What if the gun melee attack only deal as much damage as bare hand and rely on MeleeUnarmed skill?
If it deals as much as bare hand then it would be no point in using it really.
But okay, to balance it out, it does a very small damage and has a knockout chance, the chance of success is depending on character level, enemy level, Melee skill and STR.
For each Gun melee attack the weapon loses 1 or 2%CND. (As a gun isn't really meant to be used as a club.)
This means that using it too much will earn you a lot of trips to the local gun store for repair or spare parts.
And stronger enemies will have lower chance to be knocked out and might only get their breath knocked out but they'll recover far more quickly.
If you have insufficient chance on knocking an enemy then "you" will get your breath knocked out of you or might even knock yourself out due to the poor chance of success.
Low luck increases chance for critical failure which can, even with high level, Melee skill and STR have a good chance of the player getting knocked instead.
I still think that it devalues the usage of melee weapons.
I guess I could just "not" use it.
Just want it to be balanced.