
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