Should Fallout be Stylized or Realistic Graphically?

Post » Mon Nov 30, 2015 9:30 pm

There are two directions Games are going in graphically, Realism or Stylisation? which direction would like to see fallout go?

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sarah taylor
 
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Post » Tue Dec 01, 2015 5:47 am

A mix of both? I'm okay with realistic terrains and stuff like that. But I *want* that sweet sweet fallout touch with weird robots and ambiance. An insane world that went sour. With tech we cannot even comprehend because it makes no senses in our world.

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Chris Jones
 
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Post » Tue Dec 01, 2015 7:46 am

I think 4 got it right

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Erika Ellsworth
 
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Post » Tue Dec 01, 2015 6:28 am


I'm with Twisted on this one, and I think FO 3 and 4 did a really good job of mixing it up.
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Makenna Nomad
 
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Post » Tue Dec 01, 2015 6:26 am

i like the art of 4. And the general style ES or Fallout normally go, i dont know how to call it.

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Jeremy Kenney
 
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Post » Tue Dec 01, 2015 4:18 am

Fallout would be weird with the realistic look other games are going towards. They should focus on improvement of other things before graphics, IMO.

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Catherine Harte
 
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Post » Tue Dec 01, 2015 12:23 pm

The more photo-realistic it got, the more problematic the gore would become.

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Emmanuel Morales
 
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Post » Mon Nov 30, 2015 9:23 pm

Pure realism, I hate stylized stuff. For an extreme example: I couldn't imagine a Fallout with cel-shading looks. Ruined The Darkness 2 for me.

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El Goose
 
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Post » Mon Nov 30, 2015 10:41 pm

Why inflict realism on a science-fantasy world? It looks fine to me as it is: painterly and off-kilter/

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Emily abigail Villarreal
 
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Post » Tue Dec 01, 2015 7:04 am

By "stylized" I hope you don't mean cel-shading like Borderlands.

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Angela
 
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Post » Tue Dec 01, 2015 8:29 am

I love how the game looked, the feel of it and the monsters and locations in it. They shouldn't change a thing as far as how the world functions. Different parts of the country should be flavored with how they look prior to the war. Not everything can be rolling fields of grey, etc. Cities have to be destroyed mirrors how they looked pre war etc.

But the Fallout world is not the real world, and it should look according to how that world runs, not according to how this one does.

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c.o.s.m.o
 
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Post » Tue Dec 01, 2015 2:09 am

gods no, I hate that "stylised" thing. It's ok on Borderlands and Tell-tale games, but does EVERY game need it? Sims 3 was moving towards realism, and then they just made Sims 4 look like the Simpsons or something.

If our machines can handle rendering realism, I say do it. The more realistic the better. Certainly, modders think that too, because the most popular mods are "realistic textures", "realistic animations", "realistic damage" etc.
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Chris Ellis
 
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Post » Tue Dec 01, 2015 9:20 am

Stylized doesn't necessarily mean cell-shaded. Fallout 4 is stylized plenty bc of the retro-futuristic 50s color-coded shading

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Mariana
 
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Post » Mon Nov 30, 2015 8:23 pm


I agree.
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OJY
 
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Post » Tue Dec 01, 2015 9:25 am

I can play anything from Minecraft to Borderlands. Style doesn't matter to me, as long as it looks good.

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Ryan Lutz
 
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Post » Mon Nov 30, 2015 8:19 pm

Stylized pre-war stuff, gritty, reaistic post-war stuff, with some overlap based on function, construction, or wear-and-tear (FO4's more realistic Sentrybot is a good overlap).

Helps with the Pre-War/Post-War dichotomy that the series is known for.
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Rachael Williams
 
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Post » Tue Dec 01, 2015 10:42 am

I want stylized in the sense that Fallout 4 already is, not some strange purple-haired anime thing with guns 20 times bigger than the person. If that's what is meant by stylized, then no.

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Honey Suckle
 
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Post » Tue Dec 01, 2015 9:35 am

heard fallout 4 had a new engine specifically for the pc and separate one for xbox and the ps. they decided against releasing based on the physics issues and how ps4 doesnt have direct x license.

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Kayleigh Williams
 
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Post » Tue Dec 01, 2015 9:28 am

I find the more "Realistic" a games graphical fidelity becomes, the greater the risk for how entirely uninteresting and bland it looks.

This is the reason why I have such a distain for most ENB mods. I don't mind texture fixes, and adjustments to make certain areas blend together better, but slapping on photo realistic textures just wreaks of early 2000's FPS to me. I *know* its a photo mapped to a polygonal model that doesn't really have the shape meant for that texture. The Escapism of video games tends to loose its merits when it starts looking identical to the real world.

Theres a happy medium and I think fallout falls nicely into that niche. Something can be "realistically stylized." Just look at Blizzards Cinematics. But thats as far as I would want anyone to go.

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Sheila Reyes
 
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Post » Tue Dec 01, 2015 1:33 am

Graphics that are more about style than realism generally age better.

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Manuela Ribeiro Pereira
 
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Post » Tue Dec 01, 2015 4:36 am

They hit the right note on style. Styles shouldn't feel obtrusive, but they also shouldn't be trying so hard to be realistic that it runs down into the uncanny valley.

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CxvIII
 
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Post » Tue Dec 01, 2015 12:38 am

Where it's at right now almost perfect, in my mind. Assets could be a bit better here or there but the overall art-direction is probably my favourite thing about this game.

This too.

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Kirsty Wood
 
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Post » Tue Dec 01, 2015 12:42 am

Whatever Fallout 4 is? :tongue: ("Stylized" has this issue, as we've already seen in this thread, of meaning different things to different people.)

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Anthony Santillan
 
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Post » Tue Dec 01, 2015 11:41 am

I find that the more realistic-looking the graphics are, the more immersive the game is -- and I'm all for immersion. A "good" game to me is one that svcks me in. Even the never-existed-in-Reality things like Mr. Gutsy and Deathclaws should look like what I expect they would "realistically" look. [There are Real Life examples to provide graphic inspiration: https://www.youtube.com/watch?v=6feEE716UEk (starting at about 20 seconds) and https://www.youtube.com/watch?v=8wxn1LxyxtI ]

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Markie Mark
 
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Post » Tue Dec 01, 2015 8:52 am

All games should be stylized. Can you imagine the outcry caused by GTA 6 or 7 having realistic graphics?

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mike
 
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