Should Fallout be scarier?

Post » Sat Nov 28, 2015 4:56 am

I think the major importance from "scare" is the element of being surprised. That keeps the game fresh and on your toes.

User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Sat Nov 28, 2015 5:24 am

In Fallout 3, more so than FNV, the atmosphere of complete loneliness and the unknown as you explored the post apocalyptic wasteland was pretty scary. Being the only person around was like something out of the Twilight Zone never knowing what you were going to encounter when you entered a ruined building, subway tunnel or unexplored area. Even when it seemed quiet you always knew that something was going to happen, you just didn’t know when or from exactly what.

User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri Nov 27, 2015 7:38 pm

Not scarier, but eerier.

Golgotha, Ghost Farm, The Glow, various locations in Point Lookout and a bunch of the vaults are good examples of this.

Scary is overrated, way way overrated, but eerie? Eerie is far better at creating dread than scary is.

User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Fri Nov 27, 2015 7:17 pm

True. There's more to fear that 'ARGH IN YOUR FACE BLOOD AND GUTS AAAAAARGH!!!!' Sometimes the best kind of horror is the horror you don't see, the horror that lies just underneath the thin veil of 'normal'. There's a nagging voice in your brain that constantly tells you, 'something isn't right here...'

User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat Nov 28, 2015 12:04 am

If you don't think being alone, scrapping for food and gear, fighting for survival, in a post-apocalyptic world filled with people who will kill you on sight...you, Sir, are braver than I.

User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Nov 27, 2015 7:50 pm

Yes, because there is nothing survival about post apocalyptic world. *facepalm*

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sat Nov 28, 2015 9:49 am

Me too, but there is very little change that beth's will do that, as always they will just make moders do it for them.

User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Sat Nov 28, 2015 10:05 am

Bethesda has to ride a fine line between horror elements and enough elements that relate to the mainstream. It's been said before in this thread, it's not a survival horror game, bu there should be, and there are, elements of this in the game. Bethesda also adds kind of a satirical dry humor to the game to spice it up and lighten it up so it's really a mixture of a lot of polar opposite elements constantly tugging at each other that really defines fallout as a franchise.

Take the intro to Fallout 1 for example, the US soldiers executed a Canadian rebel and waved at the camera. It evoked disgust and humor at the same time.

If you really want to add a little more horror to the game. Smoke a bowl and really try to imagine that you are the protagonist :banana: it's hella fun and immersive

User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Sat Nov 28, 2015 4:48 am

NOPE! I have zero interest in the boring scares that come from traditional horror. Emotionally tense? Absolutely. But straight up horror has no place in the Fallout universe. It should always first and foremost remain a science fiction epic, with all the boundaries that genre implies. Don't misunderstand me; I love the "ohhhhh [censored]" tension that comes from exploring, say, that vault in New Vegas where they were forced to sacrifice the Overseer every year. Slowly putting the pieces of that place together then actually seeing the sacrificial chamber was excellence. That's the kind of emotional tension I want. If that's your definition of horror, great. If you're more into sawblades and on screen torture and copious amounts of blood spraying everywhere, go find some other game to ruin.

User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Sat Nov 28, 2015 9:57 am

TL:DR, I want to play the equivalent of Nightcrawler (INCREDIBLY good movie if you haven't seen it), not the equivalent of Saw 5.

User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Sat Nov 28, 2015 2:32 am

Eh, "survival horror" as a genre, isn't really the same as regular survival-style games.

User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Fri Nov 27, 2015 7:45 pm

Maybe when you go to visit a certain "escort" and have her play with your umm.... Pipboy 'wink' 'wink' only for her to knock you out, then you wake up chained to a wall 50 shades style, naked and alone then you fight your way through a legion of dominatrices armed with only what you assume is a fly swatter, to recover all your loot and finally get to third base, then there's a big climix 'wink' 'wink' where you must destroy the ultimate masochists pet...... Dun dun duuuuun.... A deathclaw cosplaying as a dark souls boss. You're welcome.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Fri Nov 27, 2015 10:15 pm

Scary as in eery atmosphere? Yes. Scary as in jump scares? Pass.

User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sat Nov 28, 2015 9:00 am

I feel like thematically, Fallout is about contrasts. You have this idealized Pre-War society versus the grim realities of the Wasteland. You've got humor and colorful characters mixed with darker themes and tough choices, etc.

So I appreciate when some levels and quests go in a more horror-based direction. I know that stalking around in a ruin listening to feral ghouls skitter about still creeps me out, for example. I don't think it needs to be the main focus of the game (and I don't think anyone is calling for that, of course,) but in the past I think it's added a nice bit of flavor when things do take a turn towards the eerie.

There are some pretty creepy elements in Fallout, after all. I think maybe not every Raider clan needs to decorate their base with corpses, but I sure did find it unsettling to explore those areas. And there's plenty of other scarier creatures and villains in the game.

User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sat Nov 28, 2015 2:29 am

No its about survival
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Sat Nov 28, 2015 10:54 am

Well I'm a pretty cool gal who doesn't afraid of anything, but places and events intended to be scary are usually interesting so I wouldn't mind more of them.

User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Fri Nov 27, 2015 6:57 pm

Recettear is survival, Fallout is survival horror, period. All post apocalyptic movies had horror part, because that is essential for such world setting.

User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sat Nov 28, 2015 1:54 am

....uh. https://en.wikipedia.org/wiki/Survival_horror is games like Resident Evil, Silent Hill, Amnesia.... Fallout is not remotely a survival horror game.

edit: And Recettear?!?!? That item shop/business sim? A survival game? Whaaaaa? :eek:

User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri Nov 27, 2015 11:02 pm

Why? I realy try to understand the logic behind such statements, but it seems like there is none.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat Nov 28, 2015 12:35 am

The level of horror is already good. You need contrast for some of the horror in this game.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat Nov 28, 2015 8:30 am

Perhaps if it were within a proper setting for it. Side quest, or out of the way location in the sticks, for instance.
But at large, I get more of an apocalyptic punker vibe from the series, than a survival horror. I wouldn't want it to be used ham fistedly.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sat Nov 28, 2015 3:38 am

"Survival Horror" is a specific subgenre of video games. Fallout does not belong to the genre, it's a different style of game.

It's also not much of a general Survival game (which, again, is different than Survival Horror), either. Just because it's got a plot of "you're a wandering vault dweller/tribal/etc, trying to survive in a post-apoc wasteland", doesn't mean there's actually much "survival" gameplay, even playing in FO:NV's hardcoe mode. Shelter, The Long Dark, Stranded Deep..... :shrug:)

"There's enemies that can kill you. Find better gear, level up" does not make your game a Survival game.

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Nov 27, 2015 10:31 pm

You know, it still dosn't make any sense. You basically say: "it is not because i want it so", that is not how you support your arguments. Basically, i think there is only survival-horror genre, because survival alone could be applied to almost any game, because almost any game is about surviving.

So knowing that, it is only needed to determine whatever fallout is an horror game or not.

Lets see, you call resident evil horror, but fallout also got feral ghouls and fter all you still trying to not getting eaten by zombies, so, if resident evil is horror then fallout is a horror too.
Also post apacaliptic world is where you see the horrors of an atom war, that is in its whole definition, and i have thausends post apocalyptic movies to proof it.

Fallout > atom war > horror, those are unseporatable things. So, those people that try to make a walk in a park out of it, claiming that it should be like a duck hunt with a huge shoping mall for guns and ammo, just don't know what the hell they are talking about. To all those people i would recommend to go watch ANY of post apacaliptic movies, before you make a fool of yourself.

User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sat Nov 28, 2015 8:51 am

I want the game to be a littler darker and scarier too. I'm worried about Fallout 4 in respect to this; the new art style and tone of the gameplay suggest it's going to be a more explosive, lighter take on the apocalypse D:

Having said that, it could just be that they've shown the brighter, more appealing aspects of the game to the public so far.

User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri Nov 27, 2015 9:21 pm

No. Fallout is perhaps about the aftermath of a nuclear war, but the strong presence of humour is of outmost importance! :)

User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

PreviousNext

Return to Fallout 4