Whether or not it would be well written is nothing more than subjective opinion so that's hardly a good reason to just not even consider it.
The cure for that is to essentially remain level headed. Essentially, not go insane over the fact that your skin peeled off, your muscles are exposed, your organs are somewhat exposed, and you have a rapidly receding hairline.
That's probably the best route. If they were to do it, they would need to make it playable. If they made it where you became one and EVERYONE you used to know now wants you dead and then made the game unplayable, no one would become a Ghoul, and it would become a wasted feature. Mistrust and things like that can be worked with, and can actually offer meaningful and interesting roleplay experience.
"That Ghoul...he just showed up and saved us from the thing. That Ghoul is a good fella."
I agree if it was fully fleshed out, that could work. That's why I said, you would have to have high levels of radiation poisoning for a few days, given the PC plenty of time to pop some Radaway or visit a doctor. If there was a cure for at least the early stages of ghoulification, it would be interesting to see if some NPC's would want to remain a ghoul or not.
Perhaps with some mind altering drugs that replenishes vital chromosomes to prevent ghouls from going feral. Even if there is no cure, I'm sure someone would at least be experimenting on the possibilities.
That's what Jet is more, my friend. I think in FO3 there was a Ghoul who was working on perfecting Jet because Ghouls have to do a LOT of it to feel it.
Not sure I like the idea of a cure. If they did, hopefully it will be grounded in a sci-fi justification rather than just a magic drug that takes care of the multifaceted symptoms. Would have to be something drastic/expensive like getting the Institute to grow you a new clone body.
Or you could do a search to see the same thing repeated constantly instead of yet another circlejerk thread.
See the issue with having the player highly irradiated for several game days would be that the player would expect to survive it. Knowing that they have X-amount of time before they turn into a ghoul. If they have X-amount of time to reduce it and or except that they will become a ghoul... Then why fear high levels of radiation? Knowing that it will not kill you? Unless there is a high chance that you as the player will die from the radiation. But then again players would be pissed if they go through the trouble of getting highly irradiated and wait all that time only to die.
Radiation poisoning isn't pretty. Enough to turn someone into a ghoul would = enough to kill someone slowly and painfully. So shouldn't the player also spend several in game days seriously screwed up on the brink of death?
The only way playing as a ghoul that I can see actually happen would be if we start out as a ghoul. That way the game can be built around it.
So a pointless feature then. Why even bother? Just bring back the ghoul mask.
I am not crazy about playing house either. But being a ghoul should be more than just looking like a ghoul. It would make a mockery of the concept of ghouls. They live a hard life. Things would be very different if you were a ghoul and the game should reflect that. A few dialogue changes in my opinion wouldn't do being a ghoul justice.
Simply looking like a ghoul wouldn't give the player the understanding of what it is like to actually be a ghoul if the world simply treats you as just another human.
I haven't played those games but I would say yes they shouldn't have had it. If the game and or past games make clear differences between races and such and then turns around and ignores all that simply because the player is now a different race, that is lazy IMO. But the logic of "for fun" then why not make it so we can be a Deathclaw, protectron, mole rat, radscorpion, trog, super mutant or Mirelurk/King?
Locking people out of some locations and such would be a start. I am not saying being a ghoul shouldn't happen. Only that if it were to happen it should have far more impact on the game other than minor changes in dialogue.
No "ghoulification" should not be treated like vampirism in tes. It should be a permanent change IMO. If players don't like it just revert back to a previous save.
The difference is that Skyrim was ruled by a multicultural empire that enforced some measure of racial tolerance for like 4000 of the 7000 years the entire TES universe has existed.(Not counting the un-times from before Akatosh bestowed linear time amongst the universe)
Ghoul racial prejudice is however a vastly overblown situation in the Fallout universe. It made sense most people thought of them as being creepy freaks back in Fallout 1, a mere 80 years after the war, when ghouls were still "new" things to people, but by the time of Fo3, NV, and Fo4, ghouls have been around for over 200 years. While racial intolerance of some form will always exist, the vast majority of people should have largely gotten over it by now.
In some places we see that the negative views towards ghouls is changing, the New California Republic for example. I would say that is because the NCR has expanded so much that they ended up taking over areas occupied by ghouls. So it is either learn to live with them our wipe them out. NCR clearly chose to live with them.
But other areas haven't done that. Humans have lived apart from ghouls for so long that ghouls have become boogeyman, things to be feared. And we know that ghouls can lose their minds and become feral. So that adds the element of distrust towards them for people who have some contact with them.
Humans can lose their minds and become everything from cannibals, to raiders, to chems fiends, all of which are just as bad as feral ghouls. That is just a natural result of living in a post apocalyptic [censored]hole that everyone has to deal with.
I was actually somewhat glad most people in Fallout 3 showed a neutral or postie outlook about ghouls, with only a minor few like Tenpenny and his ilk, actually showing hatred of them. Hopefully Fallout 4 is the same, with a neutral "ehh they are there" or a "they be cool" outlook. Not a totally "we are best buds forever" mindset, but a general neutral or positive mindset that shows some sort of realistic and believable "getting over" it development of humanity.
Of course humans can go crazy and become the worst of monsters. But humans whether we like it or not are ingrained with an "us vs them" mindset. We will always find differences to mistrust, even hate one another, hence the concept of Fallout. War. War Never Changes. Ghouls are clearly not "us" and are physical manifestations of a "monster." A Zombie for lack of better words. Heck the word ghouls means: "A monster or evil spirit in Arabian mythology, associated with graveyards and consuming human flesh." Humans are very capable of killing other humans and eating our flesh, but they can hide behind the mask of being human while ghouls can't. So we have more to fear from a ghoul. It's just programmed into us.
Not sure what you mean by most people. The Brotherhood shot at ghouls. I don't recall the people of Rivet City dealing with ghouls and the Enclave sure as shooting hate their guts. Megaton was the only human location with a ghoul that lived with them. And it was just the one. I could be wrong it's been a while. A single ghoul I think some people could live with like a novelty, but a large group? That might not work out so well.
Even Fallout Tactics had some signs of tolerance towards ghouls but even then it was more of a second class status type deal.
It has been suggested before. Personally I would hope the androids turn out to be avatars and the ones that go out on their would be because people's minds get taken over by past users of the avatar or new personalities get cobbled together from the past memories and experiences of past users.